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					635 lines
				
				17 KiB
			
		
		
			
		
	
	
					635 lines
				
				17 KiB
			| 
								 
											3 years ago
										 
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								/**
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								 * @license React
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								 * scheduler.development.js
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								 *
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								 * Copyright (c) Facebook, Inc. and its affiliates.
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								 *
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								 * This source code is licensed under the MIT license found in the
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								 * LICENSE file in the root directory of this source tree.
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								 */
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								'use strict';
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								if (process.env.NODE_ENV !== "production") {
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								  (function() {
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								          'use strict';
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								/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
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								if (
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								  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
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								  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
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								    'function'
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								) {
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								  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
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								}
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								          var enableSchedulerDebugging = false;
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								var enableProfiling = false;
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								var frameYieldMs = 5;
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								function push(heap, node) {
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								  var index = heap.length;
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								  heap.push(node);
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								  siftUp(heap, node, index);
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								}
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								function peek(heap) {
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								  return heap.length === 0 ? null : heap[0];
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								}
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								function pop(heap) {
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								  if (heap.length === 0) {
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								    return null;
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								  }
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								  var first = heap[0];
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								  var last = heap.pop();
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								  if (last !== first) {
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								    heap[0] = last;
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								    siftDown(heap, last, 0);
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								  }
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								  return first;
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								}
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								function siftUp(heap, node, i) {
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								  var index = i;
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								  while (index > 0) {
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								    var parentIndex = index - 1 >>> 1;
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								    var parent = heap[parentIndex];
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								    if (compare(parent, node) > 0) {
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								      // The parent is larger. Swap positions.
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								      heap[parentIndex] = node;
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								      heap[index] = parent;
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								      index = parentIndex;
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								    } else {
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								      // The parent is smaller. Exit.
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								      return;
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								    }
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								  }
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								}
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								function siftDown(heap, node, i) {
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								  var index = i;
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								  var length = heap.length;
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								  var halfLength = length >>> 1;
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								  while (index < halfLength) {
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								    var leftIndex = (index + 1) * 2 - 1;
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								    var left = heap[leftIndex];
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								    var rightIndex = leftIndex + 1;
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								    var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
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								    if (compare(left, node) < 0) {
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								      if (rightIndex < length && compare(right, left) < 0) {
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								        heap[index] = right;
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								        heap[rightIndex] = node;
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								        index = rightIndex;
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								      } else {
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								        heap[index] = left;
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								        heap[leftIndex] = node;
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								        index = leftIndex;
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								      }
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								    } else if (rightIndex < length && compare(right, node) < 0) {
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								      heap[index] = right;
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								      heap[rightIndex] = node;
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								      index = rightIndex;
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								    } else {
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								      // Neither child is smaller. Exit.
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								      return;
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								    }
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								  }
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								}
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								function compare(a, b) {
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								  // Compare sort index first, then task id.
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								  var diff = a.sortIndex - b.sortIndex;
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								  return diff !== 0 ? diff : a.id - b.id;
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								}
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								// TODO: Use symbols?
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								var ImmediatePriority = 1;
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								var UserBlockingPriority = 2;
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								var NormalPriority = 3;
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								var LowPriority = 4;
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								var IdlePriority = 5;
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								function markTaskErrored(task, ms) {
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								}
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								/* eslint-disable no-var */
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								var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
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								if (hasPerformanceNow) {
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								  var localPerformance = performance;
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								  exports.unstable_now = function () {
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								    return localPerformance.now();
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								  };
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								} else {
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								  var localDate = Date;
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								  var initialTime = localDate.now();
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								  exports.unstable_now = function () {
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								    return localDate.now() - initialTime;
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								  };
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								} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
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								// Math.pow(2, 30) - 1
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								// 0b111111111111111111111111111111
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								var maxSigned31BitInt = 1073741823; // Times out immediately
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								var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
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								var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
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								var NORMAL_PRIORITY_TIMEOUT = 5000;
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								var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
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								var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
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								var taskQueue = [];
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								var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
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								var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
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								var currentTask = null;
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								var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
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								var isPerformingWork = false;
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								var isHostCallbackScheduled = false;
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								var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.
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								var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
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								var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
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								var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom
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								var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;
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								function advanceTimers(currentTime) {
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								  // Check for tasks that are no longer delayed and add them to the queue.
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								  var timer = peek(timerQueue);
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								  while (timer !== null) {
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								    if (timer.callback === null) {
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								      // Timer was cancelled.
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								      pop(timerQueue);
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								    } else if (timer.startTime <= currentTime) {
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								      // Timer fired. Transfer to the task queue.
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								      pop(timerQueue);
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								      timer.sortIndex = timer.expirationTime;
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								      push(taskQueue, timer);
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								    } else {
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								      // Remaining timers are pending.
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								      return;
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								    }
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								    timer = peek(timerQueue);
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								  }
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								}
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								function handleTimeout(currentTime) {
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								  isHostTimeoutScheduled = false;
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								  advanceTimers(currentTime);
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								  if (!isHostCallbackScheduled) {
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								    if (peek(taskQueue) !== null) {
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								      isHostCallbackScheduled = true;
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								      requestHostCallback(flushWork);
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								    } else {
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								      var firstTimer = peek(timerQueue);
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								      if (firstTimer !== null) {
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								        requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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								      }
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								    }
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								  }
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								}
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								function flushWork(hasTimeRemaining, initialTime) {
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								  isHostCallbackScheduled = false;
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								  if (isHostTimeoutScheduled) {
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								    // We scheduled a timeout but it's no longer needed. Cancel it.
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								    isHostTimeoutScheduled = false;
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								    cancelHostTimeout();
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								  }
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								  isPerformingWork = true;
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								  var previousPriorityLevel = currentPriorityLevel;
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								  try {
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								    if (enableProfiling) {
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								      try {
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								        return workLoop(hasTimeRemaining, initialTime);
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								      } catch (error) {
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								        if (currentTask !== null) {
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								          var currentTime = exports.unstable_now();
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								          markTaskErrored(currentTask, currentTime);
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								          currentTask.isQueued = false;
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								        }
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								        throw error;
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								      }
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								    } else {
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								      // No catch in prod code path.
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								      return workLoop(hasTimeRemaining, initialTime);
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								    }
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								  } finally {
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								    currentTask = null;
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								    currentPriorityLevel = previousPriorityLevel;
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								    isPerformingWork = false;
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								  }
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								}
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								 | 
							
