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							1124 lines
						
					
					
						
							35 KiB
						
					
					
				| // Copyright Joyent, Inc. and other Node contributors.
 | |
| //
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a
 | |
| // copy of this software and associated documentation files (the
 | |
| // "Software"), to deal in the Software without restriction, including
 | |
| // without limitation the rights to use, copy, modify, merge, publish,
 | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit
 | |
| // persons to whom the Software is furnished to do so, subject to the
 | |
| // following conditions:
 | |
| //
 | |
| // The above copyright notice and this permission notice shall be included
 | |
| // in all copies or substantial portions of the Software.
 | |
| //
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 | |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE.
 | |
| 'use strict';
 | |
| 
 | |
| module.exports = Readable;
 | |
| /*<replacement>*/
 | |
| 
 | |
| var Duplex;
 | |
| /*</replacement>*/
 | |
| 
 | |
| Readable.ReadableState = ReadableState;
 | |
| /*<replacement>*/
 | |
| 
 | |
| var EE = require('events').EventEmitter;
 | |
| 
 | |
| var EElistenerCount = function EElistenerCount(emitter, type) {
 | |
|   return emitter.listeners(type).length;
 | |
| };
 | |
| /*</replacement>*/
 | |
| 
 | |
| /*<replacement>*/
 | |
| 
 | |
| 
 | |
| var Stream = require('./internal/streams/stream');
 | |
| /*</replacement>*/
 | |
| 
 | |
| 
 | |
| var Buffer = require('buffer').Buffer;
 | |
| 
 | |
| var OurUint8Array = global.Uint8Array || function () {};
 | |
| 
 | |
| function _uint8ArrayToBuffer(chunk) {
 | |
|   return Buffer.from(chunk);
 | |
| }
 | |
| 
 | |
| function _isUint8Array(obj) {
 | |
|   return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
 | |
| }
 | |
| /*<replacement>*/
 | |
| 
 | |
| 
 | |
| var debugUtil = require('util');
 | |
| 
 | |
| var debug;
 | |
| 
 | |
| if (debugUtil && debugUtil.debuglog) {
 | |
|   debug = debugUtil.debuglog('stream');
 | |
| } else {
 | |
|   debug = function debug() {};
 | |
| }
 | |
| /*</replacement>*/
 | |
| 
 | |
| 
 | |
| var BufferList = require('./internal/streams/buffer_list');
 | |
| 
 | |
| var destroyImpl = require('./internal/streams/destroy');
 | |
| 
 | |
| var _require = require('./internal/streams/state'),
 | |
|     getHighWaterMark = _require.getHighWaterMark;
 | |
| 
 | |
| var _require$codes = require('../errors').codes,
 | |
|     ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE,
 | |
|     ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF,
 | |
|     ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED,
 | |
|     ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance.
 | |
| 
 | |
| 
 | |
| var StringDecoder;
 | |
| var createReadableStreamAsyncIterator;
 | |
| var from;
 | |
| 
 | |
| require('inherits')(Readable, Stream);
 | |
| 
 | |
| var errorOrDestroy = destroyImpl.errorOrDestroy;
 | |
| var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
 | |
| 
 | |
| function prependListener(emitter, event, fn) {
 | |
|   // Sadly this is not cacheable as some libraries bundle their own
 | |
|   // event emitter implementation with them.
 | |
|   if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any
 | |
|   // userland ones.  NEVER DO THIS. This is here only because this code needs
 | |
|   // to continue to work with older versions of Node.js that do not include
 | |
|   // the prependListener() method. The goal is to eventually remove this hack.
 | |
| 
 | |
|   if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
 | |
| }
 | |
| 
 | |
| function ReadableState(options, stream, isDuplex) {
 | |
|   Duplex = Duplex || require('./_stream_duplex');
 | |
|   options = options || {}; // Duplex streams are both readable and writable, but share
 | |
|   // the same options object.
 | |
|   // However, some cases require setting options to different
 | |
|   // values for the readable and the writable sides of the duplex stream.
 | |
|   // These options can be provided separately as readableXXX and writableXXX.
 | |
| 
 | |
|   if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to
 | |
|   // make all the buffer merging and length checks go away
 | |
| 
 | |
|   this.objectMode = !!options.objectMode;
 | |
|   if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer
 | |
|   // Note: 0 is a valid value, means "don't call _read preemptively ever"
 | |
| 
 | |
|   this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the
 | |
|   // linked list can remove elements from the beginning faster than
 | |
|   // array.shift()
 | |
| 
 | |
|   this.buffer = new BufferList();
 | |
|   this.length = 0;
 | |
|   this.pipes = null;
 | |
|   this.pipesCount = 0;
 | |
|   this.flowing = null;
 | |
|   this.ended = false;
 | |
|   this.endEmitted = false;
 | |
|   this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted
 | |
|   // immediately, or on a later tick.  We set this to true at first, because
 | |
|   // any actions that shouldn't happen until "later" should generally also
 | |
|   // not happen before the first read call.
 | |
| 
 | |
|   this.sync = true; // whenever we return null, then we set a flag to say
 | |
|   // that we're awaiting a 'readable' event emission.
 | |
| 
 | |
|   this.needReadable = false;
 | |
|   this.emittedReadable = false;
 | |
|   this.readableListening = false;
 | |
|   this.resumeScheduled = false;
 | |
|   this.paused = true; // Should close be emitted on destroy. Defaults to true.
