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							697 lines
						
					
					
						
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				| // Copyright Joyent, Inc. and other Node contributors.
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a
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| // copy of this software and associated documentation files (the
 | |
| // "Software"), to deal in the Software without restriction, including
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| // without limitation the rights to use, copy, modify, merge, publish,
 | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit
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| // persons to whom the Software is furnished to do so, subject to the
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| // following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included
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| // in all copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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| // USE OR OTHER DEALINGS IN THE SOFTWARE.
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| // A bit simpler than readable streams.
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| // Implement an async ._write(chunk, encoding, cb), and it'll handle all
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| // the drain event emission and buffering.
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| 'use strict';
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| 
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| module.exports = Writable;
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| /* <replacement> */
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| 
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| function WriteReq(chunk, encoding, cb) {
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|   this.chunk = chunk;
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|   this.encoding = encoding;
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|   this.callback = cb;
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|   this.next = null;
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| } // It seems a linked list but it is not
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| // there will be only 2 of these for each stream
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| 
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| 
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| function CorkedRequest(state) {
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|   var _this = this;
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| 
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|   this.next = null;
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|   this.entry = null;
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| 
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|   this.finish = function () {
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|     onCorkedFinish(_this, state);
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|   };
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| }
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| /* </replacement> */
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| 
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| /*<replacement>*/
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| 
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| 
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| var Duplex;
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| /*</replacement>*/
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| 
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| Writable.WritableState = WritableState;
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| /*<replacement>*/
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| 
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| var internalUtil = {
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|   deprecate: require('util-deprecate')
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| };
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| /*</replacement>*/
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| 
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| /*<replacement>*/
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| 
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| var Stream = require('./internal/streams/stream');
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| /*</replacement>*/
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| 
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| 
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| var Buffer = require('buffer').Buffer;
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| 
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| var OurUint8Array = global.Uint8Array || function () {};
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| 
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| function _uint8ArrayToBuffer(chunk) {
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|   return Buffer.from(chunk);
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| }
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| 
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| function _isUint8Array(obj) {
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|   return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
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| }
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| 
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| var destroyImpl = require('./internal/streams/destroy');
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| 
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| var _require = require('./internal/streams/state'),
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|     getHighWaterMark = _require.getHighWaterMark;
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| 
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| var _require$codes = require('../errors').codes,
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|     ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE,
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|     ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED,
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|     ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK,
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|     ERR_STREAM_CANNOT_PIPE = _require$codes.ERR_STREAM_CANNOT_PIPE,
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|     ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED,
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|     ERR_STREAM_NULL_VALUES = _require$codes.ERR_STREAM_NULL_VALUES,
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|     ERR_STREAM_WRITE_AFTER_END = _require$codes.ERR_STREAM_WRITE_AFTER_END,
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|     ERR_UNKNOWN_ENCODING = _require$codes.ERR_UNKNOWN_ENCODING;
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| 
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| var errorOrDestroy = destroyImpl.errorOrDestroy;
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| 
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| require('inherits')(Writable, Stream);
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| 
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| function nop() {}
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| 
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| function WritableState(options, stream, isDuplex) {
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|   Duplex = Duplex || require('./_stream_duplex');
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|   options = options || {}; // Duplex streams are both readable and writable, but share
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|   // the same options object.
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|   // However, some cases require setting options to different
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|   // values for the readable and the writable sides of the duplex stream,
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|   // e.g. options.readableObjectMode vs. options.writableObjectMode, etc.
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| 
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|   if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag to indicate whether or not this stream
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|   // contains buffers or objects.
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| 
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|   this.objectMode = !!options.objectMode;
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|   if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false
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|   // Note: 0 is a valid value, means that we always return false if
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|   // the entire buffer is not flushed immediately on write()
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| 
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|   this.highWaterMark = getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex); // if _final has been called
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| 
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|   this.finalCalled = false; // drain event flag.
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| 
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|   this.needDrain = false; // at the start of calling end()
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| 
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|   this.ending = false; // when end() has been called, and returned
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| 
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|   this.ended = false; // when 'finish' is emitted
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| 
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|   this.finished = false; // has it been destroyed
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| 
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|   this.destroyed = false; // should we decode strings into buffers before passing to _write?