								
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								 | 
							
								function workLoop(hasTimeRemaining, initialTime) {
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								  var currentTime = initialTime;
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								 | 
							
								  advanceTimers(currentTime);
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						||
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								  currentTask = peek(taskQueue);
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								 | 
							
								
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								 | 
							
								  while (currentTask !== null && !(enableSchedulerDebugging )) {
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						||
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								 | 
							
								    if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
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								      // This currentTask hasn't expired, and we've reached the deadline.
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								      break;
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								    }
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								 | 
							
								
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								 | 
							
								    var callback = currentTask.callback;
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						||
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								 | 
							
								
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						||
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								 | 
							
								    if (typeof callback === 'function') {
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								      currentTask.callback = null;
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						||
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								 | 
							
								      currentPriorityLevel = currentTask.priorityLevel;
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								 | 
							
								      var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
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						||
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								 | 
							
								
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						||
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								 | 
							
								      var continuationCallback = callback(didUserCallbackTimeout);
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								 | 
							
								      currentTime = exports.unstable_now();
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						||
| 
								 | 
							
								
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						||
| 
								 | 
							
								      if (typeof continuationCallback === 'function') {
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						||
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								 | 
							
								        currentTask.callback = continuationCallback;
							 | 
						||
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								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (currentTask === peek(taskQueue)) {
							 | 
						||
| 
								 | 
							
								          pop(taskQueue);
							 | 
						||
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								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      advanceTimers(currentTime);
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      pop(taskQueue);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    currentTask = peek(taskQueue);
							 | 
						||
| 
								 | 
							
