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							762 lines
						
					
					
						
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				/**
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 * Copyright (c) 2014-present, Facebook, Inc.
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 *
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 * This source code is licensed under the MIT license found in the
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 * LICENSE file in the root directory of this source tree.
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 */
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var runtime = (function (exports) {
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  "use strict";
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  var Op = Object.prototype;
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  var hasOwn = Op.hasOwnProperty;
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  var defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; };
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  var undefined; // More compressible than void 0.
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  var $Symbol = typeof Symbol === "function" ? Symbol : {};
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  var iteratorSymbol = $Symbol.iterator || "@@iterator";
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  var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
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  var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
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  function define(obj, key, value) {
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    Object.defineProperty(obj, key, {
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      value: value,
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      enumerable: true,
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      configurable: true,
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      writable: true
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    });
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    return obj[key];
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  }
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  try {
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    // IE 8 has a broken Object.defineProperty that only works on DOM objects.
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						|
    define({}, "");
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  } catch (err) {
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    define = function(obj, key, value) {
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      return obj[key] = value;
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    };
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  }
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  function wrap(innerFn, outerFn, self, tryLocsList) {
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    // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
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    var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
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    var generator = Object.create(protoGenerator.prototype);
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    var context = new Context(tryLocsList || []);
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    // The ._invoke method unifies the implementations of the .next,
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    // .throw, and .return methods.
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    defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) });
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    return generator;
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  }
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  exports.wrap = wrap;
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						|
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  // Try/catch helper to minimize deoptimizations. Returns a completion
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  // record like context.tryEntries[i].completion. This interface could
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  // have been (and was previously) designed to take a closure to be
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						|
  // invoked without arguments, but in all the cases we care about we
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  // already have an existing method we want to call, so there's no need
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  // to create a new function object. We can even get away with assuming
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  // the method takes exactly one argument, since that happens to be true
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  // in every case, so we don't have to touch the arguments object. The
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  // only additional allocation required is the completion record, which
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  // has a stable shape and so hopefully should be cheap to allocate.
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  function tryCatch(fn, obj, arg) {
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    try {
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      return { type: "normal", arg: fn.call(obj, arg) };
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    } catch (err) {
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      return { type: "throw", arg: err };
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    }
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  }
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  var GenStateSuspendedStart = "suspendedStart";
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  var GenStateSuspendedYield = "suspendedYield";
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  var GenStateExecuting = "executing";
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  var GenStateCompleted = "completed";
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						|
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  // Returning this object from the innerFn has the same effect as
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  // breaking out of the dispatch switch statement.
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  var ContinueSentinel = {};
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						|
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  // Dummy constructor functions that we use as the .constructor and
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						|
  // .constructor.prototype properties for functions that return Generator
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  // objects. For full spec compliance, you may wish to configure your
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						|
  // minifier not to mangle the names of these two functions.
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  function Generator() {}
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  function GeneratorFunction() {}
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  function GeneratorFunctionPrototype() {}
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 | 
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  // This is a polyfill for %IteratorPrototype% for environments that
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  // don't natively support it.
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  var IteratorPrototype = {};
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  define(IteratorPrototype, iteratorSymbol, function () {
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    return this;
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  });
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						|
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  var getProto = Object.getPrototypeOf;
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  var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
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						|
  if (NativeIteratorPrototype &&
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      NativeIteratorPrototype !== Op &&
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      hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
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    // This environment has a native %IteratorPrototype%; use it instead
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    // of the polyfill.
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    IteratorPrototype = NativeIteratorPrototype;
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  }
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  var Gp = GeneratorFunctionPrototype.prototype =
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    Generator.prototype = Object.create(IteratorPrototype);
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  GeneratorFunction.prototype = GeneratorFunctionPrototype;
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  defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: true });
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  defineProperty(
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    GeneratorFunctionPrototype,
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    "constructor",
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    { value: GeneratorFunction, configurable: true }
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  );
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  GeneratorFunction.displayName = define(
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    GeneratorFunctionPrototype,
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    toStringTagSymbol,
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    "GeneratorFunction"
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  );
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  // Helper for defining the .next, .throw, and .return methods of the
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  // Iterator interface in terms of a single ._invoke method.