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|   // this is here so that some node-core streams can optimize string
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|   // handling at a lower level.
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| 
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|   var noDecode = options.decodeStrings === false;
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|   this.decodeStrings = !noDecode; // Crypto is kind of old and crusty.  Historically, its default string
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|   // encoding is 'binary' so we have to make this configurable.
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|   // Everything else in the universe uses 'utf8', though.
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| 
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|   this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement
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|   // of how much we're waiting to get pushed to some underlying
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|   // socket or file.
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| 
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|   this.length = 0; // a flag to see when we're in the middle of a write.
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| 
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|   this.writing = false; // when true all writes will be buffered until .uncork() call
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| 
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|   this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately,
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|   // or on a later tick.  We set this to true at first, because any
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|   // actions that shouldn't happen until "later" should generally also
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|   // not happen before the first write call.
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| 
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|   this.sync = true; // a flag to know if we're processing previously buffered items, which
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|   // may call the _write() callback in the same tick, so that we don't
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|   // end up in an overlapped onwrite situation.
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| 
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|   this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb)
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| 
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|   this.onwrite = function (er) {
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|     onwrite(stream, er);
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|   }; // the callback that the user supplies to write(chunk,encoding,cb)
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| 
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| 
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|   this.writecb = null; // the amount that is being written when _write is called.
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| 
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|   this.writelen = 0;
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|   this.bufferedRequest = null;
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|   this.lastBufferedRequest = null; // number of pending user-supplied write callbacks
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|   // this must be 0 before 'finish' can be emitted
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| 
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|   this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs
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|   // This is relevant for synchronous Transform streams
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| 
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|   this.prefinished = false; // True if the error was already emitted and should not be thrown again
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| 
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|   this.errorEmitted = false; // Should close be emitted on destroy. Defaults to true.
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| 
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|   this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'finish' (and potentially 'end')
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| 
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|   this.autoDestroy = !!options.autoDestroy; // count buffered requests
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| 
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|   this.bufferedRequestCount = 0; // allocate the first CorkedRequest, there is always
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|   // one allocated and free to use, and we maintain at most two
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| 
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|   this.corkedRequestsFree = new CorkedRequest(this);
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| }
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| 
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| WritableState.prototype.getBuffer = function getBuffer() {
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|   var current = this.bufferedRequest;
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|   var out = [];
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| 
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|   while (current) {
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|     out.push(current);
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|     current = current.next;
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|   }
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| 
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|   return out;
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| };
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| 
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| (function () {
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|   try {
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|     Object.defineProperty(WritableState.prototype, 'buffer', {
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|       get: internalUtil.deprecate(function writableStateBufferGetter() {
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|         return this.getBuffer();
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|       }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')
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|     });
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|   } catch (_) {}
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| })(); // Test _writableState for inheritance to account for Duplex streams,
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| // whose prototype chain only points to Readable.
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| 
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| 
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| var realHasInstance;
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| 
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| if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
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|   realHasInstance = Function.prototype[Symbol.hasInstance];
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|   Object.defineProperty(Writable, Symbol.hasInstance, {
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|     value: function value(object) {
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|       if (realHasInstance.call(this, object)) return true;
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|       if (this !== Writable) return false;
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|       return object && object._writableState instanceof WritableState;
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|     }
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|   });
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| } else {
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|   realHasInstance = function realHasInstance(object) {
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|     return object instanceof this;
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|   };
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| }
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| 
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| function Writable(options) {
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|   Duplex = Duplex || require('./_stream_duplex'); // Writable ctor is applied to Duplexes, too.
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|   // `realHasInstance` is necessary because using plain `instanceof`
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|   // would return false, as no `_writableState` property is attached.
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|   // Trying to use the custom `instanceof` for Writable here will also break the
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|   // Node.js LazyTransform implementation, which has a non-trivial getter for
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|   // `_writableState` that would lead to infinite recursion.
