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							11 KiB
						
					
					
				
			
		
		
	
	
							551 lines
						
					
					
						
							11 KiB
						
					
					
				/**
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 * Mnemonist BitVector
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 * ====================
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 *
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 * JavaScript implementation of a dynamic BitSet based upon a Uint32Array.
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 *
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 * Notes:
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 *   - (i >> 5) is the same as ((i / 32) | 0)
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 *   - (i & 0x0000001f) is the same as (i % 32)
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 *   - I could use a Float64Array to store more in less blocks but I would lose
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 *     the benefits of byte comparison to keep track of size without popcounts.
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 */
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var Iterator = require('obliterator/iterator'),
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    bitwise = require('./utils/bitwise.js');
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/**
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 * Constants.
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 */
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var DEFAULT_GROWING_POLICY = function(capacity) {
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  return Math.max(1, Math.ceil(capacity * 1.5));
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};
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/**
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 * Helpers.
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 */
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function createByteArray(capacity) {
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  return new Uint32Array(Math.ceil(capacity / 32));
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}
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/**
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 * BitVector.
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 *
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 * @constructor
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 */
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function BitVector(initialLengthOrOptions) {
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  var initialLength = initialLengthOrOptions || 0,
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      policy = DEFAULT_GROWING_POLICY;
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  if (typeof initialLengthOrOptions === 'object') {
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    initialLength = (
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      initialLengthOrOptions.initialLength ||
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      initialLengthOrOptions.initialCapacity ||
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      0
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    );
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    policy = initialLengthOrOptions.policy || policy;
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  }
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  this.size = 0;
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  this.length = initialLength;
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  this.capacity = Math.ceil(this.length / 32) * 32;
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  this.policy = policy;
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  this.array = createByteArray(this.capacity);
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}
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/**
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 * Method used to set the given bit's value.
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 *
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 * @param  {number} index - Target bit index.
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 * @param  {number|boolean} value - Value to set.
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 * @return {BitVector}
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 */
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BitVector.prototype.set = function(index, value) {
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  // Out of bounds?
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  if (this.length < index)
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    throw new Error('BitVector.set: index out of bounds.');
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  var byteIndex = index >> 5,
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      pos = index & 0x0000001f,
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      oldBytes = this.array[byteIndex],
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      newBytes;
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  if (value === 0 || value === false)
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    newBytes = this.array[byteIndex] &= ~(1 << pos);
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  else
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    newBytes = this.array[byteIndex] |= (1 << pos);
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  // Get unsigned representation.
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  newBytes = newBytes >>> 0;
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  // Updating size
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  if (newBytes > oldBytes)
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    this.size++;
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  else if (newBytes < oldBytes)
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    this.size--;
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  return this;
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};
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/**
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* Method used to reset the given bit's value.
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*
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* @param  {number} index - Target bit index.
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* @return {BitVector}
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*/
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BitVector.prototype.reset = function(index) {
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  var byteIndex = index >> 5,
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      pos = index & 0x0000001f,
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      oldBytes = this.array[byteIndex],
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      newBytes;
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  newBytes = this.array[byteIndex] &= ~(1 << pos);
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  // Updating size
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  if (newBytes < oldBytes)
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    this.size--;
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  return this;
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};
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/**
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 * Method used to flip the value of the given bit.
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 *
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 * @param  {number} index - Target bit index.
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 * @return {BitVector}
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 */
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BitVector.prototype.flip = function(index) {
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  var byteIndex = index >> 5,
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      pos = index & 0x0000001f,
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      oldBytes = this.array[byteIndex];
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  var newBytes = this.array[byteIndex] ^= (1 << pos);
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  // Get unsigned representation.
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  newBytes = newBytes >>> 0;
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  // Updating size
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  if (newBytes > oldBytes)
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    this.size++;
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  else if (newBytes < oldBytes)
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    this.size--;
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  return this;
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};
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/**
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 * Method used to apply the growing policy.
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 *
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 * @param  {number} [override] - Override capacity.
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 * @return {number}
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 */
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BitVector.prototype.applyPolicy = function(override) {
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  var newCapacity = this.policy(override || this.capacity);
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  if (typeof newCapacity !== 'number' || newCapacity < 0)
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    throw new Error('mnemonist/bit-vector.applyPolicy: policy returned an invalid value (expecting a positive integer).');
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  if (newCapacity <= this.capacity)
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    throw new Error('mnemonist/bit-vector.applyPolicy: policy returned a less or equal capacity to allocate.');
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  // TODO: we should probably check that the returned number is an integer
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  // Ceil to nearest 32
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  return Math.ceil(newCapacity / 32) * 32;
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};
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/**
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 * Method used to reallocate the underlying array.
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 *
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 * @param  {number}       capacity - Target capacity.
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 * @return {BitVector}
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 */
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BitVector.prototype.reallocate = function(capacity) {