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  function defineIteratorMethods(prototype) {
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    ["next", "throw", "return"].forEach(function(method) {
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      define(prototype, method, function(arg) {
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        return this._invoke(method, arg);
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      });
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    });
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  }
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  exports.isGeneratorFunction = function(genFun) {
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    var ctor = typeof genFun === "function" && genFun.constructor;
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						|
    return ctor
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      ? ctor === GeneratorFunction ||
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        // For the native GeneratorFunction constructor, the best we can
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        // do is to check its .name property.
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        (ctor.displayName || ctor.name) === "GeneratorFunction"
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      : false;
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  };
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  exports.mark = function(genFun) {
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    if (Object.setPrototypeOf) {
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      Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
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    } else {
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      genFun.__proto__ = GeneratorFunctionPrototype;
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      define(genFun, toStringTagSymbol, "GeneratorFunction");
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    }
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    genFun.prototype = Object.create(Gp);
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    return genFun;
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  };
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  // Within the body of any async function, `await x` is transformed to
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  // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
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  // `hasOwn.call(value, "__await")` to determine if the yielded value is
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  // meant to be awaited.
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  exports.awrap = function(arg) {
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    return { __await: arg };
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  };
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  function AsyncIterator(generator, PromiseImpl) {
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    function invoke(method, arg, resolve, reject) {
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      var record = tryCatch(generator[method], generator, arg);
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      if (record.type === "throw") {
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        reject(record.arg);
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      } else {
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        var result = record.arg;
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        var value = result.value;
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        if (value &&
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            typeof value === "object" &&
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            hasOwn.call(value, "__await")) {
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          return PromiseImpl.resolve(value.__await).then(function(value) {
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            invoke("next", value, resolve, reject);
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          }, function(err) {
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            invoke("throw", err, resolve, reject);
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          });
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        }
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        return PromiseImpl.resolve(value).then(function(unwrapped) {
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						|
          // When a yielded Promise is resolved, its final value becomes
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						|
          // the .value of the Promise<{value,done}> result for the
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          // current iteration.
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						|
          result.value = unwrapped;
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          resolve(result);
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        }, function(error) {
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						|
          // If a rejected Promise was yielded, throw the rejection back
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          // into the async generator function so it can be handled there.
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          return invoke("throw", error, resolve, reject);
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        });
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      }
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    }
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    var previousPromise;
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    function enqueue(method, arg) {
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      function callInvokeWithMethodAndArg() {
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        return new PromiseImpl(function(resolve, reject) {
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          invoke(method, arg, resolve, reject);
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        });
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      }
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						|
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						|
      return previousPromise =
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        // If enqueue has been called before, then we want to wait until
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        // all previous Promises have been resolved before calling invoke,
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        // so that results are always delivered in the correct order. If
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        // enqueue has not been called before, then it is important to
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        // call invoke immediately, without waiting on a callback to fire,
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        // so that the async generator function has the opportunity to do
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        // any necessary setup in a predictable way. This predictability
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        // is why the Promise constructor synchronously invokes its
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        // executor callback, and why async functions synchronously
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						|
        // execute code before the first await. Since we implement simple
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        // async functions in terms of async generators, it is especially
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						|
        // important to get this right, even though it requires care.
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						|
        previousPromise ? previousPromise.then(
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          callInvokeWithMethodAndArg,
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						|
          // Avoid propagating failures to Promises returned by later
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						|
          // invocations of the iterator.
 | 
						|
          callInvokeWithMethodAndArg
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						|
        ) : callInvokeWithMethodAndArg();
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    }
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    // Define the unified helper method that is used to implement .next,
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    // .throw, and .return (see defineIteratorMethods).
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    defineProperty(this, "_invoke", { value: enqueue });
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  }
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  defineIteratorMethods(AsyncIterator.prototype);
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  define(AsyncIterator.prototype, asyncIteratorSymbol, function () {
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    return this;
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  });
 | 
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  exports.AsyncIterator = AsyncIterator;
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						|
 | 
						|
  // Note that simple async functions are implemented on top of
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						|
  // AsyncIterator objects; they just return a Promise for the value of
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  // the final result produced by the iterator.
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  exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
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						|
    if (PromiseImpl === void 0) PromiseImpl = Promise;
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						|
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    var iter = new AsyncIterator(
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      wrap(innerFn, outerFn, self, tryLocsList),
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      PromiseImpl
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    );
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						|
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    return exports.isGeneratorFunction(outerFn)
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      ? iter // If outerFn is a generator, return the full iterator.