 | |
| 
 | |
|   this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish')
 | |
| 
 | |
|   this.autoDestroy = !!options.autoDestroy; // has it been destroyed
 | |
| 
 | |
|   this.destroyed = false; // Crypto is kind of old and crusty.  Historically, its default string
 | |
|   // encoding is 'binary' so we have to make this configurable.
 | |
|   // Everything else in the universe uses 'utf8', though.
 | |
| 
 | |
|   this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s
 | |
| 
 | |
|   this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled
 | |
| 
 | |
|   this.readingMore = false;
 | |
|   this.decoder = null;
 | |
|   this.encoding = null;
 | |
| 
 | |
|   if (options.encoding) {
 | |
|     if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
 | |
|     this.decoder = new StringDecoder(options.encoding);
 | |
|     this.encoding = options.encoding;
 | |
|   }
 | |
| }
 | |
| 
 | |
| function Readable(options) {
 | |
|   Duplex = Duplex || require('./_stream_duplex');
 | |
|   if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside
 | |
|   // the ReadableState constructor, at least with V8 6.5
 | |
| 
 | |
|   var isDuplex = this instanceof Duplex;
 | |
|   this._readableState = new ReadableState(options, this, isDuplex); // legacy
 | |
| 
 | |
|   this.readable = true;
 | |
| 
 | |
|   if (options) {
 | |
|     if (typeof options.read === 'function') this._read = options.read;
 | |
|     if (typeof options.destroy === 'function') this._destroy = options.destroy;
 | |
|   }
 | |
| 
 | |
|   Stream.call(this);
 | |
| }
 | |
| 
 | |
| Object.defineProperty(Readable.prototype, 'destroyed', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     if (this._readableState === undefined) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     return this._readableState.destroyed;
 | |
|   },
 | |
|   set: function set(value) {
 | |
|     // we ignore the value if the stream
 | |
|     // has not been initialized yet
 | |
|     if (!this._readableState) {
 | |
|       return;
 | |
|     } // backward compatibility, the user is explicitly
 | |
|     // managing destroyed
 | |
| 
 | |
| 
 | |
|     this._readableState.destroyed = value;
 | |
|   }
 | |
| });
 | |
| Readable.prototype.destroy = destroyImpl.destroy;
 | |
| Readable.prototype._undestroy = destroyImpl.undestroy;
 | |
| 
 | |
| Readable.prototype._destroy = function (err, cb) {
 | |
|   cb(err);
 | |
| }; // Manually shove something into the read() buffer.
 | |
| // This returns true if the highWaterMark has not been hit yet,
 | |
| // similar to how Writable.write() returns true if you should
 | |
| // write() some more.
 | |
| 
 | |
| 
 | |
| Readable.prototype.push = function (chunk, encoding) {
 | |
|   var state = this._readableState;
 | |
|   var skipChunkCheck;
 | |
| 
 | |
|   if (!state.objectMode) {
 | |
|     if (typeof chunk === 'string') {
 | |
|       encoding = encoding || state.defaultEncoding;
 | |
| 
 | |
|       if (encoding !== state.encoding) {
 | |
|         chunk = Buffer.from(chunk, encoding);
 | |
|         encoding = '';
 | |
|       }
 | |
| 
 | |
|       skipChunkCheck = true;
 | |
|     }
 | |
|   } else {
 | |
|     skipChunkCheck = true;
 | |
|   }
 | |
| 
 | |
|   return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
 | |
| }; // Unshift should *always* be something directly out of read()
 | |
| 
 | |
| 
 | |
| Readable.prototype.unshift = function (chunk) {
 | |
|   return readableAddChunk(this, chunk, null, true, false);
 | |
| };
 | |
| 
 | |
| function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
 | |
|   debug('readableAddChunk', chunk);
 | |
|   var state = stream._readableState;
 | |
| 
 | |
|   if (chunk === null) {
 | |
|     state.reading = false;
 | |
|     onEofChunk(stream, state);
 | |
|   } else {
 | |
|     var er;
 | |
|     if (!skipChunkCheck) er = chunkInvalid(state, chunk);
 | |
| 
 | |
|     if (er) {
 | |
|       errorOrDestroy(stream, er);
 | |
|     } else if (state.objectMode || chunk && chunk.length > 0) {
 | |
|       if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
 | |
|         chunk = _uint8ArrayToBuffer(chunk);
 | |
|       }
 | |
| 
 | |
|       if (addToFront) {
 | |
|         if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true);
 | |
|       } else if (state.ended) {
 | |
|         errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF());
 | |
|       } else if (state.destroyed) {
 | |
|         return false;
 | |
|       } else {
 | |
|         state.reading = false;
 | |
| 
 | |
|         if (state.decoder && !encoding) {
 | |
|           chunk = state.decoder.write(chunk);
 | |
|           if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
 | |
|         } else {
 | |
|           addChunk(stream, state, chunk, false);
 | |
|         }
 | |
|       }
 | |
|     } else if (!addToFront) {
 | |
|       state.reading = false;
 | |
|       maybeReadMore(stream, state);
 | |
|     }
 | |
|   } // We can push more data if we are below the highWaterMark.
 | |
|   // Also, if we have no data yet, we can stand some more bytes.
