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							273 lines
						
					
					
						
							7.8 KiB
						
					
					
				| //     uuid.js
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| //
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| //     Copyright (c) 2010-2012 Robert Kieffer
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| //     MIT License - http://opensource.org/licenses/mit-license.php
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| 
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| /*global window, require, define */
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| (function(_window) {
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|   'use strict';
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| 
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|   // Unique ID creation requires a high quality random # generator.  We feature
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|   // detect to determine the best RNG source, normalizing to a function that
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|   // returns 128-bits of randomness, since that's what's usually required
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|   var _rng, _mathRNG, _nodeRNG, _whatwgRNG, _previousRoot;
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| 
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|   function setupBrowser() {
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|     // Allow for MSIE11 msCrypto
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|     var _crypto = _window.crypto || _window.msCrypto;
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| 
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|     if (!_rng && _crypto && _crypto.getRandomValues) {
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|       // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
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|       //
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|       // Moderately fast, high quality
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|       try {
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|         var _rnds8 = new Uint8Array(16);
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|         _whatwgRNG = _rng = function whatwgRNG() {
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|           _crypto.getRandomValues(_rnds8);
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|           return _rnds8;
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|         };
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|         _rng();
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|       } catch(e) {}
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|     }
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| 
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|     if (!_rng) {
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|       // Math.random()-based (RNG)
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|       //
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|       // If all else fails, use Math.random().  It's fast, but is of unspecified
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|       // quality.
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|       var  _rnds = new Array(16);
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|       _mathRNG = _rng = function() {
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|         for (var i = 0, r; i < 16; i++) {
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|           if ((i & 0x03) === 0) { r = Math.random() * 0x100000000; }
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|           _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
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|         }
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| 
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|         return _rnds;
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|       };
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|       if ('undefined' !== typeof console && console.warn) {
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|         console.warn("[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()");
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|       }
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|     }
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|   }
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| 
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|   function setupNode() {
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|     // Node.js crypto-based RNG - http://nodejs.org/docs/v0.6.2/api/crypto.html
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|     //
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|     // Moderately fast, high quality
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|     if ('function' === typeof require) {
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|       try {
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|         var _rb = require('crypto').randomBytes;
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|         _nodeRNG = _rng = _rb && function() {return _rb(16);};
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|         _rng();
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|       } catch(e) {}
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|     }
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|   }
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| 
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|   if (_window) {
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|     setupBrowser();
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|   } else {
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|     setupNode();
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|   }
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| 
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|   // Buffer class to use
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|   var BufferClass = ('function' === typeof Buffer) ? Buffer : Array;
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| 
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|   // Maps for number <-> hex string conversion
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|   var _byteToHex = [];
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|   var _hexToByte = {};
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|   for (var i = 0; i < 256; i++) {
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|     _byteToHex[i] = (i + 0x100).toString(16).substr(1);
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|     _hexToByte[_byteToHex[i]] = i;
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|   }
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| 
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|   // **`parse()` - Parse a UUID into it's component bytes**
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|   function parse(s, buf, offset) {
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|     var i = (buf && offset) || 0, ii = 0;
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| 
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|     buf = buf || [];
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|     s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) {
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|       if (ii < 16) { // Don't overflow!
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|         buf[i + ii++] = _hexToByte[oct];
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|       }
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|     });
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| 
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|     // Zero out remaining bytes if string was short
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|     while (ii < 16) {
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|       buf[i + ii++] = 0;
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|     }
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| 
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|     return buf;
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|   }
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| 
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|   // **`unparse()` - Convert UUID byte array (ala parse()) into a string**
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|   function unparse(buf, offset) {
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|     var i = offset || 0, bth = _byteToHex;
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|     return  bth[buf[i++]] + bth[buf[i++]] +
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|             bth[buf[i++]] + bth[buf[i++]] + '-' +
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|             bth[buf[i++]] + bth[buf[i++]] + '-' +
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|             bth[buf[i++]] + bth[buf[i++]] + '-' +
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|             bth[buf[i++]] + bth[buf[i++]] + '-' +
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|             bth[buf[i++]] + bth[buf[i++]] +
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|             bth[buf[i++]] + bth[buf[i++]] +
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|             bth[buf[i++]] + bth[buf[i++]];
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|   }
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| 
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|   // **`v1()` - Generate time-based UUID**
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|   //
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|   // Inspired by https://github.com/LiosK/UUID.js
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|   // and http://docs.python.org/library/uuid.html
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| 
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|   // random #'s we need to init node and clockseq
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|   var _seedBytes = _rng();
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| 
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|   // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
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|   var _nodeId = [
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|     _seedBytes[0] | 0x01,
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|     _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
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|   ];
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| 
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|   // Per 4.2.2, randomize (14 bit) clockseq
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|   var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
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| 
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|   // Previous uuid creation time
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|   var _lastMSecs = 0, _lastNSecs = 0;
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| 
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|   // See https://github.com/broofa/node-uuid for API details