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						|
      : iter.next().then(function(result) {
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          return result.done ? result.value : iter.next();
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        });
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  };
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  function makeInvokeMethod(innerFn, self, context) {
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    var state = GenStateSuspendedStart;
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						|
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						|
    return function invoke(method, arg) {
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						|
      if (state === GenStateExecuting) {
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        throw new Error("Generator is already running");
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      }
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 | 
						|
      if (state === GenStateCompleted) {
 | 
						|
        if (method === "throw") {
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						|
          throw arg;
 | 
						|
        }
 | 
						|
 | 
						|
        // Be forgiving, per 25.3.3.3.3 of the spec:
 | 
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        // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
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						|
        return doneResult();
 | 
						|
      }
 | 
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      context.method = method;
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      context.arg = arg;
 | 
						|
 | 
						|
      while (true) {
 | 
						|
        var delegate = context.delegate;
 | 
						|
        if (delegate) {
 | 
						|
          var delegateResult = maybeInvokeDelegate(delegate, context);
 | 
						|
          if (delegateResult) {
 | 
						|
            if (delegateResult === ContinueSentinel) continue;
 | 
						|
            return delegateResult;
 | 
						|
          }
 | 
						|
        }
 | 
						|
 | 
						|
        if (context.method === "next") {
 | 
						|
          // Setting context._sent for legacy support of Babel's
 | 
						|
          // function.sent implementation.
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          context.sent = context._sent = context.arg;
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						|
 | 
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        } else if (context.method === "throw") {
 | 
						|
          if (state === GenStateSuspendedStart) {
 | 
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            state = GenStateCompleted;
 | 
						|
            throw context.arg;
 | 
						|
          }
 | 
						|
 | 
						|
          context.dispatchException(context.arg);
 | 
						|
 | 
						|
        } else if (context.method === "return") {
 | 
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          context.abrupt("return", context.arg);
 | 
						|
        }
 | 
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 | 
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        state = GenStateExecuting;
 | 
						|
 | 
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        var record = tryCatch(innerFn, self, context);
 | 
						|
        if (record.type === "normal") {
 | 
						|
          // If an exception is thrown from innerFn, we leave state ===
 | 
						|
          // GenStateExecuting and loop back for another invocation.
 | 
						|
          state = context.done
 | 
						|
            ? GenStateCompleted
 | 
						|
            : GenStateSuspendedYield;
 | 
						|
 | 
						|
          if (record.arg === ContinueSentinel) {
 | 
						|
            continue;
 | 
						|
          }
 | 
						|
 | 
						|
          return {
 | 
						|
            value: record.arg,
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						|
            done: context.done
 | 
						|
          };
 | 
						|
 | 
						|
        } else if (record.type === "throw") {
 | 
						|
          state = GenStateCompleted;
 | 
						|
          // Dispatch the exception by looping back around to the
 | 
						|
          // context.dispatchException(context.arg) call above.
 | 
						|
          context.method = "throw";
 | 
						|
          context.arg = record.arg;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    };
 | 
						|
  }
 | 
						|
 | 
						|
  // Call delegate.iterator[context.method](context.arg) and handle the
 | 
						|
  // result, either by returning a { value, done } result from the
 | 
						|
  // delegate iterator, or by modifying context.method and context.arg,
 | 
						|
  // setting context.delegate to null, and returning the ContinueSentinel.
 | 
						|
  function maybeInvokeDelegate(delegate, context) {
 | 
						|
    var methodName = context.method;
 | 
						|
    var method = delegate.iterator[methodName];
 | 
						|
    if (method === undefined) {
 | 
						|
      // A .throw or .return when the delegate iterator has no .throw
 | 
						|
      // method, or a missing .next mehtod, always terminate the
 | 
						|
      // yield* loop.
 | 
						|
      context.delegate = null;
 | 
						|
 | 
						|
      // Note: ["return"] must be used for ES3 parsing compatibility.
 | 
						|
      if (methodName === "throw" && delegate.iterator["return"]) {
 | 
						|
        // If the delegate iterator has a return method, give it a
 | 
						|
        // chance to clean up.