								  } // Return whether there's additional work
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (currentTask !== null) {
							 | 
						||
| 
								 | 
							
								    return true;
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    var firstTimer = peek(timerQueue);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (firstTimer !== null) {
							 | 
						||
| 
								 | 
							
								      requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return false;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_runWithPriority(priorityLevel, eventHandler) {
							 | 
						||
| 
								 | 
							
								  switch (priorityLevel) {
							 | 
						||
| 
								 | 
							
								    case ImmediatePriority:
							 | 
						||
| 
								 | 
							
								    case UserBlockingPriority:
							 | 
						||
| 
								 | 
							
								    case NormalPriority:
							 | 
						||
| 
								 | 
							
								    case LowPriority:
							 | 
						||
| 
								 | 
							
								    case IdlePriority:
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    default:
							 | 
						||
| 
								 | 
							
								      priorityLevel = NormalPriority;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var previousPriorityLevel = currentPriorityLevel;
							 | 
						||
| 
								 | 
							
								  currentPriorityLevel = priorityLevel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  try {
							 | 
						||
| 
								 | 
							
								    return eventHandler();
							 | 
						||
| 
								 | 
							
								  } finally {
							 | 
						||
| 
								 | 
							
								    currentPriorityLevel = previousPriorityLevel;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_next(eventHandler) {
							 | 
						||
| 
								 | 
							
								  var priorityLevel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  switch (currentPriorityLevel) {
							 | 
						||
| 
								 | 
							
								    case ImmediatePriority:
							 | 
						||
| 
								 | 
							
								    case UserBlockingPriority:
							 | 
						||
| 
								 | 
							
								    case NormalPriority:
							 | 
						||
| 
								 | 
							
								      // Shift down to normal priority
							 | 
						||
| 
								 | 
							
								      priorityLevel = NormalPriority;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    default:
							 | 
						||
| 
								 | 
							
								      // Anything lower than normal priority should remain at the current level.
							 | 
						||
| 
								 | 
							
								      priorityLevel = currentPriorityLevel;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var previousPriorityLevel = currentPriorityLevel;
							 | 
						||
| 
								 | 
							
								  currentPriorityLevel = priorityLevel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  try {
							 | 
						||
| 
								 | 
							
								    return eventHandler();
							 | 
						||
| 
								 | 
							
								  } finally {
							 | 
						||
| 
								 | 
							
								    currentPriorityLevel = previousPriorityLevel;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_wrapCallback(callback) {
							 | 
						||
| 
								 | 
							
								  var parentPriorityLevel = currentPriorityLevel;
							 | 
						||
| 
								 | 
							
								  return function () {
							 | 
						||
| 
								 | 
							
								    // This is a fork of runWithPriority, inlined for performance.
							 | 
						||
| 
								 | 
							
								    var previousPriorityLevel = currentPriorityLevel;
							 | 
						||
| 
								 | 
							
								    currentPriorityLevel = parentPriorityLevel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    try {
							 | 
						||
| 
								 | 
							
								      return callback.apply(this, arguments);
							 | 
						||
| 
								 | 
							
								    } finally {
							 | 
						||
| 
								 | 
							
								      currentPriorityLevel = previousPriorityLevel;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_scheduleCallback(priorityLevel, callback, options) {
							 | 
						||
| 
								 | 
							
								  var currentTime = exports.unstable_now();
							 | 
						||
| 
								 | 
							
								  var startTime;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (typeof options === 'object' && options !== null) {
							 | 
						||
| 
								 | 
							
								    var delay = options.delay;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (typeof delay === 'number' && delay > 0) {
							 | 
						||
| 
								 | 
							
								      startTime = currentTime + delay;
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      startTime = currentTime;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    startTime = currentTime;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var timeout;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  switch (priorityLevel) {
							 | 
						||
| 
								 | 
							