 | |
|   // This is to work around cases where hwm=0, such as the repl.
 | |
| 
 | |
| 
 | |
|   return !state.ended && (state.length < state.highWaterMark || state.length === 0);
 | |
| }
 | |
| 
 | |
| function addChunk(stream, state, chunk, addToFront) {
 | |
|   if (state.flowing && state.length === 0 && !state.sync) {
 | |
|     state.awaitDrain = 0;
 | |
|     stream.emit('data', chunk);
 | |
|   } else {
 | |
|     // update the buffer info.
 | |
|     state.length += state.objectMode ? 1 : chunk.length;
 | |
|     if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
 | |
|     if (state.needReadable) emitReadable(stream);
 | |
|   }
 | |
| 
 | |
|   maybeReadMore(stream, state);
 | |
| }
 | |
| 
 | |
| function chunkInvalid(state, chunk) {
 | |
|   var er;
 | |
| 
 | |
|   if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
 | |
|     er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
 | |
|   }
 | |
| 
 | |
|   return er;
 | |
| }
 | |
| 
 | |
| Readable.prototype.isPaused = function () {
 | |
|   return this._readableState.flowing === false;
 | |
| }; // backwards compatibility.
 | |
| 
 | |
| 
 | |
| Readable.prototype.setEncoding = function (enc) {
 | |
|   if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
 | |
|   var decoder = new StringDecoder(enc);
 | |
|   this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8
 | |
| 
 | |
|   this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers:
 | |
| 
 | |
|   var p = this._readableState.buffer.head;
 | |
|   var content = '';
 | |
| 
 | |
|   while (p !== null) {
 | |
|     content += decoder.write(p.data);
 | |
|     p = p.next;
 | |
|   }
 | |
| 
 | |
|   this._readableState.buffer.clear();
 | |
| 
 | |
|   if (content !== '') this._readableState.buffer.push(content);
 | |
|   this._readableState.length = content.length;
 | |
|   return this;
 | |
| }; // Don't raise the hwm > 1GB
 | |
| 
 | |
| 
 | |
| var MAX_HWM = 0x40000000;
 | |
| 
 | |
| function computeNewHighWaterMark(n) {
 | |
|   if (n >= MAX_HWM) {
 | |
|     // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE.
 | |
|     n = MAX_HWM;
 | |
|   } else {
 | |
|     // Get the next highest power of 2 to prevent increasing hwm excessively in
 | |
|     // tiny amounts
 | |
|     n--;
 | |
|     n |= n >>> 1;
 | |
|     n |= n >>> 2;
 | |
|     n |= n >>> 4;
 | |
|     n |= n >>> 8;
 | |
|     n |= n >>> 16;
 | |
|     n++;
 | |
|   }
 | |
| 
 | |
|   return n;
 | |
| } // This function is designed to be inlinable, so please take care when making
 | |
| // changes to the function body.
 | |
| 
 | |
| 
 | |
| function howMuchToRead(n, state) {
 | |
|   if (n <= 0 || state.length === 0 && state.ended) return 0;
 | |
|   if (state.objectMode) return 1;
 | |
| 
 | |
|   if (n !== n) {
 | |
|     // Only flow one buffer at a time
 | |
|     if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
 | |
|   } // If we're asking for more than the current hwm, then raise the hwm.
 | |
| 
 | |
| 
 | |
|   if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
 | |
|   if (n <= state.length) return n; // Don't have enough
 | |
| 
 | |
|   if (!state.ended) {
 | |
|     state.needReadable = true;
 | |
|     return 0;
 | |
|   }
 | |
| 
 | |
|   return state.length;
 | |
| } // you can override either this method, or the async _read(n) below.
 | |
| 
 | |
| 
 | |
| Readable.prototype.read = function (n) {
 | |
|   debug('read', n);
 | |
|   n = parseInt(n, 10);
 | |
|   var state = this._readableState;
 | |
|   var nOrig = n;
 | |
|   if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we
 | |
|   // already have a bunch of data in the buffer, then just trigger
 | |
|   // the 'readable' event and move on.
 | |
| 
 | |
|   if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) {
 | |
|     debug('read: emitReadable', state.length, state.ended);
 | |
|     if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
 | |
|     return null;
 | |
|   }
 | |
| 
 | |
|   n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up.
 | |
| 
 | |
|   if (n === 0 && state.ended) {
 | |
|     if (state.length === 0) endReadable(this);
 | |
|     return null;
 | |
|   } // All the actual chunk generation logic needs to be
 | |
|   // *below* the call to _read.  The reason is that in certain
 | |
|   // synthetic stream cases, such as passthrough streams, _read
 | |
|   // may be a completely synchronous operation which may change
 | |
|   // the state of the read buffer, providing enough data when
 | |
|   // before there was *not* enough.
 | |
|   //
 | |
|   // So, the steps are:
 | |
|   // 1. Figure out what the state of things will be after we do
 | |
|   // a read from the buffer.
 | |
|   //
 | |
|   // 2. If that resulting state will trigger a _read, then call _read.
 | |
|   // Note that this may be asynchronous, or synchronous.  Yes, it is
 | |
|   // deeply ugly to write APIs this way, but that still doesn't mean
 | |
|   // that the Readable class should behave improperly, as streams are
 | |
|   // designed to be sync/async agnostic.
