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							700 lines
						
					
					
						
							18 KiB
						
					
					
				/**
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 * @license React
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 * scheduler-unstable_mock.development.js
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 *
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 * Copyright (c) Facebook, Inc. and its affiliates.
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 *
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 * This source code is licensed under the MIT license found in the
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 * LICENSE file in the root directory of this source tree.
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 */
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(function (global, factory) {
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  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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  typeof define === 'function' && define.amd ? define(['exports'], factory) :
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  (global = global || self, factory(global.SchedulerMock = {}));
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}(this, (function (exports) { 'use strict';
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  var enableSchedulerDebugging = false;
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  var enableProfiling = false;
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  function push(heap, node) {
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    var index = heap.length;
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    heap.push(node);
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    siftUp(heap, node, index);
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  }
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  function peek(heap) {
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    return heap.length === 0 ? null : heap[0];
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  }
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  function pop(heap) {
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    if (heap.length === 0) {
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      return null;
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    }
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    var first = heap[0];
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    var last = heap.pop();
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    if (last !== first) {
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      heap[0] = last;
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      siftDown(heap, last, 0);
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    }
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    return first;
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  }
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  function siftUp(heap, node, i) {
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    var index = i;
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    while (index > 0) {
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      var parentIndex = index - 1 >>> 1;
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      var parent = heap[parentIndex];
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      if (compare(parent, node) > 0) {
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        // The parent is larger. Swap positions.
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        heap[parentIndex] = node;
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        heap[index] = parent;
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        index = parentIndex;
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      } else {
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        // The parent is smaller. Exit.
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        return;
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      }
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    }
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  }
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  function siftDown(heap, node, i) {
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    var index = i;
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    var length = heap.length;
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    var halfLength = length >>> 1;
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    while (index < halfLength) {
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      var leftIndex = (index + 1) * 2 - 1;
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      var left = heap[leftIndex];
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      var rightIndex = leftIndex + 1;
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      var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
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      if (compare(left, node) < 0) {
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        if (rightIndex < length && compare(right, left) < 0) {
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          heap[index] = right;
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          heap[rightIndex] = node;
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          index = rightIndex;
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        } else {
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          heap[index] = left;
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          heap[leftIndex] = node;
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          index = leftIndex;
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        }
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      } else if (rightIndex < length && compare(right, node) < 0) {
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        heap[index] = right;
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        heap[rightIndex] = node;
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        index = rightIndex;
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      } else {
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        // Neither child is smaller. Exit.
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        return;
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      }
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    }
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  }
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  function compare(a, b) {
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    // Compare sort index first, then task id.
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    var diff = a.sortIndex - b.sortIndex;
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    return diff !== 0 ? diff : a.id - b.id;
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  }
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  // TODO: Use symbols?
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  var ImmediatePriority = 1;
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  var UserBlockingPriority = 2;
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  var NormalPriority = 3;
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  var LowPriority = 4;
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  var IdlePriority = 5;
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  function markTaskErrored(task, ms) {
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  }
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  /* eslint-disable no-var */
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  // Math.pow(2, 30) - 1
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  // 0b111111111111111111111111111111
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  var maxSigned31BitInt = 1073741823; // Times out immediately
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  var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
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  var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
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  var NORMAL_PRIORITY_TIMEOUT = 5000;
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  var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
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  var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
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  var taskQueue = [];
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  var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
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  var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
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  var currentTask = null;
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  var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
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  var isPerformingWork = false;
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  var isHostCallbackScheduled = false;
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  var isHostTimeoutScheduled = false;
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  var currentMockTime = 0;
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  var scheduledCallback = null;
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  var scheduledTimeout = null;
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  var timeoutTime = -1;
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  var yieldedValues = null;
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  var expectedNumberOfYields = -1;
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  var didStop = false;
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  var isFlushing = false;
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  var needsPaint = false;
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  var shouldYieldForPaint = false;
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  var disableYieldValue = false;
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  function setDisableYieldValue(newValue) {
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    disableYieldValue = newValue;
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  }
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  function advanceTimers(currentTime) {
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    // Check for tasks that are no longer delayed and add them to the queue.
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    var timer = peek(timerQueue);
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    while (timer !== null) {
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      if (timer.callback === null) {
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        // Timer was cancelled.
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        pop(timerQueue);
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      } else if (timer.startTime <= currentTime) {
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        // Timer fired. Transfer to the task queue.