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  var virtualCapacity = capacity;
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  capacity = Math.ceil(capacity / 32) * 32;
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  if (virtualCapacity < this.length)
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    this.length = virtualCapacity;
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  if (capacity === this.capacity)
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    return this;
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  var oldArray = this.array;
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  var storageLength = capacity / 32;
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  if (storageLength === this.array.length)
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    return this;
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  if (storageLength > this.array.length) {
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    this.array = new Uint32Array(storageLength);
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    this.array.set(oldArray, 0);
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  }
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  else {
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    this.array = oldArray.slice(0, storageLength);
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  }
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  this.capacity = capacity;
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  return this;
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};
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/**
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 * Method used to grow the array.
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 *
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 * @param  {number}       [capacity] - Optional capacity to match.
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 * @return {BitVector}
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 */
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BitVector.prototype.grow = function(capacity) {
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  var newCapacity;
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  if (typeof capacity === 'number') {
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    if (this.capacity >= capacity)
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      return this;
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    // We need to match the given capacity
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    newCapacity = this.capacity;
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    while (newCapacity < capacity)
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      newCapacity = this.applyPolicy(newCapacity);
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    this.reallocate(newCapacity);
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    return this;
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  }
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  // We need to run the policy once
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  newCapacity = this.applyPolicy();
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  this.reallocate(newCapacity);
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  return this;
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};
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/**
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 * Method used to resize the array. Won't deallocate.
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 *
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 * @param  {number}       length - Target length.
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 * @return {BitVector}
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 */
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BitVector.prototype.resize = function(length) {
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  if (length === this.length)
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    return this;
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  if (length < this.length) {
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    this.length = length;
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    return this;
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  }
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  this.length = length;
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  this.reallocate(length);
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  return this;
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};
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/**
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 * Method used to push a value in the set.
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 *
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 * @param  {number|boolean} value
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 * @return {BitVector}
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 */
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BitVector.prototype.push = function(value) {
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  if (this.capacity === this.length)
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    this.grow();
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  if (value === 0 || value === false)
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    return ++this.length;
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  this.size++;
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  var index = this.length++,
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      byteIndex = index >> 5,
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      pos = index & 0x0000001f;
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  this.array[byteIndex] |= (1 << pos);
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  return this.length;
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};
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/**
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 * Method used to pop the last value of the set.
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 *
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 * @return {number} - The popped value.
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 */
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BitVector.prototype.pop = function() {
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  if (this.length === 0)
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    return;
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  var index = --this.length;
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  var byteIndex = index >> 5,
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      pos = index & 0x0000001f;
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  return (this.array[byteIndex] >> pos) & 1;
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};
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/**
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 * Method used to get the given bit's value.
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 *
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 * @param  {number} index - Target bit index.
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 * @return {number}
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 */
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BitVector.prototype.get = function(index) {
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  if (this.length < index)
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    return undefined;
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  var byteIndex = index >> 5,
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      pos = index & 0x0000001f;
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  return (this.array[byteIndex] >> pos) & 1;
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};
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/**
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 * Method used to test the given bit's value.
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 *
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 * @param  {number} index - Target bit index.
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 * @return {BitVector}
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 */
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BitVector.prototype.test = function(index) {
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  if (this.length < index)
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    return false;
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  return Boolean(this.get(index));
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};
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/**
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 * Method used to return the number of 1 from the beginning of the set up to
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 * the ith index.
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 *
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 * @param  {number} i - Ith index (cannot be > length).
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 * @return {number}
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 */
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BitVector.prototype.rank = function(i) {
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  if (this.size === 0)
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    return 0;
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  var byteIndex = i >> 5,
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      pos = i & 0x0000001f,
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      r = 0;
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  // Accessing the bytes before the last one
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  for (var j = 0; j < byteIndex; j++)
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    r += bitwise.table8Popcount(this.array[j]);
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  // Handling masked last byte
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  var maskedByte = this.array[byteIndex] & ((1 << pos) - 1);
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  r += bitwise.table8Popcount(maskedByte);
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  return r;
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};
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/**
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 * Method used to return the position of the rth 1 in the set or -1 if the
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 * set is empty.
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 *
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 * Note: usually select is implemented using binary search over rank but I
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 * tend to think the following linear implementation is faster since here
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 * rank is O(n) anyway.
