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				| /**
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|  * Copyright (c) 2014-present, Facebook, Inc.
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|  *
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|  * This source code is licensed under the MIT license found in the
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|  * LICENSE file in the root directory of this source tree.
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|  */
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| 
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| var runtime = (function (exports) {
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|   "use strict";
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| 
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|   var Op = Object.prototype;
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|   var hasOwn = Op.hasOwnProperty;
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|   var defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; };
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|   var undefined; // More compressible than void 0.
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|   var $Symbol = typeof Symbol === "function" ? Symbol : {};
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|   var iteratorSymbol = $Symbol.iterator || "@@iterator";
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|   var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
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|   var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
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| 
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|   function define(obj, key, value) {
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|     Object.defineProperty(obj, key, {
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|       value: value,
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|       enumerable: true,
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|       configurable: true,
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|       writable: true
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|     });
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|     return obj[key];
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|   }
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|   try {
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|     // IE 8 has a broken Object.defineProperty that only works on DOM objects.
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|     define({}, "");
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|   } catch (err) {
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|     define = function(obj, key, value) {
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|       return obj[key] = value;
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|     };
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|   }
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| 
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|   function wrap(innerFn, outerFn, self, tryLocsList) {
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|     // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
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|     var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
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|     var generator = Object.create(protoGenerator.prototype);
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|     var context = new Context(tryLocsList || []);
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| 
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|     // The ._invoke method unifies the implementations of the .next,
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|     // .throw, and .return methods.
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|     defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) });
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| 
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|     return generator;
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|   }
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|   exports.wrap = wrap;
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| 
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|   // Try/catch helper to minimize deoptimizations. Returns a completion
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|   // record like context.tryEntries[i].completion. This interface could
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|   // have been (and was previously) designed to take a closure to be
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|   // invoked without arguments, but in all the cases we care about we
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|   // already have an existing method we want to call, so there's no need
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|   // to create a new function object. We can even get away with assuming
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|   // the method takes exactly one argument, since that happens to be true
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|   // in every case, so we don't have to touch the arguments object. The
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|   // only additional allocation required is the completion record, which
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|   // has a stable shape and so hopefully should be cheap to allocate.
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|   function tryCatch(fn, obj, arg) {
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|     try {
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|       return { type: "normal", arg: fn.call(obj, arg) };
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|     } catch (err) {
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|       return { type: "throw", arg: err };
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|     }
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|   }
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| 
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|   var GenStateSuspendedStart = "suspendedStart";
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|   var GenStateSuspendedYield = "suspendedYield";
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|   var GenStateExecuting = "executing";
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|   var GenStateCompleted = "completed";
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| 
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|   // Returning this object from the innerFn has the same effect as
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|   // breaking out of the dispatch switch statement.
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|   var ContinueSentinel = {};
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| 
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|   // Dummy constructor functions that we use as the .constructor and
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|   // .constructor.prototype properties for functions that return Generator
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|   // objects. For full spec compliance, you may wish to configure your
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|   // minifier not to mangle the names of these two functions.
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|   function Generator() {}
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|   function GeneratorFunction() {}
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|   function GeneratorFunctionPrototype() {}
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| 
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|   // This is a polyfill for %IteratorPrototype% for environments that
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|   // don't natively support it.
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|   var IteratorPrototype = {};
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|   define(IteratorPrototype, iteratorSymbol, function () {
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|     return this;
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|   });
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| 
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|   var getProto = Object.getPrototypeOf;
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|   var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
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|   if (NativeIteratorPrototype &&
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|       NativeIteratorPrototype !== Op &&
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|       hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
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|     // This environment has a native %IteratorPrototype%; use it instead
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|     // of the polyfill.
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|     IteratorPrototype = NativeIteratorPrototype;
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|   }
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| 
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|   var Gp = GeneratorFunctionPrototype.prototype =
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|     Generator.prototype = Object.create(IteratorPrototype);
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|   GeneratorFunction.prototype = GeneratorFunctionPrototype;
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|   defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: true });
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|   defineProperty(
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|     GeneratorFunctionPrototype,
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|     "constructor",
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|     { value: GeneratorFunction, configurable: true }
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|   );
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|   GeneratorFunction.displayName = define(
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|     GeneratorFunctionPrototype,
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|     toStringTagSymbol,
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|     "GeneratorFunction"
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|   );
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| 
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|   // Helper for defining the .next, .throw, and .return methods of the
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|   // Iterator interface in terms of a single ._invoke method.