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|   // Checking for a Stream.Duplex instance is faster here instead of inside
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|   // the WritableState constructor, at least with V8 6.5
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| 
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|   var isDuplex = this instanceof Duplex;
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|   if (!isDuplex && !realHasInstance.call(Writable, this)) return new Writable(options);
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|   this._writableState = new WritableState(options, this, isDuplex); // legacy.
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| 
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|   this.writable = true;
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| 
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|   if (options) {
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|     if (typeof options.write === 'function') this._write = options.write;
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|     if (typeof options.writev === 'function') this._writev = options.writev;
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|     if (typeof options.destroy === 'function') this._destroy = options.destroy;
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|     if (typeof options.final === 'function') this._final = options.final;
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|   }
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| 
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|   Stream.call(this);
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| } // Otherwise people can pipe Writable streams, which is just wrong.
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| 
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| 
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| Writable.prototype.pipe = function () {
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|   errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE());
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| };
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| 
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| function writeAfterEnd(stream, cb) {
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|   var er = new ERR_STREAM_WRITE_AFTER_END(); // TODO: defer error events consistently everywhere, not just the cb
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| 
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|   errorOrDestroy(stream, er);
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|   process.nextTick(cb, er);
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| } // Checks that a user-supplied chunk is valid, especially for the particular
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| // mode the stream is in. Currently this means that `null` is never accepted
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| // and undefined/non-string values are only allowed in object mode.
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| 
 | |
| 
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| function validChunk(stream, state, chunk, cb) {
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|   var er;
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| 
 | |
|   if (chunk === null) {
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|     er = new ERR_STREAM_NULL_VALUES();
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|   } else if (typeof chunk !== 'string' && !state.objectMode) {
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|     er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer'], chunk);
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|   }
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| 
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|   if (er) {
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|     errorOrDestroy(stream, er);
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|     process.nextTick(cb, er);
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|     return false;
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|   }
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| 
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|   return true;
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| }
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| 
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| Writable.prototype.write = function (chunk, encoding, cb) {
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|   var state = this._writableState;
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|   var ret = false;
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| 
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|   var isBuf = !state.objectMode && _isUint8Array(chunk);
 | |
| 
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|   if (isBuf && !Buffer.isBuffer(chunk)) {
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|     chunk = _uint8ArrayToBuffer(chunk);
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|   }
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| 
 | |
|   if (typeof encoding === 'function') {
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|     cb = encoding;
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|     encoding = null;
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|   }
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| 
 | |
|   if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
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|   if (typeof cb !== 'function') cb = nop;
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|   if (state.ending) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
 | |
|     state.pendingcb++;
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|     ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
 | |
|   }
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|   return ret;
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| };
 | |
| 
 | |
| Writable.prototype.cork = function () {
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|   this._writableState.corked++;
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| };
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| 
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| Writable.prototype.uncork = function () {
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|   var state = this._writableState;
 | |
| 
 | |
|   if (state.corked) {
 | |
|     state.corked--;
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|     if (!state.writing && !state.corked && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
 | |
|   }
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| };
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| 
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| Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
 | |
|   // node::ParseEncoding() requires lower case.
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|   if (typeof encoding === 'string') encoding = encoding.toLowerCase();
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|   if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new ERR_UNKNOWN_ENCODING(encoding);
 | |
|   this._writableState.defaultEncoding = encoding;
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|   return this;
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| };
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| 
 | |
| Object.defineProperty(Writable.prototype, 'writableBuffer', {
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|   // making it explicit this property is not enumerable
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|   // because otherwise some prototype manipulation in
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|   // userland will fail
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|   enumerable: false,
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|   get: function get() {
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|     return this._writableState && this._writableState.getBuffer();
 | |
|   }
 | |
| });
 | |
| 
 | |
| function decodeChunk(state, chunk, encoding) {
 | |
|   if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
 | |
|     chunk = Buffer.from(chunk, encoding);
 | |
|   }
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| 
 | |
|   return chunk;
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| }
 | |
| 
 | |
| Object.defineProperty(Writable.prototype, 'writableHighWaterMark', {
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|   // making it explicit this property is not enumerable
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|   // because otherwise some prototype manipulation in
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|   // userland will fail
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|   enumerable: false,
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|   get: function get() {
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|     return this._writableState.highWaterMark;
 | |
|   }
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| }); // if we're already writing something, then just put this
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| // in the queue, and wait our turn.  Otherwise, call _write
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| // If we return false, then we need a drain event, so set that flag.