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 *
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 * @param  {number} r - Rth 1 to select (should be < length).
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 * @return {number}
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 */
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BitVector.prototype.select = function(r) {
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  if (this.size === 0)
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    return -1;
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  // TODO: throw?
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  if (r >= this.length)
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    return -1;
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  var byte,
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      b = 32,
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      p = 0,
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      c = 0;
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  for (var i = 0, l = this.array.length; i < l; i++) {
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    byte = this.array[i];
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    // The byte is empty, let's continue
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    if (byte === 0)
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      continue;
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    // TODO: This branching might not be useful here
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    if (i === l - 1)
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      b = this.length % 32 || 32;
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    // TODO: popcount should speed things up here
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    for (var j = 0; j < b; j++, p++) {
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      c += (byte >> j) & 1;
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      if (c === r)
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        return p;
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    }
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  }
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};
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/**
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 * Method used to iterate over the bit set's values.
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 *
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 * @param  {function}  callback - Function to call for each item.
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 * @param  {object}    scope    - Optional scope.
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 * @return {undefined}
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 */
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BitVector.prototype.forEach = function(callback, scope) {
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  scope = arguments.length > 1 ? scope : this;
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  var length = this.length,
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      byte,
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      bit,
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      b = 32;
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  for (var i = 0, l = this.array.length; i < l; i++) {
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    byte = this.array[i];
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    if (i === l - 1)
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      b = length % 32 || 32;
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    for (var j = 0; j < b; j++) {
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      bit = (byte >> j) & 1;
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      callback.call(scope, bit, i * 32 + j);
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    }
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  }
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};
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/**
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 * Method used to create an iterator over a set's values.
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 *
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 * @return {Iterator}
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 */
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BitVector.prototype.values = function() {
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  var length = this.length,
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      inner = false,
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      byte,
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      bit,
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      array = this.array,
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      l = array.length,
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      i = 0,
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      j = -1,
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      b = 32;
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  return new Iterator(function next() {
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    if (!inner) {
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      if (i >= l)
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        return {
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          done: true
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        };
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      if (i === l - 1)
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        b = length % 32 || 32;
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      byte = array[i++];
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      inner = true;
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      j = -1;
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    }
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    j++;
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    if (j >= b) {
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      inner = false;
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      return next();
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    }
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    bit = (byte >> j) & 1;
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    return {
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      value: bit
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    };
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  });
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};
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/**
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 * Method used to create an iterator over a set's entries.
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 *
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 * @return {Iterator}
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 */
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BitVector.prototype.entries = function() {
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  var length = this.length,
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      inner = false,
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      byte,
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      bit,
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      array = this.array,
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						|
      index,
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						|
      l = array.length,
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						|
      i = 0,
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      j = -1,
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      b = 32;
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  return new Iterator(function next() {
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    if (!inner) {
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      if (i >= l)
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        return {
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          done: true
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        };
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      if (i === l - 1)
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        b = length % 32 || 32;
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      byte = array[i++];
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      inner = true;
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      j = -1;
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    }
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    j++;
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    index = (~-i) * 32 + j;
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    if (j >= b) {
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      inner = false;
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      return next();
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    }
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    bit = (byte >> j) & 1;
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    return {
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      value: [index, bit]
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    };
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  });
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};
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/**
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 * Attaching the #.values method to Symbol.iterator if possible.
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						|
 */
 | 
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if (typeof Symbol !== 'undefined')
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  BitVector.prototype[Symbol.iterator] = BitVector.prototype.values;
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/**
 | 
						|
 * Convenience known methods.
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 */
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BitVector.prototype.inspect = function() {
 | 
						|
  var proxy = new Uint8Array(this.length);
 | 
						|
 | 
						|
  this.forEach(function(bit, i) {
 | 
						|
    proxy[i] = bit;
 | 
						|
  });
 | 
						|
 | 
						|
  // Trick so that node displays the name of the constructor
 | 
						|
  Object.defineProperty(proxy, 'constructor', {
 | 
						|
    value: BitVector,
 | 
						|
    enumerable: false
 | 
						|
  });
 | 
						|
 | 
						|
  return proxy;
 | 
						|
};
 | 
						|
 | 
						|
if (typeof Symbol !== 'undefined')
 | 
						|
  BitVector.prototype[Symbol.for('nodejs.util.inspect.custom')] = BitVector.prototype.inspect;
 | 
						|
 | 
						|
BitVector.prototype.toJSON = function() {
 | 
						|
  return Array.from(this.array.slice(0, (this.length >> 5) + 1));
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Exporting.
 | 
						|
 */
 | 
						|
module.exports = BitVector;
 |