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|   function defineIteratorMethods(prototype) {
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|     ["next", "throw", "return"].forEach(function(method) {
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|       define(prototype, method, function(arg) {
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|         return this._invoke(method, arg);
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|       });
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|     });
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|   }
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| 
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|   exports.isGeneratorFunction = function(genFun) {
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|     var ctor = typeof genFun === "function" && genFun.constructor;
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|     return ctor
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|       ? ctor === GeneratorFunction ||
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|         // For the native GeneratorFunction constructor, the best we can
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|         // do is to check its .name property.
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|         (ctor.displayName || ctor.name) === "GeneratorFunction"
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|       : false;
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|   };
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| 
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|   exports.mark = function(genFun) {
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|     if (Object.setPrototypeOf) {
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|       Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
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|     } else {
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|       genFun.__proto__ = GeneratorFunctionPrototype;
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|       define(genFun, toStringTagSymbol, "GeneratorFunction");
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|     }
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|     genFun.prototype = Object.create(Gp);
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|     return genFun;
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|   };
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| 
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|   // Within the body of any async function, `await x` is transformed to
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|   // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
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|   // `hasOwn.call(value, "__await")` to determine if the yielded value is
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|   // meant to be awaited.
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|   exports.awrap = function(arg) {
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|     return { __await: arg };
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|   };
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| 
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|   function AsyncIterator(generator, PromiseImpl) {
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|     function invoke(method, arg, resolve, reject) {
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|       var record = tryCatch(generator[method], generator, arg);
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|       if (record.type === "throw") {
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|         reject(record.arg);
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|       } else {
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|         var result = record.arg;
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|         var value = result.value;
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|         if (value &&
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|             typeof value === "object" &&
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|             hasOwn.call(value, "__await")) {
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|           return PromiseImpl.resolve(value.__await).then(function(value) {
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|             invoke("next", value, resolve, reject);
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|           }, function(err) {
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|             invoke("throw", err, resolve, reject);
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|           });
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|         }
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| 
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|         return PromiseImpl.resolve(value).then(function(unwrapped) {
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|           // When a yielded Promise is resolved, its final value becomes
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|           // the .value of the Promise<{value,done}> result for the
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|           // current iteration.
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|           result.value = unwrapped;
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|           resolve(result);
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|         }, function(error) {
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|           // If a rejected Promise was yielded, throw the rejection back
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|           // into the async generator function so it can be handled there.
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|           return invoke("throw", error, resolve, reject);
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|         });
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|       }
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|     }
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| 
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|     var previousPromise;
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| 
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|     function enqueue(method, arg) {
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|       function callInvokeWithMethodAndArg() {
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|         return new PromiseImpl(function(resolve, reject) {
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|           invoke(method, arg, resolve, reject);
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|         });
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|       }
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| 
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|       return previousPromise =
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|         // If enqueue has been called before, then we want to wait until
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|         // all previous Promises have been resolved before calling invoke,
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|         // so that results are always delivered in the correct order. If
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|         // enqueue has not been called before, then it is important to
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|         // call invoke immediately, without waiting on a callback to fire,
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|         // so that the async generator function has the opportunity to do
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|         // any necessary setup in a predictable way. This predictability
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|         // is why the Promise constructor synchronously invokes its
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|         // executor callback, and why async functions synchronously
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|         // execute code before the first await. Since we implement simple
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|         // async functions in terms of async generators, it is especially
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|         // important to get this right, even though it requires care.
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|         previousPromise ? previousPromise.then(
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|           callInvokeWithMethodAndArg,
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|           // Avoid propagating failures to Promises returned by later
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|           // invocations of the iterator.
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|           callInvokeWithMethodAndArg
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|         ) : callInvokeWithMethodAndArg();
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|     }
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| 
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|     // Define the unified helper method that is used to implement .next,
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|     // .throw, and .return (see defineIteratorMethods).
