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					378 lines
				
				10 KiB
			
		
		
			
		
	
	
					378 lines
				
				10 KiB
			| 
								 
											3 years ago
										 
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								/**
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								 * lodash (Custom Build) <https://lodash.com/>
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								 * Build: `lodash modularize exports="npm" -o ./`
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								 * Copyright jQuery Foundation and other contributors <https://jquery.org/>
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								 * Released under MIT license <https://lodash.com/license>
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								 * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>
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								 * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
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								 */
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								/** Used as the `TypeError` message for "Functions" methods. */
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								var FUNC_ERROR_TEXT = 'Expected a function';
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								/** Used as references for various `Number` constants. */
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								var NAN = 0 / 0;
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								/** `Object#toString` result references. */
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								var symbolTag = '[object Symbol]';
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								/** Used to match leading and trailing whitespace. */
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								var reTrim = /^\s+|\s+$/g;
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								/** Used to detect bad signed hexadecimal string values. */
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								var reIsBadHex = /^[-+]0x[0-9a-f]+$/i;
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								/** Used to detect binary string values. */
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								var reIsBinary = /^0b[01]+$/i;
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								/** Used to detect octal string values. */
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								var reIsOctal = /^0o[0-7]+$/i;
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								/** Built-in method references without a dependency on `root`. */
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								var freeParseInt = parseInt;
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								/** Detect free variable `global` from Node.js. */
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								var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
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								/** Detect free variable `self`. */
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								var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
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								/** Used as a reference to the global object. */
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								var root = freeGlobal || freeSelf || Function('return this')();
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								/** Used for built-in method references. */
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								var objectProto = Object.prototype;
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								/**
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								 * Used to resolve the
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								 * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
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								 * of values.
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								 */
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								var objectToString = objectProto.toString;
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								/* Built-in method references for those with the same name as other `lodash` methods. */
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								var nativeMax = Math.max,
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								    nativeMin = Math.min;
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								/**
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								 * Gets the timestamp of the number of milliseconds that have elapsed since
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								 * the Unix epoch (1 January 1970 00:00:00 UTC).
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								 *
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								 * @static
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								 * @memberOf _
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								 * @since 2.4.0
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								 * @category Date
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								 * @returns {number} Returns the timestamp.
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								 * @example
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								 *
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								 * _.defer(function(stamp) {
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								 *   console.log(_.now() - stamp);
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								 * }, _.now());
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								 * // => Logs the number of milliseconds it took for the deferred invocation.
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								 */
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								var now = function() {
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								  return root.Date.now();
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								};
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								/**
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								 * Creates a debounced function that delays invoking `func` until after `wait`
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								 * milliseconds have elapsed since the last time the debounced function was
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								 * invoked. The debounced function comes with a `cancel` method to cancel
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								 * delayed `func` invocations and a `flush` method to immediately invoke them.
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								 * Provide `options` to indicate whether `func` should be invoked on the
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								 * leading and/or trailing edge of the `wait` timeout. The `func` is invoked
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								 * with the last arguments provided to the debounced function. Subsequent
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								 * calls to the debounced function return the result of the last `func`
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								 * invocation.
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								 *
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								 * **Note:** If `leading` and `trailing` options are `true`, `func` is
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								 * invoked on the trailing edge of the timeout only if the debounced function
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								 * is invoked more than once during the `wait` timeout.
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								 *
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								 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
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								 * until to the next tick, similar to `setTimeout` with a timeout of `0`.
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								 *
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								 * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
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								 * for details over the differences between `_.debounce` and `_.throttle`.
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								 *
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								 * @static
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								 * @memberOf _
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								 * @since 0.1.0
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								 * @category Function
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								 * @param {Function} func The function to debounce.
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								 * @param {number} [wait=0] The number of milliseconds to delay.
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								 * @param {Object} [options={}] The options object.
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								 * @param {boolean} [options.leading=false]
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								 *  Specify invoking on the leading edge of the timeout.
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								 * @param {number} [options.maxWait]
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								 *  The maximum time `func` is allowed to be delayed before it's invoked.
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								 * @param {boolean} [options.trailing=true]
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								 *  Specify invoking on the trailing edge of the timeout.
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								 * @returns {Function} Returns the new debounced function.
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								 * @example
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								 *
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								 * // Avoid costly calculations while the window size is in flux.
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								 * jQuery(window).on('resize', _.debounce(calculateLayout, 150));
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								 *
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								 * // Invoke `sendMail` when clicked, debouncing subsequent calls.
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								 * jQuery(element).on('click', _.debounce(sendMail, 300, {
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								 *   'leading': true,
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								 *   'trailing': false
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								 * }));
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								 *
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								 * // Ensure `batchLog` is invoked once after 1 second of debounced calls.
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								 * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });
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								 * var source = new EventSource('/stream');
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								 * jQuery(source).on('message', debounced);