 | |
|   // Take note if the _read call is sync or async (ie, if the read call
 | |
|   // has returned yet), so that we know whether or not it's safe to emit
 | |
|   // 'readable' etc.
 | |
|   //
 | |
|   // 3. Actually pull the requested chunks out of the buffer and return.
 | |
|   // if we need a readable event, then we need to do some reading.
 | |
| 
 | |
| 
 | |
|   var doRead = state.needReadable;
 | |
|   debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some
 | |
| 
 | |
|   if (state.length === 0 || state.length - n < state.highWaterMark) {
 | |
|     doRead = true;
 | |
|     debug('length less than watermark', doRead);
 | |
|   } // however, if we've ended, then there's no point, and if we're already
 | |
|   // reading, then it's unnecessary.
 | |
| 
 | |
| 
 | |
|   if (state.ended || state.reading) {
 | |
|     doRead = false;
 | |
|     debug('reading or ended', doRead);
 | |
|   } else if (doRead) {
 | |
|     debug('do read');
 | |
|     state.reading = true;
 | |
|     state.sync = true; // if the length is currently zero, then we *need* a readable event.
 | |
| 
 | |
|     if (state.length === 0) state.needReadable = true; // call internal read method
 | |
| 
 | |
|     this._read(state.highWaterMark);
 | |
| 
 | |
|     state.sync = false; // If _read pushed data synchronously, then `reading` will be false,
 | |
|     // and we need to re-evaluate how much data we can return to the user.
 | |
| 
 | |
|     if (!state.reading) n = howMuchToRead(nOrig, state);
 | |
|   }
 | |
| 
 | |
|   var ret;
 | |
|   if (n > 0) ret = fromList(n, state);else ret = null;
 | |
| 
 | |
|   if (ret === null) {
 | |
|     state.needReadable = state.length <= state.highWaterMark;
 | |
|     n = 0;
 | |
|   } else {
 | |
|     state.length -= n;
 | |
|     state.awaitDrain = 0;
 | |
|   }
 | |
| 
 | |
|   if (state.length === 0) {
 | |
|     // If we have nothing in the buffer, then we want to know
 | |
|     // as soon as we *do* get something into the buffer.
 | |
|     if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick.
 | |
| 
 | |
|     if (nOrig !== n && state.ended) endReadable(this);
 | |
|   }
 | |
| 
 | |
|   if (ret !== null) this.emit('data', ret);
 | |
|   return ret;
 | |
| };
 | |
| 
 | |
| function onEofChunk(stream, state) {
 | |
|   debug('onEofChunk');
 | |
|   if (state.ended) return;
 | |
| 
 | |
|   if (state.decoder) {
 | |
|     var chunk = state.decoder.end();
 | |
| 
 | |
|     if (chunk && chunk.length) {
 | |
|       state.buffer.push(chunk);
 | |
|       state.length += state.objectMode ? 1 : chunk.length;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   state.ended = true;
 | |
| 
 | |
|   if (state.sync) {
 | |
|     // if we are sync, wait until next tick to emit the data.
 | |
|     // Otherwise we risk emitting data in the flow()
 | |
|     // the readable code triggers during a read() call
 | |
|     emitReadable(stream);
 | |
|   } else {
 | |
|     // emit 'readable' now to make sure it gets picked up.
 | |
|     state.needReadable = false;
 | |
| 
 | |
|     if (!state.emittedReadable) {
 | |
|       state.emittedReadable = true;
 | |
|       emitReadable_(stream);
 | |
|     }
 | |
|   }
 | |
| } // Don't emit readable right away in sync mode, because this can trigger
 | |
| // another read() call => stack overflow.  This way, it might trigger
 | |
| // a nextTick recursion warning, but that's not so bad.
 | |
| 
 | |
| 
 | |
| function emitReadable(stream) {
 | |
|   var state = stream._readableState;
 | |
|   debug('emitReadable', state.needReadable, state.emittedReadable);
 | |
|   state.needReadable = false;
 | |
| 
 | |
|   if (!state.emittedReadable) {
 | |
|     debug('emitReadable', state.flowing);
 | |
|     state.emittedReadable = true;
 | |
|     process.nextTick(emitReadable_, stream);
 | |
|   }
 | |
| }
 | |
| 
 | |
| function emitReadable_(stream) {
 | |
|   var state = stream._readableState;
 | |
|   debug('emitReadable_', state.destroyed, state.length, state.ended);
 | |
| 
 | |
|   if (!state.destroyed && (state.length || state.ended)) {
 | |
|     stream.emit('readable');
 | |
|     state.emittedReadable = false;
 | |
|   } // The stream needs another readable event if
 | |
|   // 1. It is not flowing, as the flow mechanism will take
 | |
|   //    care of it.
 | |
|   // 2. It is not ended.
 | |
|   // 3. It is below the highWaterMark, so we can schedule
 | |
|   //    another readable later.
 | |
| 
 | |
| 
 | |
|   state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark;
 | |
|   flow(stream);
 | |
| } // at this point, the user has presumably seen the 'readable' event,
 | |
| // and called read() to consume some data.  that may have triggered
 | |
| // in turn another _read(n) call, in which case reading = true if
 | |
| // it's in progress.
 | |
| // However, if we're not ended, or reading, and the length < hwm,
 | |
| // then go ahead and try to read some more preemptively.