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|     defineProperty(this, "_invoke", { value: enqueue });
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|   }
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| 
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|   defineIteratorMethods(AsyncIterator.prototype);
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|   define(AsyncIterator.prototype, asyncIteratorSymbol, function () {
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|     return this;
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|   });
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|   exports.AsyncIterator = AsyncIterator;
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| 
 | |
|   // Note that simple async functions are implemented on top of
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|   // AsyncIterator objects; they just return a Promise for the value of
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|   // the final result produced by the iterator.
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|   exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
 | |
|     if (PromiseImpl === void 0) PromiseImpl = Promise;
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| 
 | |
|     var iter = new AsyncIterator(
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|       wrap(innerFn, outerFn, self, tryLocsList),
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|       PromiseImpl
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|     );
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| 
 | |
|     return exports.isGeneratorFunction(outerFn)
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|       ? iter // If outerFn is a generator, return the full iterator.
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|       : iter.next().then(function(result) {
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|           return result.done ? result.value : iter.next();
 | |
|         });
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|   };
 | |
| 
 | |
|   function makeInvokeMethod(innerFn, self, context) {
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|     var state = GenStateSuspendedStart;
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| 
 | |
|     return function invoke(method, arg) {
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|       if (state === GenStateExecuting) {
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|         throw new Error("Generator is already running");
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|       }
 | |
| 
 | |
|       if (state === GenStateCompleted) {
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|         if (method === "throw") {
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|           throw arg;
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|         }
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| 
 | |
|         // Be forgiving, per 25.3.3.3.3 of the spec:
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|         // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
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|         return doneResult();
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|       }
 | |
| 
 | |
|       context.method = method;
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|       context.arg = arg;
 | |
| 
 | |
|       while (true) {
 | |
|         var delegate = context.delegate;
 | |
|         if (delegate) {
 | |
|           var delegateResult = maybeInvokeDelegate(delegate, context);
 | |
|           if (delegateResult) {
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|             if (delegateResult === ContinueSentinel) continue;
 | |
|             return delegateResult;
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|           }
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|         }
 | |
| 
 | |
|         if (context.method === "next") {
 | |
|           // Setting context._sent for legacy support of Babel's
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|           // function.sent implementation.
 | |
|           context.sent = context._sent = context.arg;
 | |
| 
 | |
|         } else if (context.method === "throw") {
 | |
|           if (state === GenStateSuspendedStart) {
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|             state = GenStateCompleted;
 | |
|             throw context.arg;
 | |
|           }
 | |
| 
 | |
|           context.dispatchException(context.arg);
 | |
| 
 | |
|         } else if (context.method === "return") {
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|           context.abrupt("return", context.arg);
 | |
|         }
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| 
 | |
|         state = GenStateExecuting;
 | |
| 
 | |
|         var record = tryCatch(innerFn, self, context);
 | |
|         if (record.type === "normal") {
 | |
|           // If an exception is thrown from innerFn, we leave state ===
 | |
|           // GenStateExecuting and loop back for another invocation.
 | |
|           state = context.done
 | |
|             ? GenStateCompleted
 | |
|             : GenStateSuspendedYield;
 | |
| 
 | |
|           if (record.arg === ContinueSentinel) {
 | |
|             continue;
 | |
|           }
 | |
| 
 | |
|           return {
 | |
|             value: record.arg,
 | |
|             done: context.done
 | |
|           };
 | |
| 
 | |
|         } else if (record.type === "throw") {
 | |
|           state = GenStateCompleted;
 | |
|           // Dispatch the exception by looping back around to the
 | |
|           // context.dispatchException(context.arg) call above.
 | |
|           context.method = "throw";
 | |
|           context.arg = record.arg;
 | |
|         }
 | |
|       }
 | |
|     };
 | |
|   }
 | |
| 
 | |
|   // Call delegate.iterator[context.method](context.arg) and handle the
 | |
|   // result, either by returning a { value, done } result from the
 | |
|   // delegate iterator, or by modifying context.method and context.arg,
 | |
|   // setting context.delegate to null, and returning the ContinueSentinel.