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								 *
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								 * // Cancel the trailing debounced invocation.
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								 * jQuery(window).on('popstate', debounced.cancel);
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								 */
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								function debounce(func, wait, options) {
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								  var lastArgs,
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								      lastThis,
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								      maxWait,
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								      result,
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								      timerId,
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								      lastCallTime,
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								      lastInvokeTime = 0,
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								      leading = false,
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								      maxing = false,
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								      trailing = true;
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								  if (typeof func != 'function') {
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								    throw new TypeError(FUNC_ERROR_TEXT);
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								  }
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								  wait = toNumber(wait) || 0;
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								  if (isObject(options)) {
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								    leading = !!options.leading;
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								    maxing = 'maxWait' in options;
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								    maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;
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								    trailing = 'trailing' in options ? !!options.trailing : trailing;
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								  }
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								  function invokeFunc(time) {
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								    var args = lastArgs,
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								        thisArg = lastThis;
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								    lastArgs = lastThis = undefined;
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								    lastInvokeTime = time;
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								    result = func.apply(thisArg, args);
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								    return result;
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								  }
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								  function leadingEdge(time) {
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								    // Reset any `maxWait` timer.
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								    lastInvokeTime = time;
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								    // Start the timer for the trailing edge.
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								    timerId = setTimeout(timerExpired, wait);
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								    // Invoke the leading edge.
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								    return leading ? invokeFunc(time) : result;
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								  }
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								  function remainingWait(time) {
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								    var timeSinceLastCall = time - lastCallTime,
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								        timeSinceLastInvoke = time - lastInvokeTime,
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								        result = wait - timeSinceLastCall;
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								    return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;
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								  }
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								  function shouldInvoke(time) {
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								    var timeSinceLastCall = time - lastCallTime,
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								        timeSinceLastInvoke = time - lastInvokeTime;
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								    // Either this is the first call, activity has stopped and we're at the
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								    // trailing edge, the system time has gone backwards and we're treating
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								    // it as the trailing edge, or we've hit the `maxWait` limit.
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								    return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||
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								      (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));
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								  }
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								  function timerExpired() {
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								    var time = now();
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								    if (shouldInvoke(time)) {
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								      return trailingEdge(time);
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								    }
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								    // Restart the timer.
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								    timerId = setTimeout(timerExpired, remainingWait(time));
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								  }
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								  function trailingEdge(time) {
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								    timerId = undefined;
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								    // Only invoke if we have `lastArgs` which means `func` has been
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								    // debounced at least once.
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								    if (trailing && lastArgs) {
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								      return invokeFunc(time);
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								    }
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								    lastArgs = lastThis = undefined;
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								    return result;
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								  }
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								  function cancel() {
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								    if (timerId !== undefined) {
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								      clearTimeout(timerId);
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								    }
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								    lastInvokeTime = 0;
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								    lastArgs = lastCallTime = lastThis = timerId = undefined;
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								  }
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								  function flush() {
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								    return timerId === undefined ? result : trailingEdge(now());
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								  }
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								  function debounced() {
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								    var time = now(),
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								        isInvoking = shouldInvoke(time);
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								    lastArgs = arguments;
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								    lastThis = this;
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								    lastCallTime = time;
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								    if (isInvoking) {
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								      if (timerId === undefined) {
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								        return leadingEdge(lastCallTime);
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								      }
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								      if (maxing) {
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								        // Handle invocations in a tight loop.
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								        timerId = setTimeout(timerExpired, wait);
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								        return invokeFunc(lastCallTime);
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								      }
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								    }
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								    if (timerId === undefined) {
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								      timerId = setTimeout(timerExpired, wait);
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								    }
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								    return result;
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								  }
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								  debounced.cancel = cancel;
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								  debounced.flush = flush;
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								  return debounced;
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								}
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								/**
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								 * Checks if `value` is the
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								 * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
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								 * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
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								 *
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								 * @static
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								 * @memberOf _
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								 * @since 0.1.0
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								 * @category Lang
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								 * @param {*} value The value to check.
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								 * @returns {boolean} Returns `true` if `value` is an object, else `false`.
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								 * @example
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								 *
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								 | 
							
								 * _.isObject({});
							 | 
						||
| 
								 | 
							
								 * // => true
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObject([1, 2, 3]);
							 | 
						||
| 
								 | 
							