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| 
 | |
| function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
 | |
|   if (!isBuf) {
 | |
|     var newChunk = decodeChunk(state, chunk, encoding);
 | |
| 
 | |
|     if (chunk !== newChunk) {
 | |
|       isBuf = true;
 | |
|       encoding = 'buffer';
 | |
|       chunk = newChunk;
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|     }
 | |
|   }
 | |
| 
 | |
|   var len = state.objectMode ? 1 : chunk.length;
 | |
|   state.length += len;
 | |
|   var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false.
 | |
| 
 | |
|   if (!ret) state.needDrain = true;
 | |
| 
 | |
|   if (state.writing || state.corked) {
 | |
|     var last = state.lastBufferedRequest;
 | |
|     state.lastBufferedRequest = {
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|       chunk: chunk,
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|       encoding: encoding,
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|       isBuf: isBuf,
 | |
|       callback: cb,
 | |
|       next: null
 | |
|     };
 | |
| 
 | |
|     if (last) {
 | |
|       last.next = state.lastBufferedRequest;
 | |
|     } else {
 | |
|       state.bufferedRequest = state.lastBufferedRequest;
 | |
|     }
 | |
| 
 | |
|     state.bufferedRequestCount += 1;
 | |
|   } else {
 | |
|     doWrite(stream, state, false, len, chunk, encoding, cb);
 | |
|   }
 | |
| 
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| function doWrite(stream, state, writev, len, chunk, encoding, cb) {
 | |
|   state.writelen = len;
 | |
|   state.writecb = cb;
 | |
|   state.writing = true;
 | |
|   state.sync = true;
 | |
|   if (state.destroyed) state.onwrite(new ERR_STREAM_DESTROYED('write'));else if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
 | |
|   state.sync = false;
 | |
| }
 | |
| 
 | |
| function onwriteError(stream, state, sync, er, cb) {
 | |
|   --state.pendingcb;
 | |
| 
 | |
|   if (sync) {
 | |
|     // defer the callback if we are being called synchronously
 | |
|     // to avoid piling up things on the stack
 | |
|     process.nextTick(cb, er); // this can emit finish, and it will always happen
 | |
|     // after error
 | |
| 
 | |
|     process.nextTick(finishMaybe, stream, state);
 | |
|     stream._writableState.errorEmitted = true;
 | |
|     errorOrDestroy(stream, er);
 | |
|   } else {
 | |
|     // the caller expect this to happen before if
 | |
|     // it is async
 | |
|     cb(er);
 | |
|     stream._writableState.errorEmitted = true;
 | |
|     errorOrDestroy(stream, er); // this can emit finish, but finish must
 | |
|     // always follow error
 | |
| 
 | |
|     finishMaybe(stream, state);
 | |
|   }
 | |
| }
 | |
| 
 | |
| function onwriteStateUpdate(state) {
 | |
|   state.writing = false;
 | |
|   state.writecb = null;
 | |
|   state.length -= state.writelen;
 | |
|   state.writelen = 0;
 | |
| }
 | |
| 
 | |
| function onwrite(stream, er) {
 | |
|   var state = stream._writableState;
 | |
|   var sync = state.sync;
 | |
|   var cb = state.writecb;
 | |
|   if (typeof cb !== 'function') throw new ERR_MULTIPLE_CALLBACK();
 | |
|   onwriteStateUpdate(state);
 | |
|   if (er) onwriteError(stream, state, sync, er, cb);else {
 | |
|     // Check if we're actually ready to finish, but don't emit yet
 | |
|     var finished = needFinish(state) || stream.destroyed;
 | |
| 
 | |
|     if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
 | |
|       clearBuffer(stream, state);
 | |
|     }
 | |
| 
 | |
|     if (sync) {
 | |
|       process.nextTick(afterWrite, stream, state, finished, cb);
 | |
|     } else {
 | |
|       afterWrite(stream, state, finished, cb);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| function afterWrite(stream, state, finished, cb) {
 | |
|   if (!finished) onwriteDrain(stream, state);
 | |
|   state.pendingcb--;
 | |
|   cb();
 | |
|   finishMaybe(stream, state);
 | |
| } // Must force callback to be called on nextTick, so that we don't
 | |
| // emit 'drain' before the write() consumer gets the 'false' return
 | |
| // value, and has a chance to attach a 'drain' listener.