 | |
|   function maybeInvokeDelegate(delegate, context) {
 | |
|     var methodName = context.method;
 | |
|     var method = delegate.iterator[methodName];
 | |
|     if (method === undefined) {
 | |
|       // A .throw or .return when the delegate iterator has no .throw
 | |
|       // method, or a missing .next mehtod, always terminate the
 | |
|       // yield* loop.
 | |
|       context.delegate = null;
 | |
| 
 | |
|       // Note: ["return"] must be used for ES3 parsing compatibility.
 | |
|       if (methodName === "throw" && delegate.iterator["return"]) {
 | |
|         // If the delegate iterator has a return method, give it a
 | |
|         // chance to clean up.
 | |
|         context.method = "return";
 | |
|         context.arg = undefined;
 | |
|         maybeInvokeDelegate(delegate, context);
 | |
| 
 | |
|         if (context.method === "throw") {
 | |
|           // If maybeInvokeDelegate(context) changed context.method from
 | |
|           // "return" to "throw", let that override the TypeError below.
 | |
|           return ContinueSentinel;
 | |
|         }
 | |
|       }
 | |
|       if (methodName !== "return") {
 | |
|         context.method = "throw";
 | |
|         context.arg = new TypeError(
 | |
|           "The iterator does not provide a '" + methodName + "' method");
 | |
|       }
 | |
| 
 | |
|       return ContinueSentinel;
 | |
|     }
 | |
| 
 | |
|     var record = tryCatch(method, delegate.iterator, context.arg);
 | |
| 
 | |
|     if (record.type === "throw") {
 | |
|       context.method = "throw";
 | |
|       context.arg = record.arg;
 | |
|       context.delegate = null;
 | |
|       return ContinueSentinel;
 | |
|     }
 | |
| 
 | |
|     var info = record.arg;
 | |
| 
 | |
|     if (! info) {
 | |
|       context.method = "throw";
 | |
|       context.arg = new TypeError("iterator result is not an object");
 | |
|       context.delegate = null;
 | |
|       return ContinueSentinel;
 | |
|     }
 | |
| 
 | |
|     if (info.done) {
 | |
|       // Assign the result of the finished delegate to the temporary
 | |
|       // variable specified by delegate.resultName (see delegateYield).
 | |
|       context[delegate.resultName] = info.value;
 | |
| 
 | |
|       // Resume execution at the desired location (see delegateYield).
 | |
|       context.next = delegate.nextLoc;
 | |
| 
 | |
|       // If context.method was "throw" but the delegate handled the
 | |
|       // exception, let the outer generator proceed normally. If
 | |
|       // context.method was "next", forget context.arg since it has been
 | |
|       // "consumed" by the delegate iterator. If context.method was
 | |
|       // "return", allow the original .return call to continue in the
 | |
|       // outer generator.
 | |
|       if (context.method !== "return") {
 | |
|         context.method = "next";
 | |
|         context.arg = undefined;
 | |
|       }
 | |
| 
 | |
|     } else {
 | |
|       // Re-yield the result returned by the delegate method.
 | |
|       return info;
 | |
|     }
 | |
| 
 | |
|     // The delegate iterator is finished, so forget it and continue with
 | |
|     // the outer generator.
 | |
|     context.delegate = null;
 | |
|     return ContinueSentinel;
 | |
|   }
 | |
| 
 | |
|   // Define Generator.prototype.{next,throw,return} in terms of the
 | |
|   // unified ._invoke helper method.
 | |
|   defineIteratorMethods(Gp);
 | |
| 
 | |
|   define(Gp, toStringTagSymbol, "Generator");
 | |
| 
 | |
|   // A Generator should always return itself as the iterator object when the
 | |
|   // @@iterator function is called on it. Some browsers' implementations of the
 | |
|   // iterator prototype chain incorrectly implement this, causing the Generator
 | |
|   // object to not be returned from this call. This ensures that doesn't happen.
 | |
|   // See https://github.com/facebook/regenerator/issues/274 for more details.