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        pop(timerQueue);
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        timer.sortIndex = timer.expirationTime;
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        push(taskQueue, timer);
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      } else {
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        // Remaining timers are pending.
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        return;
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      }
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      timer = peek(timerQueue);
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    }
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  }
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  function handleTimeout(currentTime) {
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    isHostTimeoutScheduled = false;
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    advanceTimers(currentTime);
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    if (!isHostCallbackScheduled) {
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      if (peek(taskQueue) !== null) {
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        isHostCallbackScheduled = true;
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        requestHostCallback(flushWork);
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      } else {
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        var firstTimer = peek(timerQueue);
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        if (firstTimer !== null) {
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          requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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        }
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      }
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    }
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  }
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  function flushWork(hasTimeRemaining, initialTime) {
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    isHostCallbackScheduled = false;
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    if (isHostTimeoutScheduled) {
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      // We scheduled a timeout but it's no longer needed. Cancel it.
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      isHostTimeoutScheduled = false;
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      cancelHostTimeout();
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    }
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    isPerformingWork = true;
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    var previousPriorityLevel = currentPriorityLevel;
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    try {
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      if (enableProfiling) {
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        try {
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          return workLoop(hasTimeRemaining, initialTime);
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        } catch (error) {
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          if (currentTask !== null) {
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            var currentTime = getCurrentTime();
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            markTaskErrored(currentTask, currentTime);
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            currentTask.isQueued = false;
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          }
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          throw error;
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        }
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      } else {
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        // No catch in prod code path.
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        return workLoop(hasTimeRemaining, initialTime);
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      }
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    } finally {
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      currentTask = null;
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      currentPriorityLevel = previousPriorityLevel;
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      isPerformingWork = false;
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    }
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  }
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  function workLoop(hasTimeRemaining, initialTime) {
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    var currentTime = initialTime;
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    advanceTimers(currentTime);
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    currentTask = peek(taskQueue);
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    while (currentTask !== null && !(enableSchedulerDebugging )) {
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      if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
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        // This currentTask hasn't expired, and we've reached the deadline.
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        break;
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      }
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      var callback = currentTask.callback;
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      if (typeof callback === 'function') {
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        currentTask.callback = null;
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        currentPriorityLevel = currentTask.priorityLevel;
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        var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
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        var continuationCallback = callback(didUserCallbackTimeout);
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        currentTime = getCurrentTime();
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        if (typeof continuationCallback === 'function') {
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          currentTask.callback = continuationCallback;
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        } else {
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          if (currentTask === peek(taskQueue)) {
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            pop(taskQueue);
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          }
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        }
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        advanceTimers(currentTime);
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      } else {
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        pop(taskQueue);
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      }
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      currentTask = peek(taskQueue);
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    } // Return whether there's additional work
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    if (currentTask !== null) {
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      return true;
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    } else {
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      var firstTimer = peek(timerQueue);
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      if (firstTimer !== null) {
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        requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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      }
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      return false;
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    }
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  }
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  function unstable_runWithPriority(priorityLevel, eventHandler) {
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    switch (priorityLevel) {
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      case ImmediatePriority:
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      case UserBlockingPriority:
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      case NormalPriority:
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      case LowPriority:
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      case IdlePriority:
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        break;
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      default:
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        priorityLevel = NormalPriority;
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    }
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    var previousPriorityLevel = currentPriorityLevel;
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    currentPriorityLevel = priorityLevel;
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    try {
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      return eventHandler();
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    } finally {
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      currentPriorityLevel = previousPriorityLevel;
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    }
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  }
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  function unstable_next(eventHandler) {
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    var priorityLevel;
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    switch (currentPriorityLevel) {
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      case ImmediatePriority:
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      case UserBlockingPriority:
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      case NormalPriority:
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        // Shift down to normal priority
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        priorityLevel = NormalPriority;
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        break;
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      default:
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        // Anything lower than normal priority should remain at the current level.
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        priorityLevel = currentPriorityLevel;
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        break;
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    }
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    var previousPriorityLevel = currentPriorityLevel;
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    currentPriorityLevel = priorityLevel;
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    try {
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      return eventHandler();
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    } finally {
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      currentPriorityLevel = previousPriorityLevel;
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    }
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  }
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  function unstable_wrapCallback(callback) {
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    var parentPriorityLevel = currentPriorityLevel;
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    return function () {
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      // This is a fork of runWithPriority, inlined for performance.