 | |
| 
 | |
| 
 | |
| function maybeReadMore(stream, state) {
 | |
|   if (!state.readingMore) {
 | |
|     state.readingMore = true;
 | |
|     process.nextTick(maybeReadMore_, stream, state);
 | |
|   }
 | |
| }
 | |
| 
 | |
| function maybeReadMore_(stream, state) {
 | |
|   // Attempt to read more data if we should.
 | |
|   //
 | |
|   // The conditions for reading more data are (one of):
 | |
|   // - Not enough data buffered (state.length < state.highWaterMark). The loop
 | |
|   //   is responsible for filling the buffer with enough data if such data
 | |
|   //   is available. If highWaterMark is 0 and we are not in the flowing mode
 | |
|   //   we should _not_ attempt to buffer any extra data. We'll get more data
 | |
|   //   when the stream consumer calls read() instead.
 | |
|   // - No data in the buffer, and the stream is in flowing mode. In this mode
 | |
|   //   the loop below is responsible for ensuring read() is called. Failing to
 | |
|   //   call read here would abort the flow and there's no other mechanism for
 | |
|   //   continuing the flow if the stream consumer has just subscribed to the
 | |
|   //   'data' event.
 | |
|   //
 | |
|   // In addition to the above conditions to keep reading data, the following
 | |
|   // conditions prevent the data from being read:
 | |
|   // - The stream has ended (state.ended).
 | |
|   // - There is already a pending 'read' operation (state.reading). This is a
 | |
|   //   case where the the stream has called the implementation defined _read()
 | |
|   //   method, but they are processing the call asynchronously and have _not_
 | |
|   //   called push() with new data. In this case we skip performing more
 | |
|   //   read()s. The execution ends in this method again after the _read() ends
 | |
|   //   up calling push() with more data.
 | |
|   while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) {
 | |
|     var len = state.length;
 | |
|     debug('maybeReadMore read 0');
 | |
|     stream.read(0);
 | |
|     if (len === state.length) // didn't get any data, stop spinning.
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   state.readingMore = false;
 | |
| } // abstract method.  to be overridden in specific implementation classes.
 | |
| // call cb(er, data) where data is <= n in length.
 | |
| // for virtual (non-string, non-buffer) streams, "length" is somewhat
 | |
| // arbitrary, and perhaps not very meaningful.
 | |
| 
 | |
| 
 | |
| Readable.prototype._read = function (n) {
 | |
|   errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()'));
 | |
| };
 | |
| 
 | |
| Readable.prototype.pipe = function (dest, pipeOpts) {
 | |
|   var src = this;
 | |
|   var state = this._readableState;
 | |
| 
 | |
|   switch (state.pipesCount) {
 | |
|     case 0:
 | |
|       state.pipes = dest;
 | |
|       break;
 | |
| 
 | |
|     case 1:
 | |
|       state.pipes = [state.pipes, dest];
 | |
|       break;
 | |
| 
 | |
|     default:
 | |
|       state.pipes.push(dest);
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   state.pipesCount += 1;
 | |
|   debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
 | |
|   var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
 | |
|   var endFn = doEnd ? onend : unpipe;
 | |
|   if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn);
 | |
|   dest.on('unpipe', onunpipe);
 | |
| 
 | |
|   function onunpipe(readable, unpipeInfo) {
 | |
|     debug('onunpipe');
 | |
| 
 | |
|     if (readable === src) {
 | |
|       if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
 | |
|         unpipeInfo.hasUnpiped = true;
 | |
|         cleanup();
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   function onend() {
 | |
|     debug('onend');
 | |
|     dest.end();
 | |
|   } // when the dest drains, it reduces the awaitDrain counter
 | |
|   // on the source.  This would be more elegant with a .once()
 | |
|   // handler in flow(), but adding and removing repeatedly is
 | |
|   // too slow.
 | |
| 
 | |
| 
 | |
|   var ondrain = pipeOnDrain(src);
 | |
|   dest.on('drain', ondrain);
 | |
|   var cleanedUp = false;
 | |
| 
 | |
|   function cleanup() {
 | |
|     debug('cleanup'); // cleanup event handlers once the pipe is broken
 | |
| 
 | |
|     dest.removeListener('close', onclose);
 | |
|     dest.removeListener('finish', onfinish);
 | |
|     dest.removeListener('drain', ondrain);
 | |
|     dest.removeListener('error', onerror);
 | |
|     dest.removeListener('unpipe', onunpipe);
 | |
|     src.removeListener('end', onend);
 | |
|     src.removeListener('end', unpipe);
 | |
|     src.removeListener('data', ondata);
 | |
|     cleanedUp = true; // if the reader is waiting for a drain event from this
 | |
|     // specific writer, then it would cause it to never start
 | |
|     // flowing again.
 | |
|     // So, if this is awaiting a drain, then we just call it now.
 | |
|     // If we don't know, then assume that we are waiting for one.
 | |
| 
 | |
|     if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
 | |
|   }
 | |
| 
 | |
|   src.on('data', ondata);
 | |
| 
 | |
|   function ondata(chunk) {
 | |
|     debug('ondata');
 | |
|     var ret = dest.write(chunk);
 | |
|     debug('dest.write', ret);
 | |
| 
 | |
|     if (ret === false) {
 | |
|       // If the user unpiped during `dest.write()`, it is possible
 | |
|       // to get stuck in a permanently paused state if that write
 | |
|       // also returned false.