 | |
|   define(Gp, iteratorSymbol, function() {
 | |
|     return this;
 | |
|   });
 | |
| 
 | |
|   define(Gp, "toString", function() {
 | |
|     return "[object Generator]";
 | |
|   });
 | |
| 
 | |
|   function pushTryEntry(locs) {
 | |
|     var entry = { tryLoc: locs[0] };
 | |
| 
 | |
|     if (1 in locs) {
 | |
|       entry.catchLoc = locs[1];
 | |
|     }
 | |
| 
 | |
|     if (2 in locs) {
 | |
|       entry.finallyLoc = locs[2];
 | |
|       entry.afterLoc = locs[3];
 | |
|     }
 | |
| 
 | |
|     this.tryEntries.push(entry);
 | |
|   }
 | |
| 
 | |
|   function resetTryEntry(entry) {
 | |
|     var record = entry.completion || {};
 | |
|     record.type = "normal";
 | |
|     delete record.arg;
 | |
|     entry.completion = record;
 | |
|   }
 | |
| 
 | |
|   function Context(tryLocsList) {
 | |
|     // The root entry object (effectively a try statement without a catch
 | |
|     // or a finally block) gives us a place to store values thrown from
 | |
|     // locations where there is no enclosing try statement.
 | |
|     this.tryEntries = [{ tryLoc: "root" }];
 | |
|     tryLocsList.forEach(pushTryEntry, this);
 | |
|     this.reset(true);
 | |
|   }
 | |
| 
 | |
|   exports.keys = function(val) {
 | |
|     var object = Object(val);
 | |
|     var keys = [];
 | |
|     for (var key in object) {
 | |
|       keys.push(key);
 | |
|     }
 | |
|     keys.reverse();
 | |
| 
 | |
|     // Rather than returning an object with a next method, we keep
 | |
|     // things simple and return the next function itself.
 | |
|     return function next() {
 | |
|       while (keys.length) {
 | |
|         var key = keys.pop();
 | |
|         if (key in object) {
 | |
|           next.value = key;
 | |
|           next.done = false;
 | |
|           return next;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // To avoid creating an additional object, we just hang the .value
 | |
|       // and .done properties off the next function object itself. This
 | |
|       // also ensures that the minifier will not anonymize the function.
 | |
|       next.done = true;
 | |
|       return next;
 | |
|     };
 | |
|   };
 | |
| 
 | |
|   function values(iterable) {
 | |
|     if (iterable) {
 | |
|       var iteratorMethod = iterable[iteratorSymbol];
 | |
|       if (iteratorMethod) {
 | |
|         return iteratorMethod.call(iterable);
 | |
|       }
 | |
| 
 | |
|       if (typeof iterable.next === "function") {
 | |
|         return iterable;
 | |
|       }
 | |
| 
 | |
|       if (!isNaN(iterable.length)) {
 | |
|         var i = -1, next = function next() {
 | |
|           while (++i < iterable.length) {
 | |
|             if (hasOwn.call(iterable, i)) {
 | |
|               next.value = iterable[i];
 | |
|               next.done = false;
 | |
|               return next;
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           next.value = undefined;
 | |
|           next.done = true;
 | |
| 
 | |
|           return next;
 | |
|         };
 | |
| 
 | |
|         return next.next = next;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Return an iterator with no values.
 | |
|     return { next: doneResult };
 | |
|   }
 | |
|   exports.values = values;
 | |
| 
 | |
|   function doneResult() {
 | |
|     return { value: undefined, done: true };
 | |
|   }
 | |
| 
 | |
|   Context.prototype = {
 | |
|     constructor: Context,
 | |
| 
 | |
|     reset: function(skipTempReset) {
 | |
|       this.prev = 0;
 | |
|       this.next = 0;
 | |
|       // Resetting context._sent for legacy support of Babel's
 | |
|       // function.sent implementation.