 | 
						|
        context.method = "return";
 | 
						|
        context.arg = undefined;
 | 
						|
        maybeInvokeDelegate(delegate, context);
 | 
						|
 | 
						|
        if (context.method === "throw") {
 | 
						|
          // If maybeInvokeDelegate(context) changed context.method from
 | 
						|
          // "return" to "throw", let that override the TypeError below.
 | 
						|
          return ContinueSentinel;
 | 
						|
        }
 | 
						|
      }
 | 
						|
      if (methodName !== "return") {
 | 
						|
        context.method = "throw";
 | 
						|
        context.arg = new TypeError(
 | 
						|
          "The iterator does not provide a '" + methodName + "' method");
 | 
						|
      }
 | 
						|
 | 
						|
      return ContinueSentinel;
 | 
						|
    }
 | 
						|
 | 
						|
    var record = tryCatch(method, delegate.iterator, context.arg);
 | 
						|
 | 
						|
    if (record.type === "throw") {
 | 
						|
      context.method = "throw";
 | 
						|
      context.arg = record.arg;
 | 
						|
      context.delegate = null;
 | 
						|
      return ContinueSentinel;
 | 
						|
    }
 | 
						|
 | 
						|
    var info = record.arg;
 | 
						|
 | 
						|
    if (! info) {
 | 
						|
      context.method = "throw";
 | 
						|
      context.arg = new TypeError("iterator result is not an object");
 | 
						|
      context.delegate = null;
 | 
						|
      return ContinueSentinel;
 | 
						|
    }
 | 
						|
 | 
						|
    if (info.done) {
 | 
						|
      // Assign the result of the finished delegate to the temporary
 | 
						|
      // variable specified by delegate.resultName (see delegateYield).
 | 
						|
      context[delegate.resultName] = info.value;
 | 
						|
 | 
						|
      // Resume execution at the desired location (see delegateYield).
 | 
						|
      context.next = delegate.nextLoc;
 | 
						|
 | 
						|
      // If context.method was "throw" but the delegate handled the
 | 
						|
      // exception, let the outer generator proceed normally. If
 | 
						|
      // context.method was "next", forget context.arg since it has been
 | 
						|
      // "consumed" by the delegate iterator. If context.method was
 | 
						|
      // "return", allow the original .return call to continue in the
 | 
						|
      // outer generator.
 | 
						|
      if (context.method !== "return") {
 | 
						|
        context.method = "next";
 | 
						|
        context.arg = undefined;
 | 
						|
      }
 | 
						|
 | 
						|
    } else {
 | 
						|
      // Re-yield the result returned by the delegate method.
 | 
						|
      return info;
 | 
						|
    }
 | 
						|
 | 
						|
    // The delegate iterator is finished, so forget it and continue with
 | 
						|
    // the outer generator.
 | 
						|
    context.delegate = null;
 | 
						|
    return ContinueSentinel;
 | 
						|
  }
 | 
						|
 | 
						|
  // Define Generator.prototype.{next,throw,return} in terms of the
 | 
						|
  // unified ._invoke helper method.
 | 
						|
  defineIteratorMethods(Gp);
 | 
						|
 | 
						|
  define(Gp, toStringTagSymbol, "Generator");
 | 
						|
 | 
						|
  // A Generator should always return itself as the iterator object when the
 | 
						|
  // @@iterator function is called on it. Some browsers' implementations of the
 | 
						|
  // iterator prototype chain incorrectly implement this, causing the Generator
 | 
						|
  // object to not be returned from this call. This ensures that doesn't happen.
 | 
						|
  // See https://github.com/facebook/regenerator/issues/274 for more details.
 | 
						|
  define(Gp, iteratorSymbol, function() {
 | 
						|
    return this;
 | 
						|
  });
 | 
						|
 | 
						|
  define(Gp, "toString", function() {
 | 
						|
    return "[object Generator]";
 | 
						|
  });
 | 
						|
 | 
						|
  function pushTryEntry(locs) {
 | 
						|
    var entry = { tryLoc: locs[0] };
 | 
						|
 | 
						|
    if (1 in locs) {
 | 
						|
      entry.catchLoc = locs[1];
 | 
						|
    }
 | 
						|
 | 
						|
    if (2 in locs) {
 | 
						|
      entry.finallyLoc = locs[2];
 | 
						|
      entry.afterLoc = locs[3];
 | 
						|
    }
 | 
						|
 | 
						|
    this.tryEntries.push(entry);
 | 
						|
  }
 | 
						|
 | 
						|
  function resetTryEntry(entry) {
 | 
						|
    var record = entry.completion || {};
 | 
						|
    record.type = "normal";
 | 
						|
    delete record.arg;
 | 
						|
    entry.completion = record;
 | 
						|
  }
 | 
						|
 | 
						|
  function Context(tryLocsList) {
 | 
						|
    // The root entry object (effectively a try statement without a catch
 | 
						|
    // or a finally block) gives us a place to store values thrown from
 | 
						|
    // locations where there is no enclosing try statement.