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      var previousPriorityLevel = currentPriorityLevel;
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      currentPriorityLevel = parentPriorityLevel;
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      try {
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        return callback.apply(this, arguments);
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      } finally {
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        currentPriorityLevel = previousPriorityLevel;
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      }
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    };
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  }
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  function unstable_scheduleCallback(priorityLevel, callback, options) {
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    var currentTime = getCurrentTime();
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    var startTime;
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    if (typeof options === 'object' && options !== null) {
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      var delay = options.delay;
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      if (typeof delay === 'number' && delay > 0) {
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        startTime = currentTime + delay;
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      } else {
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        startTime = currentTime;
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      }
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    } else {
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      startTime = currentTime;
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    }
 | 
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    var timeout;
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    switch (priorityLevel) {
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      case ImmediatePriority:
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        timeout = IMMEDIATE_PRIORITY_TIMEOUT;
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        break;
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						|
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						|
      case UserBlockingPriority:
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        timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
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        break;
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						|
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						|
      case IdlePriority:
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        timeout = IDLE_PRIORITY_TIMEOUT;
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        break;
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						|
      case LowPriority:
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        timeout = LOW_PRIORITY_TIMEOUT;
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						|
        break;
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						|
      case NormalPriority:
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      default:
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        timeout = NORMAL_PRIORITY_TIMEOUT;
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        break;
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						|
    }
 | 
						|
 | 
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    var expirationTime = startTime + timeout;
 | 
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    var newTask = {
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      id: taskIdCounter++,
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      callback: callback,
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      priorityLevel: priorityLevel,
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      startTime: startTime,
 | 
						|
      expirationTime: expirationTime,
 | 
						|
      sortIndex: -1
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						|
    };
 | 
						|
 | 
						|
    if (startTime > currentTime) {
 | 
						|
      // This is a delayed task.
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      newTask.sortIndex = startTime;
 | 
						|
      push(timerQueue, newTask);
 | 
						|
 | 
						|
      if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
 | 
						|
        // All tasks are delayed, and this is the task with the earliest delay.
 | 
						|
        if (isHostTimeoutScheduled) {
 | 
						|
          // Cancel an existing timeout.
 | 
						|
          cancelHostTimeout();
 | 
						|
        } else {
 | 
						|
          isHostTimeoutScheduled = true;
 | 
						|
        } // Schedule a timeout.
 | 
						|
 | 
						|
 | 
						|
        requestHostTimeout(handleTimeout, startTime - currentTime);
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      newTask.sortIndex = expirationTime;
 | 
						|
      push(taskQueue, newTask);
 | 
						|
      // wait until the next time we yield.
 | 
						|
 | 
						|
 | 
						|
      if (!isHostCallbackScheduled && !isPerformingWork) {
 | 
						|
        isHostCallbackScheduled = true;
 | 
						|
        requestHostCallback(flushWork);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    return newTask;
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_pauseExecution() {
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_continueExecution() {
 | 
						|
 | 
						|
    if (!isHostCallbackScheduled && !isPerformingWork) {
 | 
						|
      isHostCallbackScheduled = true;
 | 
						|
      requestHostCallback(flushWork);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_getFirstCallbackNode() {
 | 
						|
    return peek(taskQueue);
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_cancelCallback(task) {
 | 
						|
    // remove from the queue because you can't remove arbitrary nodes from an
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						|
    // array based heap, only the first one.)
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						|
 | 
						|
 | 
						|
    task.callback = null;
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_getCurrentPriorityLevel() {
 | 
						|
    return currentPriorityLevel;
 | 
						|
  }
 | 
						|
 | 
						|
  function requestHostCallback(callback) {
 | 
						|
    scheduledCallback = callback;
 | 
						|
  }
 | 
						|
 | 
						|
  function requestHostTimeout(callback, ms) {
 | 
						|
    scheduledTimeout = callback;
 | 
						|
    timeoutTime = currentMockTime + ms;
 | 
						|
  }
 | 
						|
 | 
						|
  function cancelHostTimeout() {
 | 
						|
    scheduledTimeout = null;
 | 
						|
    timeoutTime = -1;
 | 
						|
  }
 | 
						|
 | 
						|
  function shouldYieldToHost() {
 | 
						|
    if (expectedNumberOfYields === 0 && yieldedValues === null || expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) {
 | 
						|
      // We yielded at least as many values as expected. Stop flushing.