 | |
|       this.sent = this._sent = undefined;
 | |
|       this.done = false;
 | |
|       this.delegate = null;
 | |
| 
 | |
|       this.method = "next";
 | |
|       this.arg = undefined;
 | |
| 
 | |
|       this.tryEntries.forEach(resetTryEntry);
 | |
| 
 | |
|       if (!skipTempReset) {
 | |
|         for (var name in this) {
 | |
|           // Not sure about the optimal order of these conditions:
 | |
|           if (name.charAt(0) === "t" &&
 | |
|               hasOwn.call(this, name) &&
 | |
|               !isNaN(+name.slice(1))) {
 | |
|             this[name] = undefined;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     stop: function() {
 | |
|       this.done = true;
 | |
| 
 | |
|       var rootEntry = this.tryEntries[0];
 | |
|       var rootRecord = rootEntry.completion;
 | |
|       if (rootRecord.type === "throw") {
 | |
|         throw rootRecord.arg;
 | |
|       }
 | |
| 
 | |
|       return this.rval;
 | |
|     },
 | |
| 
 | |
|     dispatchException: function(exception) {
 | |
|       if (this.done) {
 | |
|         throw exception;
 | |
|       }
 | |
| 
 | |
|       var context = this;
 | |
|       function handle(loc, caught) {
 | |
|         record.type = "throw";
 | |
|         record.arg = exception;
 | |
|         context.next = loc;
 | |
| 
 | |
|         if (caught) {
 | |
|           // If the dispatched exception was caught by a catch block,
 | |
|           // then let that catch block handle the exception normally.
 | |
|           context.method = "next";
 | |
|           context.arg = undefined;
 | |
|         }
 | |
| 
 | |
|         return !! caught;
 | |
|       }
 | |
| 
 | |
|       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | |
|         var entry = this.tryEntries[i];
 | |
|         var record = entry.completion;
 | |
| 
 | |
|         if (entry.tryLoc === "root") {
 | |
|           // Exception thrown outside of any try block that could handle
 | |
|           // it, so set the completion value of the entire function to
 | |
|           // throw the exception.
 | |
|           return handle("end");
 | |
|         }
 | |
| 
 | |
|         if (entry.tryLoc <= this.prev) {
 | |
|           var hasCatch = hasOwn.call(entry, "catchLoc");
 | |
|           var hasFinally = hasOwn.call(entry, "finallyLoc");
 | |
| 
 | |
|           if (hasCatch && hasFinally) {
 | |
|             if (this.prev < entry.catchLoc) {
 | |
|               return handle(entry.catchLoc, true);
 | |
|             } else if (this.prev < entry.finallyLoc) {
 | |
|               return handle(entry.finallyLoc);
 | |
|             }
 | |
| 
 | |
|           } else if (hasCatch) {
 | |
|             if (this.prev < entry.catchLoc) {
 | |
|               return handle(entry.catchLoc, true);
 | |
|             }
 | |
| 
 | |
|           } else if (hasFinally) {
 | |
|             if (this.prev < entry.finallyLoc) {
 | |
|               return handle(entry.finallyLoc);
 | |
|             }
 | |
| 
 | |
|           } else {
 | |
|             throw new Error("try statement without catch or finally");
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     abrupt: function(type, arg) {
 | |
|       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | |
|         var entry = this.tryEntries[i];
 | |
|         if (entry.tryLoc <= this.prev &&
 | |
|             hasOwn.call(entry, "finallyLoc") &&
 | |
|             this.prev < entry.finallyLoc) {
 | |
|           var finallyEntry = entry;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       if (finallyEntry &&
 | |
|           (type === "break" ||
 | |
|            type === "continue") &&
 | |
|           finallyEntry.tryLoc <= arg &&
 | |
|           arg <= finallyEntry.finallyLoc) {
 | |
|         // Ignore the finally entry if control is not jumping to a
 | |
|         // location outside the try/catch block.