 | 
						|
    this.tryEntries = [{ tryLoc: "root" }];
 | 
						|
    tryLocsList.forEach(pushTryEntry, this);
 | 
						|
    this.reset(true);
 | 
						|
  }
 | 
						|
 | 
						|
  exports.keys = function(val) {
 | 
						|
    var object = Object(val);
 | 
						|
    var keys = [];
 | 
						|
    for (var key in object) {
 | 
						|
      keys.push(key);
 | 
						|
    }
 | 
						|
    keys.reverse();
 | 
						|
 | 
						|
    // Rather than returning an object with a next method, we keep
 | 
						|
    // things simple and return the next function itself.
 | 
						|
    return function next() {
 | 
						|
      while (keys.length) {
 | 
						|
        var key = keys.pop();
 | 
						|
        if (key in object) {
 | 
						|
          next.value = key;
 | 
						|
          next.done = false;
 | 
						|
          return next;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // To avoid creating an additional object, we just hang the .value
 | 
						|
      // and .done properties off the next function object itself. This
 | 
						|
      // also ensures that the minifier will not anonymize the function.
 | 
						|
      next.done = true;
 | 
						|
      return next;
 | 
						|
    };
 | 
						|
  };
 | 
						|
 | 
						|
  function values(iterable) {
 | 
						|
    if (iterable) {
 | 
						|
      var iteratorMethod = iterable[iteratorSymbol];
 | 
						|
      if (iteratorMethod) {
 | 
						|
        return iteratorMethod.call(iterable);
 | 
						|
      }
 | 
						|
 | 
						|
      if (typeof iterable.next === "function") {
 | 
						|
        return iterable;
 | 
						|
      }
 | 
						|
 | 
						|
      if (!isNaN(iterable.length)) {
 | 
						|
        var i = -1, next = function next() {
 | 
						|
          while (++i < iterable.length) {
 | 
						|
            if (hasOwn.call(iterable, i)) {
 | 
						|
              next.value = iterable[i];
 | 
						|
              next.done = false;
 | 
						|
              return next;
 | 
						|
            }
 | 
						|
          }
 | 
						|
 | 
						|
          next.value = undefined;
 | 
						|
          next.done = true;
 | 
						|
 | 
						|
          return next;
 | 
						|
        };
 | 
						|
 | 
						|
        return next.next = next;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Return an iterator with no values.
 | 
						|
    return { next: doneResult };
 | 
						|
  }
 | 
						|
  exports.values = values;
 | 
						|
 | 
						|
  function doneResult() {
 | 
						|
    return { value: undefined, done: true };
 | 
						|
  }
 | 
						|
 | 
						|
  Context.prototype = {
 | 
						|
    constructor: Context,
 | 
						|
 | 
						|
    reset: function(skipTempReset) {
 | 
						|
      this.prev = 0;
 | 
						|
      this.next = 0;
 | 
						|
      // Resetting context._sent for legacy support of Babel's
 | 
						|
      // function.sent implementation.