 | 
						|
      didStop = true;
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  function getCurrentTime() {
 | 
						|
    return currentMockTime;
 | 
						|
  }
 | 
						|
 | 
						|
  function forceFrameRate() {// No-op
 | 
						|
  }
 | 
						|
 | 
						|
  function reset() {
 | 
						|
    if (isFlushing) {
 | 
						|
      throw new Error('Cannot reset while already flushing work.');
 | 
						|
    }
 | 
						|
 | 
						|
    currentMockTime = 0;
 | 
						|
    scheduledCallback = null;
 | 
						|
    scheduledTimeout = null;
 | 
						|
    timeoutTime = -1;
 | 
						|
    yieldedValues = null;
 | 
						|
    expectedNumberOfYields = -1;
 | 
						|
    didStop = false;
 | 
						|
    isFlushing = false;
 | 
						|
    needsPaint = false;
 | 
						|
  } // Should only be used via an assertion helper that inspects the yielded values.
 | 
						|
 | 
						|
 | 
						|
  function unstable_flushNumberOfYields(count) {
 | 
						|
    if (isFlushing) {
 | 
						|
      throw new Error('Already flushing work.');
 | 
						|
    }
 | 
						|
 | 
						|
    if (scheduledCallback !== null) {
 | 
						|
      var cb = scheduledCallback;
 | 
						|
      expectedNumberOfYields = count;
 | 
						|
      isFlushing = true;
 | 
						|
 | 
						|
      try {
 | 
						|
        var hasMoreWork = true;
 | 
						|
 | 
						|
        do {
 | 
						|
          hasMoreWork = cb(true, currentMockTime);
 | 
						|
        } while (hasMoreWork && !didStop);
 | 
						|
 | 
						|
        if (!hasMoreWork) {
 | 
						|
          scheduledCallback = null;
 | 
						|
        }
 | 
						|
      } finally {
 | 
						|
        expectedNumberOfYields = -1;
 | 
						|
        didStop = false;
 | 
						|
        isFlushing = false;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_flushUntilNextPaint() {
 | 
						|
    if (isFlushing) {
 | 
						|
      throw new Error('Already flushing work.');
 | 
						|
    }
 | 
						|
 | 
						|
    if (scheduledCallback !== null) {
 | 
						|
      var cb = scheduledCallback;
 | 
						|
      shouldYieldForPaint = true;
 | 
						|
      needsPaint = false;
 | 
						|
      isFlushing = true;
 | 
						|
 | 
						|
      try {
 | 
						|
        var hasMoreWork = true;
 | 
						|
 | 
						|
        do {
 | 
						|
          hasMoreWork = cb(true, currentMockTime);
 | 
						|
        } while (hasMoreWork && !didStop);
 | 
						|
 | 
						|
        if (!hasMoreWork) {
 | 
						|
          scheduledCallback = null;
 | 
						|
        }
 | 
						|
      } finally {
 | 
						|
        shouldYieldForPaint = false;
 | 
						|
        didStop = false;
 | 
						|
        isFlushing = false;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_flushExpired() {
 | 
						|
    if (isFlushing) {
 | 
						|
      throw new Error('Already flushing work.');
 | 
						|
    }
 | 
						|
 | 
						|
    if (scheduledCallback !== null) {
 | 
						|
      isFlushing = true;
 | 
						|
 | 
						|
      try {
 | 
						|
        var hasMoreWork = scheduledCallback(false, currentMockTime);
 | 
						|
 | 
						|
        if (!hasMoreWork) {
 | 
						|
          scheduledCallback = null;
 | 
						|
        }
 | 
						|
      } finally {
 | 
						|
        isFlushing = false;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_flushAllWithoutAsserting() {
 | 
						|
    // Returns false if no work was flushed.