 | |
|       // => Check whether `dest` is still a piping destination.
 | |
|       if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
 | |
|         debug('false write response, pause', state.awaitDrain);
 | |
|         state.awaitDrain++;
 | |
|       }
 | |
| 
 | |
|       src.pause();
 | |
|     }
 | |
|   } // if the dest has an error, then stop piping into it.
 | |
|   // however, don't suppress the throwing behavior for this.
 | |
| 
 | |
| 
 | |
|   function onerror(er) {
 | |
|     debug('onerror', er);
 | |
|     unpipe();
 | |
|     dest.removeListener('error', onerror);
 | |
|     if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er);
 | |
|   } // Make sure our error handler is attached before userland ones.
 | |
| 
 | |
| 
 | |
|   prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once.
 | |
| 
 | |
|   function onclose() {
 | |
|     dest.removeListener('finish', onfinish);
 | |
|     unpipe();
 | |
|   }
 | |
| 
 | |
|   dest.once('close', onclose);
 | |
| 
 | |
|   function onfinish() {
 | |
|     debug('onfinish');
 | |
|     dest.removeListener('close', onclose);
 | |
|     unpipe();
 | |
|   }
 | |
| 
 | |
|   dest.once('finish', onfinish);
 | |
| 
 | |
|   function unpipe() {
 | |
|     debug('unpipe');
 | |
|     src.unpipe(dest);
 | |
|   } // tell the dest that it's being piped to
 | |
| 
 | |
| 
 | |
|   dest.emit('pipe', src); // start the flow if it hasn't been started already.
 | |
| 
 | |
|   if (!state.flowing) {
 | |
|     debug('pipe resume');
 | |
|     src.resume();
 | |
|   }
 | |
| 
 | |
|   return dest;
 | |
| };
 | |
| 
 | |
| function pipeOnDrain(src) {
 | |
|   return function pipeOnDrainFunctionResult() {
 | |
|     var state = src._readableState;
 | |
|     debug('pipeOnDrain', state.awaitDrain);
 | |
|     if (state.awaitDrain) state.awaitDrain--;
 | |
| 
 | |
|     if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
 | |
|       state.flowing = true;
 | |
|       flow(src);
 | |
|     }
 | |
|   };
 | |
| }
 | |
| 
 | |
| Readable.prototype.unpipe = function (dest) {
 | |
|   var state = this._readableState;
 | |
|   var unpipeInfo = {
 | |
|     hasUnpiped: false
 | |
|   }; // if we're not piping anywhere, then do nothing.
 | |
| 
 | |
|   if (state.pipesCount === 0) return this; // just one destination.  most common case.
 | |
| 
 | |
|   if (state.pipesCount === 1) {
 | |
|     // passed in one, but it's not the right one.
 | |
|     if (dest && dest !== state.pipes) return this;
 | |
|     if (!dest) dest = state.pipes; // got a match.
 | |
| 
 | |
|     state.pipes = null;
 | |
|     state.pipesCount = 0;
 | |
|     state.flowing = false;
 | |
|     if (dest) dest.emit('unpipe', this, unpipeInfo);
 | |
|     return this;
 | |
|   } // slow case. multiple pipe destinations.
 | |
| 
 | |
| 
 | |
|   if (!dest) {
 | |
|     // remove all.
 | |
|     var dests = state.pipes;
 | |
|     var len = state.pipesCount;
 | |
|     state.pipes = null;
 | |
|     state.pipesCount = 0;
 | |
|     state.flowing = false;
 | |
| 
 | |
|     for (var i = 0; i < len; i++) {
 | |
|       dests[i].emit('unpipe', this, {
 | |
|         hasUnpiped: false
 | |
|       });
 | |
|     }
 | |
| 
 | |
|     return this;
 | |
|   } // try to find the right one.
 | |
| 
 | |
| 
 | |
|   var index = indexOf(state.pipes, dest);
 | |
|   if (index === -1) return this;
 | |
|   state.pipes.splice(index, 1);
 | |
|   state.pipesCount -= 1;
 | |
|   if (state.pipesCount === 1) state.pipes = state.pipes[0];
 | |
|   dest.emit('unpipe', this, unpipeInfo);
 | |
|   return this;
 | |
| }; // set up data events if they are asked for
 | |
| // Ensure readable listeners eventually get something
 | |
| 
 | |
| 
 | |
| Readable.prototype.on = function (ev, fn) {
 | |
|   var res = Stream.prototype.on.call(this, ev, fn);
 | |
|   var state = this._readableState;
 | |
| 
 | |
|   if (ev === 'data') {
 | |
|     // update readableListening so that resume() may be a no-op
 | |
|     // a few lines down. This is needed to support once('readable').