 | 
						|
      this.sent = this._sent = undefined;
 | 
						|
      this.done = false;
 | 
						|
      this.delegate = null;
 | 
						|
 | 
						|
      this.method = "next";
 | 
						|
      this.arg = undefined;
 | 
						|
 | 
						|
      this.tryEntries.forEach(resetTryEntry);
 | 
						|
 | 
						|
      if (!skipTempReset) {
 | 
						|
        for (var name in this) {
 | 
						|
          // Not sure about the optimal order of these conditions:
 | 
						|
          if (name.charAt(0) === "t" &&
 | 
						|
              hasOwn.call(this, name) &&
 | 
						|
              !isNaN(+name.slice(1))) {
 | 
						|
            this[name] = undefined;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    },
 | 
						|
 | 
						|
    stop: function() {
 | 
						|
      this.done = true;
 | 
						|
 | 
						|
      var rootEntry = this.tryEntries[0];
 | 
						|
      var rootRecord = rootEntry.completion;
 | 
						|
      if (rootRecord.type === "throw") {
 | 
						|
        throw rootRecord.arg;
 | 
						|
      }
 | 
						|
 | 
						|
      return this.rval;
 | 
						|
    },
 | 
						|
 | 
						|
    dispatchException: function(exception) {
 | 
						|
      if (this.done) {
 | 
						|
        throw exception;
 | 
						|
      }
 | 
						|
 | 
						|
      var context = this;
 | 
						|
      function handle(loc, caught) {
 | 
						|
        record.type = "throw";
 | 
						|
        record.arg = exception;
 | 
						|
        context.next = loc;
 | 
						|
 | 
						|
        if (caught) {
 | 
						|
          // If the dispatched exception was caught by a catch block,
 | 
						|
          // then let that catch block handle the exception normally.
 | 
						|
          context.method = "next";
 | 
						|
          context.arg = undefined;
 | 
						|
        }
 | 
						|
 | 
						|
        return !! caught;
 | 
						|
      }
 | 
						|
 | 
						|
      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | 
						|
        var entry = this.tryEntries[i];
 | 
						|
        var record = entry.completion;
 | 
						|
 | 
						|
        if (entry.tryLoc === "root") {
 | 
						|
          // Exception thrown outside of any try block that could handle
 | 
						|
          // it, so set the completion value of the entire function to
 | 
						|
          // throw the exception.
 | 
						|
          return handle("end");
 | 
						|
        }
 | 
						|
 | 
						|
        if (entry.tryLoc <= this.prev) {
 | 
						|
          var hasCatch = hasOwn.call(entry, "catchLoc");
 | 
						|
          var hasFinally = hasOwn.call(entry, "finallyLoc");
 | 
						|
 | 
						|
          if (hasCatch && hasFinally) {
 | 
						|
            if (this.prev < entry.catchLoc) {
 | 
						|
              return handle(entry.catchLoc, true);
 | 
						|
            } else if (this.prev < entry.finallyLoc) {
 | 
						|
              return handle(entry.finallyLoc);
 | 
						|
            }
 | 
						|
 | 
						|
          } else if (hasCatch) {
 | 
						|
            if (this.prev < entry.catchLoc) {
 | 
						|
              return handle(entry.catchLoc, true);
 | 
						|
            }
 | 
						|
 | 
						|
          } else if (hasFinally) {
 | 
						|
            if (this.prev < entry.finallyLoc) {
 | 
						|
              return handle(entry.finallyLoc);
 | 
						|
            }
 | 
						|
 | 
						|
          } else {
 | 
						|
            throw new Error("try statement without catch or finally");
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    },
 | 
						|
 | 
						|
    abrupt: function(type, arg) {
 | 
						|
      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | 
						|
        var entry = this.tryEntries[i];
 | 
						|
        if (entry.tryLoc <= this.prev &&
 | 
						|
            hasOwn.call(entry, "finallyLoc") &&
 | 
						|
            this.prev < entry.finallyLoc) {
 | 
						|
          var finallyEntry = entry;
 | 
						|
          break;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      if (finallyEntry &&
 | 
						|
          (type === "break" ||
 | 
						|
           type === "continue") &&
 | 
						|
          finallyEntry.tryLoc <= arg &&
 | 
						|
          arg <= finallyEntry.finallyLoc) {
 | 
						|
        // Ignore the finally entry if control is not jumping to a
 | 
						|
        // location outside the try/catch block.