 | 
						|
    if (isFlushing) {
 | 
						|
      throw new Error('Already flushing work.');
 | 
						|
    }
 | 
						|
 | 
						|
    if (scheduledCallback !== null) {
 | 
						|
      var cb = scheduledCallback;
 | 
						|
      isFlushing = true;
 | 
						|
 | 
						|
      try {
 | 
						|
        var hasMoreWork = true;
 | 
						|
 | 
						|
        do {
 | 
						|
          hasMoreWork = cb(true, currentMockTime);
 | 
						|
        } while (hasMoreWork);
 | 
						|
 | 
						|
        if (!hasMoreWork) {
 | 
						|
          scheduledCallback = null;
 | 
						|
        }
 | 
						|
 | 
						|
        return true;
 | 
						|
      } finally {
 | 
						|
        isFlushing = false;
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_clearYields() {
 | 
						|
    if (yieldedValues === null) {
 | 
						|
      return [];
 | 
						|
    }
 | 
						|
 | 
						|
    var values = yieldedValues;
 | 
						|
    yieldedValues = null;
 | 
						|
    return values;
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_flushAll() {
 | 
						|
    if (yieldedValues !== null) {
 | 
						|
      throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.');
 | 
						|
    }
 | 
						|
 | 
						|
    unstable_flushAllWithoutAsserting();
 | 
						|
 | 
						|
    if (yieldedValues !== null) {
 | 
						|
      throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])');
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_yieldValue(value) {
 | 
						|
    // eslint-disable-next-line react-internal/no-production-logging
 | 
						|
    if (console.log.name === 'disabledLog' || disableYieldValue) {
 | 
						|
      // If console.log has been patched, we assume we're in render
 | 
						|
      // replaying and we ignore any values yielding in the second pass.
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (yieldedValues === null) {
 | 
						|
      yieldedValues = [value];
 | 
						|
    } else {
 | 
						|
      yieldedValues.push(value);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function unstable_advanceTime(ms) {
 | 
						|
    // eslint-disable-next-line react-internal/no-production-logging
 | 
						|
    if (console.log.name === 'disabledLog' || disableYieldValue) {
 | 
						|
      // If console.log has been patched, we assume we're in render
 | 
						|
      // replaying and we ignore any time advancing in the second pass.
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    currentMockTime += ms;
 | 
						|
 | 
						|
    if (scheduledTimeout !== null && timeoutTime <= currentMockTime) {
 | 
						|
      scheduledTimeout(currentMockTime);
 | 
						|
      timeoutTime = -1;
 | 
						|
      scheduledTimeout = null;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function requestPaint() {
 | 
						|
    needsPaint = true;
 | 
						|
  }
 | 
						|
  var unstable_Profiling =  null;
 | 
						|
 | 
						|
  exports.reset = reset;
 | 
						|
  exports.unstable_IdlePriority = IdlePriority;
 | 
						|
  exports.unstable_ImmediatePriority = ImmediatePriority;
 | 
						|
  exports.unstable_LowPriority = LowPriority;
 | 
						|
  exports.unstable_NormalPriority = NormalPriority;
 | 
						|
  exports.unstable_Profiling = unstable_Profiling;
 | 
						|
  exports.unstable_UserBlockingPriority = UserBlockingPriority;
 | 
						|
  exports.unstable_advanceTime = unstable_advanceTime;
 | 
						|
  exports.unstable_cancelCallback = unstable_cancelCallback;
 | 
						|
  exports.unstable_clearYields = unstable_clearYields;
 | 
						|
  exports.unstable_continueExecution = unstable_continueExecution;
 | 
						|
  exports.unstable_flushAll = unstable_flushAll;
 | 
						|
  exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting;
 | 
						|
  exports.unstable_flushExpired = unstable_flushExpired;
 | 
						|
  exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields;
 | 
						|
  exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint;
 | 
						|
  exports.unstable_forceFrameRate = forceFrameRate;
 | 
						|
  exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
 | 
						|
  exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
 | 
						|
  exports.unstable_next = unstable_next;
 | 
						|
  exports.unstable_now = getCurrentTime;
 | 
						|
  exports.unstable_pauseExecution = unstable_pauseExecution;
 | 
						|
  exports.unstable_requestPaint = requestPaint;
 | 
						|
  exports.unstable_runWithPriority = unstable_runWithPriority;
 | 
						|
  exports.unstable_scheduleCallback = unstable_scheduleCallback;
 | 
						|
  exports.unstable_setDisableYieldValue = setDisableYieldValue;
 | 
						|
  exports.unstable_shouldYield = shouldYieldToHost;
 | 
						|
  exports.unstable_wrapCallback = unstable_wrapCallback;
 | 
						|
  exports.unstable_yieldValue = unstable_yieldValue;
 | 
						|
 | 
						|
})));
 |