 | |
|     state.readableListening = this.listenerCount('readable') > 0; // Try start flowing on next tick if stream isn't explicitly paused
 | |
| 
 | |
|     if (state.flowing !== false) this.resume();
 | |
|   } else if (ev === 'readable') {
 | |
|     if (!state.endEmitted && !state.readableListening) {
 | |
|       state.readableListening = state.needReadable = true;
 | |
|       state.flowing = false;
 | |
|       state.emittedReadable = false;
 | |
|       debug('on readable', state.length, state.reading);
 | |
| 
 | |
|       if (state.length) {
 | |
|         emitReadable(this);
 | |
|       } else if (!state.reading) {
 | |
|         process.nextTick(nReadingNextTick, this);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return res;
 | |
| };
 | |
| 
 | |
| Readable.prototype.addListener = Readable.prototype.on;
 | |
| 
 | |
| Readable.prototype.removeListener = function (ev, fn) {
 | |
|   var res = Stream.prototype.removeListener.call(this, ev, fn);
 | |
| 
 | |
|   if (ev === 'readable') {
 | |
|     // We need to check if there is someone still listening to
 | |
|     // readable and reset the state. However this needs to happen
 | |
|     // after readable has been emitted but before I/O (nextTick) to
 | |
|     // support once('readable', fn) cycles. This means that calling
 | |
|     // resume within the same tick will have no
 | |
|     // effect.
 | |
|     process.nextTick(updateReadableListening, this);
 | |
|   }
 | |
| 
 | |
|   return res;
 | |
| };
 | |
| 
 | |
| Readable.prototype.removeAllListeners = function (ev) {
 | |
|   var res = Stream.prototype.removeAllListeners.apply(this, arguments);
 | |
| 
 | |
|   if (ev === 'readable' || ev === undefined) {
 | |
|     // We need to check if there is someone still listening to
 | |
|     // readable and reset the state. However this needs to happen
 | |
|     // after readable has been emitted but before I/O (nextTick) to
 | |
|     // support once('readable', fn) cycles. This means that calling
 | |
|     // resume within the same tick will have no
 | |
|     // effect.
 | |
|     process.nextTick(updateReadableListening, this);
 | |
|   }
 | |
| 
 | |
|   return res;
 | |
| };
 | |
| 
 | |
| function updateReadableListening(self) {
 | |
|   var state = self._readableState;
 | |
|   state.readableListening = self.listenerCount('readable') > 0;
 | |
| 
 | |
|   if (state.resumeScheduled && !state.paused) {
 | |
|     // flowing needs to be set to true now, otherwise
 | |
|     // the upcoming resume will not flow.
 | |
|     state.flowing = true; // crude way to check if we should resume
 | |
|   } else if (self.listenerCount('data') > 0) {
 | |
|     self.resume();
 | |
|   }
 | |
| }
 | |
| 
 | |
| function nReadingNextTick(self) {
 | |
|   debug('readable nexttick read 0');
 | |
|   self.read(0);
 | |
| } // pause() and resume() are remnants of the legacy readable stream API
 | |
| // If the user uses them, then switch into old mode.
 | |
| 
 | |
| 
 | |
| Readable.prototype.resume = function () {
 | |
|   var state = this._readableState;
 | |
| 
 | |
|   if (!state.flowing) {
 | |
|     debug('resume'); // we flow only if there is no one listening
 | |
|     // for readable, but we still have to call
 | |
|     // resume()
 | |
| 
 | |
|     state.flowing = !state.readableListening;
 | |
|     resume(this, state);
 | |
|   }
 | |
| 
 | |
|   state.paused = false;
 | |
|   return this;
 | |
| };
 | |
| 
 | |
| function resume(stream, state) {
 | |
|   if (!state.resumeScheduled) {
 | |
|     state.resumeScheduled = true;
 | |
|     process.nextTick(resume_, stream, state);
 | |
|   }
 | |
| }
 | |
| 
 | |
| function resume_(stream, state) {
 | |
|   debug('resume', state.reading);
 | |
| 
 | |
|   if (!state.reading) {
 | |
|     stream.read(0);
 | |
|   }
 | |
| 
 | |
|   state.resumeScheduled = false;
 | |
|   stream.emit('resume');
 | |
|   flow(stream);
 | |
|   if (state.flowing && !state.reading) stream.read(0);
 | |
| }
 | |
| 
 | |
| Readable.prototype.pause = function () {
 | |
|   debug('call pause flowing=%j', this._readableState.flowing);
 | |
| 
 | |
|   if (this._readableState.flowing !== false) {
 | |
|     debug('pause');
 | |
|     this._readableState.flowing = false;
 | |
|     this.emit('pause');
 | |
|   }
 | |
| 
 | |
|   this._readableState.paused = true;
 | |
|   return this;
 | |
| };
 | |
| 
 | |
| function flow(stream) {
 | |
|   var state = stream._readableState;
 | |
|   debug('flow', state.flowing);
 | |
| 
 | |
|   while (state.flowing && stream.read() !== null) {
 | |
|     ;
 | |
|   }
 | |
| } // wrap an old-style stream as the async data source.
 | |
| // This is *not* part of the readable stream interface.
 | |
| // It is an ugly unfortunate mess of history.
 | |
| 
 | |
| 
 | |
| Readable.prototype.wrap = function (stream) {
 | |
|   var _this = this;
 | |
| 
 | |
|   var state = this._readableState;
 | |
|   var paused = false;
 | |
|   stream.on('end', function () {
 | |
|     debug('wrapped end');
 | |
| 
 | |
|     if (state.decoder && !state.ended) {
 | |
|       var chunk = state.decoder.end();
 | |
|       if (chunk && chunk.length) _this.push(chunk);
 | |
|     }
 | |
| 
 | |
|     _this.push(null);
 | |
|   });
 | |
|   stream.on('data', function (chunk) {
 | |
|     debug('wrapped data');
 | |
|     if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode
 | |
| 
 | |
|     if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
 | |
| 
 | |
|     var ret = _this.push(chunk);
 | |
| 
 | |
|     if (!ret) {
 | |
|       paused = true;
 | |
|       stream.pause();
 | |
|     }
 | |
|   }); // proxy all the other methods.