								    case ImmediatePriority:
							 | 
						||
| 
								 | 
							
								      timeout = IMMEDIATE_PRIORITY_TIMEOUT;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    case UserBlockingPriority:
							 | 
						||
| 
								 | 
							
								      timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    case IdlePriority:
							 | 
						||
| 
								 | 
							
								      timeout = IDLE_PRIORITY_TIMEOUT;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    case LowPriority:
							 | 
						||
| 
								 | 
							
								      timeout = LOW_PRIORITY_TIMEOUT;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    case NormalPriority:
							 | 
						||
| 
								 | 
							
								    default:
							 | 
						||
| 
								 | 
							
								      timeout = NORMAL_PRIORITY_TIMEOUT;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var expirationTime = startTime + timeout;
							 | 
						||
| 
								 | 
							
								  var newTask = {
							 | 
						||
| 
								 | 
							
								    id: taskIdCounter++,
							 | 
						||
| 
								 | 
							
								    callback: callback,
							 | 
						||
| 
								 | 
							
								    priorityLevel: priorityLevel,
							 | 
						||
| 
								 | 
							
								    startTime: startTime,
							 | 
						||
| 
								 | 
							
								    expirationTime: expirationTime,
							 | 
						||
| 
								 | 
							
								    sortIndex: -1
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (startTime > currentTime) {
							 | 
						||
| 
								 | 
							
								    // This is a delayed task.
							 | 
						||
| 
								 | 
							
								    newTask.sortIndex = startTime;
							 | 
						||
| 
								 | 
							
								    push(timerQueue, newTask);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
							 | 
						||
| 
								 | 
							
								      // All tasks are delayed, and this is the task with the earliest delay.
							 | 
						||
| 
								 | 
							
								      if (isHostTimeoutScheduled) {
							 | 
						||
| 
								 | 
							
								        // Cancel an existing timeout.
							 | 
						||
| 
								 | 
							
								        cancelHostTimeout();
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        isHostTimeoutScheduled = true;
							 | 
						||
| 
								 | 
							
								      } // Schedule a timeout.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      requestHostTimeout(handleTimeout, startTime - currentTime);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    newTask.sortIndex = expirationTime;
							 | 
						||
| 
								 | 
							
								    push(taskQueue, newTask);
							 | 
						||
| 
								 | 
							
								    // wait until the next time we yield.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (!isHostCallbackScheduled && !isPerformingWork) {
							 | 
						||
| 
								 | 
							
								      isHostCallbackScheduled = true;
							 | 
						||
| 
								 | 
							
								      requestHostCallback(flushWork);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return newTask;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_pauseExecution() {
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_continueExecution() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!isHostCallbackScheduled && !isPerformingWork) {
							 | 
						||
| 
								 | 
							
								    isHostCallbackScheduled = true;
							 | 
						||
| 
								 | 
							
								    requestHostCallback(flushWork);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_getFirstCallbackNode() {
							 | 
						||
| 
								 | 
							
								  return peek(taskQueue);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_cancelCallback(task) {
							 | 
						||
| 
								 | 
							
								  // remove from the queue because you can't remove arbitrary nodes from an
							 | 
						||
| 
								 | 
							
								  // array based heap, only the first one.)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  task.callback = null;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function unstable_getCurrentPriorityLevel() {
							 | 
						||
| 
								 | 
							
								  return currentPriorityLevel;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var isMessageLoopRunning = false;
							 | 
						||
| 
								 | 
							
								var scheduledHostCallback = null;
							 | 
						||
| 
								 | 
							
								var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
							 | 
						||
| 
								 | 
							
								// thread, like user events. By default, it yields multiple times per frame.
							 | 
						||
| 
								 | 
							
								// It does not attempt to align with frame boundaries, since most tasks don't
							 | 
						||
| 
								 | 
							