 | |
|         finallyEntry = null;
 | |
|       }
 | |
| 
 | |
|       var record = finallyEntry ? finallyEntry.completion : {};
 | |
|       record.type = type;
 | |
|       record.arg = arg;
 | |
| 
 | |
|       if (finallyEntry) {
 | |
|         this.method = "next";
 | |
|         this.next = finallyEntry.finallyLoc;
 | |
|         return ContinueSentinel;
 | |
|       }
 | |
| 
 | |
|       return this.complete(record);
 | |
|     },
 | |
| 
 | |
|     complete: function(record, afterLoc) {
 | |
|       if (record.type === "throw") {
 | |
|         throw record.arg;
 | |
|       }
 | |
| 
 | |
|       if (record.type === "break" ||
 | |
|           record.type === "continue") {
 | |
|         this.next = record.arg;
 | |
|       } else if (record.type === "return") {
 | |
|         this.rval = this.arg = record.arg;
 | |
|         this.method = "return";
 | |
|         this.next = "end";
 | |
|       } else if (record.type === "normal" && afterLoc) {
 | |
|         this.next = afterLoc;
 | |
|       }
 | |
| 
 | |
|       return ContinueSentinel;
 | |
|     },
 | |
| 
 | |
|     finish: function(finallyLoc) {
 | |
|       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | |
|         var entry = this.tryEntries[i];
 | |
|         if (entry.finallyLoc === finallyLoc) {
 | |
|           this.complete(entry.completion, entry.afterLoc);
 | |
|           resetTryEntry(entry);
 | |
|           return ContinueSentinel;
 | |
|         }
 | |
|       }
 | |
|     },
 | |
| 
 | |
|     "catch": function(tryLoc) {
 | |
|       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 | |
|         var entry = this.tryEntries[i];
 | |
|         if (entry.tryLoc === tryLoc) {
 | |
|           var record = entry.completion;
 | |
|           if (record.type === "throw") {
 | |
|             var thrown = record.arg;
 | |
|             resetTryEntry(entry);
 | |
|           }
 | |
|           return thrown;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // The context.catch method must only be called with a location
 | |
|       // argument that corresponds to a known catch block.
 | |
|       throw new Error("illegal catch attempt");
 | |
|     },
 | |
| 
 | |
|     delegateYield: function(iterable, resultName, nextLoc) {
 | |
|       this.delegate = {
 | |
|         iterator: values(iterable),
 | |
|         resultName: resultName,
 | |
|         nextLoc: nextLoc
 | |
|       };
 | |
| 
 | |
|       if (this.method === "next") {
 | |
|         // Deliberately forget the last sent value so that we don't
 | |
|         // accidentally pass it on to the delegate.
 | |
|         this.arg = undefined;
 | |
|       }
 | |
| 
 | |
|       return ContinueSentinel;
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   // Regardless of whether this script is executing as a CommonJS module
 | |
|   // or not, return the runtime object so that we can declare the variable
 | |
|   // regeneratorRuntime in the outer scope, which allows this module to be
 | |
|   // injected easily by `bin/regenerator --include-runtime script.js`.
 | |
|   return exports;
 | |
| 
 | |
| }(
 | |
|   // If this script is executing as a CommonJS module, use module.exports
 | |
|   // as the regeneratorRuntime namespace. Otherwise create a new empty
 | |
|   // object. Either way, the resulting object will be used to initialize
 | |
|   // the regeneratorRuntime variable at the top of this file.
 | |
|   typeof module === "object" ? module.exports : {}
 | |
| ));
 | |
| 
 | |
| try {
 | |
|   regeneratorRuntime = runtime;
 | |
| } catch (accidentalStrictMode) {
 | |
|   // This module should not be running in strict mode, so the above
 | |
|   // assignment should always work unless something is misconfigured. Just
 | |
|   // in case runtime.js accidentally runs in strict mode, in modern engines
 | |
|   // we can explicitly access globalThis. In older engines we can escape
 | |
|   // strict mode using a global Function call. This could conceivably fail
 | |
|   // if a Content Security Policy forbids using Function, but in that case
 | |
|   // the proper solution is to fix the accidental strict mode problem. If
 | |
|   // you've misconfigured your bundler to force strict mode and applied a
 | |
|   // CSP to forbid Function, and you're not willing to fix either of those
 | |
|   // problems, please detail your unique predicament in a GitHub issue.
 | |
|   if (typeof globalThis === "object") {
 | |
|     globalThis.regeneratorRuntime = runtime;
 | |
|   } else {
 | |
|     Function("r", "regeneratorRuntime = r")(runtime);
 | |
|   }
 | |
| }
 |