 | |
|   // important when wrapping filters and duplexes.
 | |
| 
 | |
|   for (var i in stream) {
 | |
|     if (this[i] === undefined && typeof stream[i] === 'function') {
 | |
|       this[i] = function methodWrap(method) {
 | |
|         return function methodWrapReturnFunction() {
 | |
|           return stream[method].apply(stream, arguments);
 | |
|         };
 | |
|       }(i);
 | |
|     }
 | |
|   } // proxy certain important events.
 | |
| 
 | |
| 
 | |
|   for (var n = 0; n < kProxyEvents.length; n++) {
 | |
|     stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n]));
 | |
|   } // when we try to consume some more bytes, simply unpause the
 | |
|   // underlying stream.
 | |
| 
 | |
| 
 | |
|   this._read = function (n) {
 | |
|     debug('wrapped _read', n);
 | |
| 
 | |
|     if (paused) {
 | |
|       paused = false;
 | |
|       stream.resume();
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   return this;
 | |
| };
 | |
| 
 | |
| if (typeof Symbol === 'function') {
 | |
|   Readable.prototype[Symbol.asyncIterator] = function () {
 | |
|     if (createReadableStreamAsyncIterator === undefined) {
 | |
|       createReadableStreamAsyncIterator = require('./internal/streams/async_iterator');
 | |
|     }
 | |
| 
 | |
|     return createReadableStreamAsyncIterator(this);
 | |
|   };
 | |
| }
 | |
| 
 | |
| Object.defineProperty(Readable.prototype, 'readableHighWaterMark', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     return this._readableState.highWaterMark;
 | |
|   }
 | |
| });
 | |
| Object.defineProperty(Readable.prototype, 'readableBuffer', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     return this._readableState && this._readableState.buffer;
 | |
|   }
 | |
| });
 | |
| Object.defineProperty(Readable.prototype, 'readableFlowing', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     return this._readableState.flowing;
 | |
|   },
 | |
|   set: function set(state) {
 | |
|     if (this._readableState) {
 | |
|       this._readableState.flowing = state;
 | |
|     }
 | |
|   }
 | |
| }); // exposed for testing purposes only.
 | |
| 
 | |
| Readable._fromList = fromList;
 | |
| Object.defineProperty(Readable.prototype, 'readableLength', {
 | |
|   // making it explicit this property is not enumerable
 | |
|   // because otherwise some prototype manipulation in
 | |
|   // userland will fail
 | |
|   enumerable: false,
 | |
|   get: function get() {
 | |
|     return this._readableState.length;
 | |
|   }
 | |
| }); // Pluck off n bytes from an array of buffers.
 | |
| // Length is the combined lengths of all the buffers in the list.
 | |
| // This function is designed to be inlinable, so please take care when making
 | |
| // changes to the function body.
 | |
| 
 | |
| function fromList(n, state) {
 | |
|   // nothing buffered
 | |
|   if (state.length === 0) return null;
 | |
|   var ret;
 | |
|   if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
 | |
|     // read it all, truncate the list
 | |
|     if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.first();else ret = state.buffer.concat(state.length);
 | |
|     state.buffer.clear();
 | |
|   } else {
 | |
|     // read part of list
 | |
|     ret = state.buffer.consume(n, state.decoder);
 | |
|   }
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| function endReadable(stream) {
 | |
|   var state = stream._readableState;
 | |
|   debug('endReadable', state.endEmitted);
 | |
| 
 | |
|   if (!state.endEmitted) {
 | |
|     state.ended = true;
 | |
|     process.nextTick(endReadableNT, state, stream);
 | |
|   }
 | |
| }
 | |
| 
 | |
| function endReadableNT(state, stream) {
 | |
|   debug('endReadableNT', state.endEmitted, state.length); // Check that we didn't get one last unshift.
 | |
| 
 | |
|   if (!state.endEmitted && state.length === 0) {
 | |
|     state.endEmitted = true;
 | |
|     stream.readable = false;
 | |
|     stream.emit('end');
 | |
| 
 | |
|     if (state.autoDestroy) {
 | |
|       // In case of duplex streams we need a way to detect
 | |
|       // if the writable side is ready for autoDestroy as well
 | |
|       var wState = stream._writableState;
 | |
| 
 | |
|       if (!wState || wState.autoDestroy && wState.finished) {
 | |
|         stream.destroy();
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| if (typeof Symbol === 'function') {
 | |
|   Readable.from = function (iterable, opts) {
 | |
|     if (from === undefined) {
 | |
|       from = require('./internal/streams/from');
 | |
|     }
 | |
| 
 | |
|     return from(Readable, iterable, opts);
 | |
|   };
 | |
| }
 | |
| 
 | |
| function indexOf(xs, x) {
 | |
|   for (var i = 0, l = xs.length; i < l; i++) {
 | |
|     if (xs[i] === x) return i;
 | |
|   }
 | |
| 
 | |
|   return -1;
 | |
| } |