								// need to be frame aligned; for those that do, use requestAnimationFrame.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var frameInterval = frameYieldMs;
							 | 
						||
| 
								 | 
							
								var startTime = -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function shouldYieldToHost() {
							 | 
						||
| 
								 | 
							
								  var timeElapsed = exports.unstable_now() - startTime;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (timeElapsed < frameInterval) {
							 | 
						||
| 
								 | 
							
								    // The main thread has only been blocked for a really short amount of time;
							 | 
						||
| 
								 | 
							
								    // smaller than a single frame. Don't yield yet.
							 | 
						||
| 
								 | 
							
								    return false;
							 | 
						||
| 
								 | 
							
								  } // The main thread has been blocked for a non-negligible amount of time. We
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function requestPaint() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function forceFrameRate(fps) {
							 | 
						||
| 
								 | 
							
								  if (fps < 0 || fps > 125) {
							 | 
						||
| 
								 | 
							
								    // Using console['error'] to evade Babel and ESLint
							 | 
						||
| 
								 | 
							
								    console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
							 | 
						||
| 
								 | 
							
								    return;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (fps > 0) {
							 | 
						||
| 
								 | 
							
								    frameInterval = Math.floor(1000 / fps);
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    // reset the framerate
							 | 
						||
| 
								 | 
							
								    frameInterval = frameYieldMs;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var performWorkUntilDeadline = function () {
							 | 
						||
| 
								 | 
							
								  if (scheduledHostCallback !== null) {
							 | 
						||
| 
								 | 
							
								    var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread
							 | 
						||
| 
								 | 
							
								    // has been blocked.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    startTime = currentTime;
							 | 
						||
| 
								 | 
							
								    var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
							 | 
						||
| 
								 | 
							
								    // error can be observed.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Intentionally not using a try-catch, since that makes some debugging
							 | 
						||
| 
								 | 
							
								    // techniques harder. Instead, if `scheduledHostCallback` errors, then
							 | 
						||
| 
								 | 
							
								    // `hasMoreWork` will remain true, and we'll continue the work loop.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var hasMoreWork = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    try {
							 | 
						||
| 
								 | 
							
								      hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
							 | 
						||
| 
								 | 
							
								    } finally {
							 | 
						||
| 
								 | 
							
								      if (hasMoreWork) {
							 | 
						||
| 
								 | 
							
								        // If there's more work, schedule the next message event at the end
							 | 
						||
| 
								 | 
							
								        // of the preceding one.
							 | 
						||
| 
								 | 
							
								        schedulePerformWorkUntilDeadline();
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        isMessageLoopRunning = false;
							 | 
						||
| 
								 | 
							
								        scheduledHostCallback = null;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    isMessageLoopRunning = false;
							 | 
						||
| 
								 | 
							
								  } // Yielding to the browser will give it a chance to paint, so we can
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var schedulePerformWorkUntilDeadline;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								if (typeof localSetImmediate === 'function') {
							 | 
						||
| 
								 | 
							
								  // Node.js and old IE.
							 | 
						||
| 
								 | 
							
								  // There's a few reasons for why we prefer setImmediate.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
							 | 
						||
| 
								 | 
							
								  // (Even though this is a DOM fork of the Scheduler, you could get here
							 | 
						||
| 
								 | 
							
								  // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
							 | 
						||
| 
								 | 
							
								  // https://github.com/facebook/react/issues/20756
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // But also, it runs earlier which is the semantic we want.
							 | 
						||
| 
								 | 
							
								  // If other browsers ever implement it, it's better to use it.
							 | 
						||
| 
								 | 
							
								  // Although both of these would be inferior to native scheduling.
							 | 
						||
| 
								 | 
							
								  schedulePerformWorkUntilDeadline = function () {
							 | 
						||
| 
								 | 
							
								    localSetImmediate(performWorkUntilDeadline);
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								} else if (typeof MessageChannel !== 'undefined') {
							 | 
						||
| 
								 | 
							