								 * // => true
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObject(_.noop);
							 | 
						||
| 
								 | 
							
								 * // => true
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObject(null);
							 | 
						||
| 
								 | 
							
								 * // => false
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function isObject(value) {
							 | 
						||
| 
								 | 
							
								  var type = typeof value;
							 | 
						||
| 
								 | 
							
								  return !!value && (type == 'object' || type == 'function');
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Checks if `value` is object-like. A value is object-like if it's not `null`
							 | 
						||
| 
								 | 
							
								 * and has a `typeof` result of "object".
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @static
							 | 
						||
| 
								 | 
							
								 * @memberOf _
							 | 
						||
| 
								 | 
							
								 * @since 4.0.0
							 | 
						||
| 
								 | 
							
								 * @category Lang
							 | 
						||
| 
								 | 
							
								 * @param {*} value The value to check.
							 | 
						||
| 
								 | 
							
								 * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
							 | 
						||
| 
								 | 
							
								 * @example
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObjectLike({});
							 | 
						||
| 
								 | 
							
								 * // => true
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObjectLike([1, 2, 3]);
							 | 
						||
| 
								 | 
							
								 * // => true
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObjectLike(_.noop);
							 | 
						||
| 
								 | 
							
								 * // => false
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isObjectLike(null);
							 | 
						||
| 
								 | 
							
								 * // => false
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function isObjectLike(value) {
							 | 
						||
| 
								 | 
							
								  return !!value && typeof value == 'object';
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Checks if `value` is classified as a `Symbol` primitive or object.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @static
							 | 
						||
| 
								 | 
							
								 * @memberOf _
							 | 
						||
| 
								 | 
							
								 * @since 4.0.0
							 | 
						||
| 
								 | 
							
								 * @category Lang
							 | 
						||
| 
								 | 
							
								 * @param {*} value The value to check.
							 | 
						||
| 
								 | 
							
								 * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.
							 | 
						||
| 
								 | 
							
								 * @example
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isSymbol(Symbol.iterator);
							 | 
						||
| 
								 | 
							
								 * // => true
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.isSymbol('abc');
							 | 
						||
| 
								 | 
							
								 * // => false
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function isSymbol(value) {
							 | 
						||
| 
								 | 
							
								  return typeof value == 'symbol' ||
							 | 
						||
| 
								 | 
							
								    (isObjectLike(value) && objectToString.call(value) == symbolTag);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Converts `value` to a number.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @static
							 | 
						||
| 
								 | 
							
								 * @memberOf _
							 | 
						||
| 
								 | 
							
								 * @since 4.0.0
							 | 
						||
| 
								 | 
							
								 * @category Lang
							 | 
						||
| 
								 | 
							
								 * @param {*} value The value to process.
							 | 
						||
| 
								 | 
							
								 * @returns {number} Returns the number.
							 | 
						||
| 
								 | 
							
								 * @example
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.toNumber(3.2);
							 | 
						||
| 
								 | 
							
								 * // => 3.2
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.toNumber(Number.MIN_VALUE);
							 | 
						||
| 
								 | 
							
								 * // => 5e-324
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.toNumber(Infinity);
							 | 
						||
| 
								 | 
							
								 * // => Infinity
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * _.toNumber('3.2');
							 | 
						||
| 
								 | 
							
								 * // => 3.2
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								function toNumber(value) {
							 | 
						||
| 
								 | 
							
								  if (typeof value == 'number') {
							 | 
						||
| 
								 | 
							
								    return value;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  if (isSymbol(value)) {
							 | 
						||
| 
								 | 
							
								    return NAN;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  if (isObject(value)) {
							 | 
						||
| 
								 | 
							
								    var other = typeof value.valueOf == 'function' ? value.valueOf() : value;
							 | 
						||
| 
								 | 
							
								    value = isObject(other) ? (other + '') : other;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  if (typeof value != 'string') {
							 | 
						||
| 
								 | 
							
								    return value === 0 ? value : +value;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  value = value.replace(reTrim, '');
							 | 
						||
| 
								 | 
							
								  var isBinary = reIsBinary.test(value);
							 | 
						||
| 
								 | 
							
								  return (isBinary || reIsOctal.test(value))
							 | 
						||
| 
								 | 
							
								    ? freeParseInt(value.slice(2), isBinary ? 2 : 8)
							 | 
						||
| 
								 | 
							
								    : (reIsBadHex.test(value) ? NAN : +value);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								module.exports = debounce;
							 |