 | 
						|
        finallyEntry = null;
 | 
						|
      }
 | 
						|
 | 
						|
      var record = finallyEntry ? finallyEntry.completion : {};
 | 
						|
      record.type = type;
 | 
						|
      record.arg = arg;
 | 
						|
 | 
						|
      if (finallyEntry) {
 | 
						|
        this.method = "next";
 | 
						|
        this.next = finallyEntry.finallyLoc;
 | 
						|
        return ContinueSentinel;
 | 
						|
      }
 | 
						|
 | 
						|
      return this.complete(record);
 | 
						|
    },
 | 
						|
 | 
						|
    complete: function(record, afterLoc) {
 | 
						|
      if (record.type === "throw") {
 | 
						|
        throw record.arg;
 | 
						|
      }
 | 
						|
 | 
						|
      if (record.type === "break" ||
 | 
						|
          record.type === "continue") {
 | 
						|
        this.next = record.arg;
 | 
						|
      } else if (record.type === "return") {
 | 
						|
        this.rval = this.arg = record.arg;
 | 
						|
        this.method = "return";
 | 
						|
        this.next = "end";
 | 
						|
      } else if (record.type === "normal" && afterLoc) {
 | 
						|
        this.next = afterLoc;
 | 
						|
      }
 | 
						|
 | 
						|
      return ContinueSentinel;
 | 
						|
    },
 | 
						|
 | 
						|
    finish: function(finallyLoc) {
 | 
						|
      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | 
						|
        var entry = this.tryEntries[i];
 | 
						|
        if (entry.finallyLoc === finallyLoc) {
 | 
						|
          this.complete(entry.completion, entry.afterLoc);
 | 
						|
          resetTryEntry(entry);
 | 
						|
          return ContinueSentinel;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    },
 | 
						|
 | 
						|
    "catch": function(tryLoc) {
 | 
						|
      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | 
						|
        var entry = this.tryEntries[i];
 | 
						|
        if (entry.tryLoc === tryLoc) {
 | 
						|
          var record = entry.completion;
 | 
						|
          if (record.type === "throw") {
 | 
						|
            var thrown = record.arg;
 | 
						|
            resetTryEntry(entry);
 | 
						|
          }
 | 
						|
          return thrown;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // The context.catch method must only be called with a location
 | 
						|
      // argument that corresponds to a known catch block.
 | 
						|
      throw new Error("illegal catch attempt");
 | 
						|
    },
 | 
						|
 | 
						|
    delegateYield: function(iterable, resultName, nextLoc) {
 | 
						|
      this.delegate = {
 | 
						|
        iterator: values(iterable),
 | 
						|
        resultName: resultName,
 | 
						|
        nextLoc: nextLoc
 | 
						|
      };
 | 
						|
 | 
						|
      if (this.method === "next") {
 | 
						|
        // Deliberately forget the last sent value so that we don't
 | 
						|
        // accidentally pass it on to the delegate.
 | 
						|
        this.arg = undefined;
 | 
						|
      }
 | 
						|
 | 
						|
      return ContinueSentinel;
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  // Regardless of whether this script is executing as a CommonJS module
 | 
						|
  // or not, return the runtime object so that we can declare the variable
 | 
						|
  // regeneratorRuntime in the outer scope, which allows this module to be
 | 
						|
  // injected easily by `bin/regenerator --include-runtime script.js`.
 | 
						|
  return exports;
 | 
						|
 | 
						|
}(
 | 
						|
  // If this script is executing as a CommonJS module, use module.exports
 | 
						|
  // as the regeneratorRuntime namespace. Otherwise create a new empty
 | 
						|
  // object. Either way, the resulting object will be used to initialize
 | 
						|
  // the regeneratorRuntime variable at the top of this file.
 | 
						|
  typeof module === "object" ? module.exports : {}
 | 
						|
));
 | 
						|
 | 
						|
try {
 | 
						|
  regeneratorRuntime = runtime;
 | 
						|
} catch (accidentalStrictMode) {
 | 
						|
  // This module should not be running in strict mode, so the above
 | 
						|
  // assignment should always work unless something is misconfigured. Just
 | 
						|
  // in case runtime.js accidentally runs in strict mode, in modern engines
 | 
						|
  // we can explicitly access globalThis. In older engines we can escape
 | 
						|
  // strict mode using a global Function call. This could conceivably fail
 | 
						|
  // if a Content Security Policy forbids using Function, but in that case
 | 
						|
  // the proper solution is to fix the accidental strict mode problem. If
 | 
						|
  // you've misconfigured your bundler to force strict mode and applied a
 | 
						|
  // CSP to forbid Function, and you're not willing to fix either of those
 | 
						|
  // problems, please detail your unique predicament in a GitHub issue.
 | 
						|
  if (typeof globalThis === "object") {
 | 
						|
    globalThis.regeneratorRuntime = runtime;
 | 
						|
  } else {
 | 
						|
    Function("r", "regeneratorRuntime = r")(runtime);
 | 
						|
  }
 | 
						|
}
 |