								  // DOM and Worker environments.
							 | 
						||
| 
								 | 
							
								  // We prefer MessageChannel because of the 4ms setTimeout clamping.
							 | 
						||
| 
								 | 
							
								  var channel = new MessageChannel();
							 | 
						||
| 
								 | 
							
								  var port = channel.port2;
							 | 
						||
| 
								 | 
							
								  channel.port1.onmessage = performWorkUntilDeadline;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  schedulePerformWorkUntilDeadline = function () {
							 | 
						||
| 
								 | 
							
								    port.postMessage(null);
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								} else {
							 | 
						||
| 
								 | 
							
								  // We should only fallback here in non-browser environments.
							 | 
						||
| 
								 | 
							
								  schedulePerformWorkUntilDeadline = function () {
							 | 
						||
| 
								 | 
							
								    localSetTimeout(performWorkUntilDeadline, 0);
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function requestHostCallback(callback) {
							 | 
						||
| 
								 | 
							
								  scheduledHostCallback = callback;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!isMessageLoopRunning) {
							 | 
						||
| 
								 | 
							
								    isMessageLoopRunning = true;
							 | 
						||
| 
								 | 
							
								    schedulePerformWorkUntilDeadline();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function requestHostTimeout(callback, ms) {
							 | 
						||
| 
								 | 
							
								  taskTimeoutID = localSetTimeout(function () {
							 | 
						||
| 
								 | 
							
								    callback(exports.unstable_now());
							 | 
						||
| 
								 | 
							
								  }, ms);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function cancelHostTimeout() {
							 | 
						||
| 
								 | 
							
								  localClearTimeout(taskTimeoutID);
							 | 
						||
| 
								 | 
							
								  taskTimeoutID = -1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var unstable_requestPaint = requestPaint;
							 | 
						||
| 
								 | 
							
								var unstable_Profiling =  null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								exports.unstable_IdlePriority = IdlePriority;
							 | 
						||
| 
								 | 
							
								exports.unstable_ImmediatePriority = ImmediatePriority;
							 | 
						||
| 
								 | 
							
								exports.unstable_LowPriority = LowPriority;
							 | 
						||
| 
								 | 
							
								exports.unstable_NormalPriority = NormalPriority;
							 | 
						||
| 
								 | 
							
								exports.unstable_Profiling = unstable_Profiling;
							 | 
						||
| 
								 | 
							
								exports.unstable_UserBlockingPriority = UserBlockingPriority;
							 | 
						||
| 
								 | 
							
								exports.unstable_cancelCallback = unstable_cancelCallback;
							 | 
						||
| 
								 | 
							
								exports.unstable_continueExecution = unstable_continueExecution;
							 | 
						||
| 
								 | 
							
								exports.unstable_forceFrameRate = forceFrameRate;
							 | 
						||
| 
								 | 
							
								exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
							 | 
						||
| 
								 | 
							
								exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
							 | 
						||
| 
								 | 
							
								exports.unstable_next = unstable_next;
							 | 
						||
| 
								 | 
							
								exports.unstable_pauseExecution = unstable_pauseExecution;
							 | 
						||
| 
								 | 
							
								exports.unstable_requestPaint = unstable_requestPaint;
							 | 
						||
| 
								 | 
							
								exports.unstable_runWithPriority = unstable_runWithPriority;
							 | 
						||
| 
								 | 
							
								exports.unstable_scheduleCallback = unstable_scheduleCallback;
							 | 
						||
| 
								 | 
							
								exports.unstable_shouldYield = shouldYieldToHost;
							 | 
						||
| 
								 | 
							
								exports.unstable_wrapCallback = unstable_wrapCallback;
							 | 
						||
| 
								 | 
							
								          /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
							 | 
						||
| 
								 | 
							
								if (
							 | 
						||
| 
								 | 
							
								  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
							 | 
						||
| 
								 | 
							
								  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
							 | 
						||
| 
								 | 
							
								    'function'
							 | 
						||
| 
								 | 
							
								) {
							 | 
						||
| 
								 | 
							
								  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								  })();
							 | 
						||
| 
								 | 
							
								}
							 |