 | |
| 
 | |
| 
 | |
| function onwriteDrain(stream, state) {
 | |
|   if (state.length === 0 && state.needDrain) {
 | |
|     state.needDrain = false;
 | |
|     stream.emit('drain');
 | |
|   }
 | |
| } // if there's something in the buffer waiting, then process it
 | |
| 
 | |
| 
 | |
| function clearBuffer(stream, state) {
 | |
|   state.bufferProcessing = true;
 | |
|   var entry = state.bufferedRequest;
 | |
| 
 | |
|   if (stream._writev && entry && entry.next) {
 | |
|     // Fast case, write everything using _writev()
 | |
|     var l = state.bufferedRequestCount;
 | |
|     var buffer = new Array(l);
 | |
|     var holder = state.corkedRequestsFree;
 | |
|     holder.entry = entry;
 | |
|     var count = 0;
 | |
|     var allBuffers = true;
 | |
| 
 | |
|     while (entry) {
 | |
|       buffer[count] = entry;
 | |
|       if (!entry.isBuf) allBuffers = false;
 | |
|       entry = entry.next;
 | |
|       count += 1;
 | |
|     }
 | |
| 
 | |
|     buffer.allBuffers = allBuffers;
 | |
|     doWrite(stream, state, true, state.length, buffer, '', holder.finish); // doWrite is almost always async, defer these to save a bit of time
 | |
|     // as the hot path ends with doWrite
 | |
| 
 | |
|     state.pendingcb++;
 | |
|     state.lastBufferedRequest = null;
 | |
| 
 | |
|     if (holder.next) {
 | |
|       state.corkedRequestsFree = holder.next;
 | |
|       holder.next = null;
 | |
|     } else {
 | |
|       state.corkedRequestsFree = new CorkedRequest(state);
 | |
|     }
 | |
| 
 | |
|     state.bufferedRequestCount = 0;
 | |
|   } else {
 | |
|     // Slow case, write chunks one-by-one
 | |
|     while (entry) {
 | |
|       var chunk = entry.chunk;
 | |
|       var encoding = entry.encoding;
 | |
|       var cb = entry.callback;
 | |
|       var len = state.objectMode ? 1 : chunk.length;
 | |
|       doWrite(stream, state, false, len, chunk, encoding, cb);
 | |
|       entry = entry.next;
 | |
|       state.bufferedRequestCount--; // if we didn't call the onwrite immediately, then
 | |
|       // it means that we need to wait until it does.
 | |
|       // also, that means that the chunk and cb are currently
 | |
|       // being processed, so move the buffer counter past them.
 | |
| 
 | |
|       if (state.writing) {
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (entry === null) state.lastBufferedRequest = null;
 | |
|   }
 | |
| 
 | |
|   state.bufferedRequest = entry;
 | |
|   state.bufferProcessing = false;
 | |
| }
 | |
| 
 | |
| Writable.prototype._write = function (chunk, encoding, cb) {
 | |
|   cb(new ERR_METHOD_NOT_IMPLEMENTED('_write()'));
 | |
| };
 | |
| 
 | |
| Writable.prototype._writev = null;
 | |
| 
 | |
| Writable.prototype.end = function (chunk, encoding, cb) {
 | |
|   var state = this._writableState;
 | |
| 
 | |
|   if (typeof chunk === 'function') {
 | |
|     cb = chunk;
 | |
|     chunk = null;
 | |
|     encoding = null;
 | |
|   } else if (typeof encoding === 'function') {
 | |
|     cb = encoding;
 | |
|     encoding = null;
 | |
|   }
 | |
| 
 | |
|   if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks
 | |
| 
 | |
|   if (state.corked) {
 | |
|     state.corked = 1;
 | |
|     this.uncork();
 | |
|   } // ignore unnecessary end() calls.
