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							108 lines
						
					
					
						
							2.3 KiB
						
					
					
				
			
		
		
	
	
							108 lines
						
					
					
						
							2.3 KiB
						
					
					
				| /*!
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|  * Module requirements.
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|  */
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| 
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| 'use strict';
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| 
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| const castArraysOfNumbers = require('./helpers').castArraysOfNumbers;
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| const castToNumber = require('./helpers').castToNumber;
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| 
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| /*!
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|  * ignore
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|  */
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| 
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| exports.cast$geoIntersects = cast$geoIntersects;
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| exports.cast$near = cast$near;
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| exports.cast$within = cast$within;
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| 
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| function cast$near(val) {
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|   const SchemaArray = require('../array');
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| 
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|   if (Array.isArray(val)) {
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|     castArraysOfNumbers(val, this);
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|     return val;
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|   }
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| 
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|   _castMinMaxDistance(this, val);
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| 
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|   if (val && val.$geometry) {
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|     return cast$geometry(val, this);
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|   }
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| 
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|   if (!Array.isArray(val)) {
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|     throw new TypeError('$near must be either an array or an object ' +
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|       'with a $geometry property');
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|   }
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| 
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|   return SchemaArray.prototype.castForQuery.call(this, val);
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| }
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| 
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| function cast$geometry(val, self) {
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|   switch (val.$geometry.type) {
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|     case 'Polygon':
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|     case 'LineString':
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|     case 'Point':
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|       castArraysOfNumbers(val.$geometry.coordinates, self);
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|       break;
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|     default:
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|       // ignore unknowns
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|       break;
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|   }
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| 
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|   _castMinMaxDistance(self, val);
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| 
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|   return val;
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| }
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| 
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| function cast$within(val) {
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|   _castMinMaxDistance(this, val);
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| 
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|   if (val.$box || val.$polygon) {
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|     const type = val.$box ? '$box' : '$polygon';
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|     val[type].forEach(arr => {
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|       if (!Array.isArray(arr)) {
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|         const msg = 'Invalid $within $box argument. '
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|             + 'Expected an array, received ' + arr;
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|         throw new TypeError(msg);
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|       }
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|       arr.forEach((v, i) => {
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|         arr[i] = castToNumber.call(this, v);
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|       });
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|     });
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|   } else if (val.$center || val.$centerSphere) {
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|     const type = val.$center ? '$center' : '$centerSphere';
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|     val[type].forEach((item, i) => {
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|       if (Array.isArray(item)) {
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|         item.forEach((v, j) => {
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|           item[j] = castToNumber.call(this, v);
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|         });
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|       } else {
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|         val[type][i] = castToNumber.call(this, item);
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|       }
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|     });
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|   } else if (val.$geometry) {
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|     cast$geometry(val, this);
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|   }
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| 
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|   return val;
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| }
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| 
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| function cast$geoIntersects(val) {
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|   const geo = val.$geometry;
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|   if (!geo) {
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|     return;
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|   }
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| 
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|   cast$geometry(val, this);
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|   return val;
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| }
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| 
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| function _castMinMaxDistance(self, val) {
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|   if (val.$maxDistance) {
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|     val.$maxDistance = castToNumber.call(self, val.$maxDistance);
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|   }
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|   if (val.$minDistance) {
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|     val.$minDistance = castToNumber.call(self, val.$minDistance);
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|   }
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| }
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