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|   function v1(options, buf, offset) {
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|     var i = buf && offset || 0;
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|     var b = buf || [];
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| 
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|     options = options || {};
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| 
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|     var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq;
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| 
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|     // UUID timestamps are 100 nano-second units since the Gregorian epoch,
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|     // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so
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|     // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
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|     // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
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|     var msecs = (options.msecs != null) ? options.msecs : new Date().getTime();
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| 
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|     // Per 4.2.1.2, use count of uuid's generated during the current clock
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|     // cycle to simulate higher resolution clock
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|     var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1;
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| 
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|     // Time since last uuid creation (in msecs)
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|     var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
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| 
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|     // Per 4.2.1.2, Bump clockseq on clock regression
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|     if (dt < 0 && options.clockseq == null) {
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|       clockseq = clockseq + 1 & 0x3fff;
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|     }
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| 
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|     // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
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|     // time interval
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|     if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) {
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|       nsecs = 0;
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|     }
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| 
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|     // Per 4.2.1.2 Throw error if too many uuids are requested
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|     if (nsecs >= 10000) {
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|       throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
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|     }
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| 
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|     _lastMSecs = msecs;
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|     _lastNSecs = nsecs;
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|     _clockseq = clockseq;
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| 
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|     // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
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|     msecs += 12219292800000;
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| 
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|     // `time_low`
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|     var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
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|     b[i++] = tl >>> 24 & 0xff;
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|     b[i++] = tl >>> 16 & 0xff;
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|     b[i++] = tl >>> 8 & 0xff;
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|     b[i++] = tl & 0xff;
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| 
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|     // `time_mid`
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|     var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
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|     b[i++] = tmh >>> 8 & 0xff;
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|     b[i++] = tmh & 0xff;
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| 
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|     // `time_high_and_version`
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|     b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
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|     b[i++] = tmh >>> 16 & 0xff;
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| 
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|     // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
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|     b[i++] = clockseq >>> 8 | 0x80;
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| 
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|     // `clock_seq_low`
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|     b[i++] = clockseq & 0xff;
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| 
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|     // `node`
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|     var node = options.node || _nodeId;
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|     for (var n = 0; n < 6; n++) {
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|       b[i + n] = node[n];
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|     }
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| 
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|     return buf ? buf : unparse(b);
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|   }
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| 
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|   // **`v4()` - Generate random UUID**
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| 
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|   // See https://github.com/broofa/node-uuid for API details
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|   function v4(options, buf, offset) {
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|     // Deprecated - 'format' argument, as supported in v1.2
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|     var i = buf && offset || 0;
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| 
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|     if (typeof(options) === 'string') {
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|       buf = (options === 'binary') ? new BufferClass(16) : null;
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|       options = null;
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|     }
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|     options = options || {};
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| 
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|     var rnds = options.random || (options.rng || _rng)();
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| 
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|     // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
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|     rnds[6] = (rnds[6] & 0x0f) | 0x40;
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|     rnds[8] = (rnds[8] & 0x3f) | 0x80;
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| 
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|     // Copy bytes to buffer, if provided
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|     if (buf) {
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|       for (var ii = 0; ii < 16; ii++) {
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|         buf[i + ii] = rnds[ii];
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|       }
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|     }
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| 
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|     return buf || unparse(rnds);
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|   }
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| 
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|   // Export public API
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|   var uuid = v4;
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|   uuid.v1 = v1;
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|   uuid.v4 = v4;
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|   uuid.parse = parse;
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|   uuid.unparse = unparse;
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|   uuid.BufferClass = BufferClass;
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|   uuid._rng = _rng;
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|   uuid._mathRNG = _mathRNG;
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|   uuid._nodeRNG = _nodeRNG;
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|   uuid._whatwgRNG = _whatwgRNG;
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| 
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|   if (('undefined' !== typeof module) && module.exports) {
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|     // Publish as node.js module
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|     module.exports = uuid;
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|   } else if (typeof define === 'function' && define.amd) {
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|     // Publish as AMD module
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|     define(function() {return uuid;});
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| 
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| 
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|   } else {
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|     // Publish as global (in browsers)
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|     _previousRoot = _window.uuid;
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| 
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|     // **`noConflict()` - (browser only) to reset global 'uuid' var**
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|     uuid.noConflict = function() {
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|       _window.uuid = _previousRoot;
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|       return uuid;
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|     };
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| 
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|     _window.uuid = uuid;
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|   }
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| })('undefined' !== typeof window ? window : null);
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