 | |
| 
 | |
| 
 | |
|   if (!state.ending) endWritable(this, state, cb);
 | |
|   return this;
 | |
| };
 | |
| 
 | |
| Object.defineProperty(Writable.prototype, 'writableLength', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     return this._writableState.length;
 | |
|   }
 | |
| });
 | |
| 
 | |
| function needFinish(state) {
 | |
|   return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
 | |
| }
 | |
| 
 | |
| function callFinal(stream, state) {
 | |
|   stream._final(function (err) {
 | |
|     state.pendingcb--;
 | |
| 
 | |
|     if (err) {
 | |
|       errorOrDestroy(stream, err);
 | |
|     }
 | |
| 
 | |
|     state.prefinished = true;
 | |
|     stream.emit('prefinish');
 | |
|     finishMaybe(stream, state);
 | |
|   });
 | |
| }
 | |
| 
 | |
| function prefinish(stream, state) {
 | |
|   if (!state.prefinished && !state.finalCalled) {
 | |
|     if (typeof stream._final === 'function' && !state.destroyed) {
 | |
|       state.pendingcb++;
 | |
|       state.finalCalled = true;
 | |
|       process.nextTick(callFinal, stream, state);
 | |
|     } else {
 | |
|       state.prefinished = true;
 | |
|       stream.emit('prefinish');
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| function finishMaybe(stream, state) {
 | |
|   var need = needFinish(state);
 | |
| 
 | |
|   if (need) {
 | |
|     prefinish(stream, state);
 | |
| 
 | |
|     if (state.pendingcb === 0) {
 | |
|       state.finished = true;
 | |
|       stream.emit('finish');
 | |
| 
 | |
|       if (state.autoDestroy) {
 | |
|         // In case of duplex streams we need a way to detect
 | |
|         // if the readable side is ready for autoDestroy as well
 | |
|         var rState = stream._readableState;
 | |
| 
 | |
|         if (!rState || rState.autoDestroy && rState.endEmitted) {
 | |
|           stream.destroy();
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return need;
 | |
| }
 | |
| 
 | |
| function endWritable(stream, state, cb) {
 | |
|   state.ending = true;
 | |
|   finishMaybe(stream, state);
 | |
| 
 | |
|   if (cb) {
 | |
|     if (state.finished) process.nextTick(cb);else stream.once('finish', cb);
 | |
|   }
 | |
| 
 | |
|   state.ended = true;
 | |
|   stream.writable = false;
 | |
| }
 | |
| 
 | |
| function onCorkedFinish(corkReq, state, err) {
 | |
|   var entry = corkReq.entry;
 | |
|   corkReq.entry = null;
 | |
| 
 | |
|   while (entry) {
 | |
|     var cb = entry.callback;
 | |
|     state.pendingcb--;
 | |
|     cb(err);
 | |
|     entry = entry.next;
 | |
|   } // reuse the free corkReq.
 | |
| 
 | |
| 
 | |
|   state.corkedRequestsFree.next = corkReq;
 | |
| }
 | |
| 
 | |
| Object.defineProperty(Writable.prototype, 'destroyed', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     if (this._writableState === undefined) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     return this._writableState.destroyed;
 | |
|   },
 | |
|   set: function set(value) {
 | |
|     // we ignore the value if the stream
 | |
|     // has not been initialized yet
 | |
|     if (!this._writableState) {
 | |
|       return;
 | |
|     } // backward compatibility, the user is explicitly
 | |
|     // managing destroyed
 | |
| 
 | |
| 
 | |
|     this._writableState.destroyed = value;
 | |
|   }
 | |
| });
 | |
| Writable.prototype.destroy = destroyImpl.destroy;
 | |
| Writable.prototype._undestroy = destroyImpl.undestroy;
 | |
| 
 | |
| Writable.prototype._destroy = function (err, cb) {
 | |
|   cb(err);
 | |
| }; |