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					1124 lines
				
				35 KiB
			| 
											3 years ago
										 | // Copyright Joyent, Inc. and other Node contributors.
 | ||
|  | //
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a
 | ||
|  | // copy of this software and associated documentation files (the
 | ||
|  | // "Software"), to deal in the Software without restriction, including
 | ||
|  | // without limitation the rights to use, copy, modify, merge, publish,
 | ||
|  | // distribute, sublicense, and/or sell copies of the Software, and to permit
 | ||
|  | // persons to whom the Software is furnished to do so, subject to the
 | ||
|  | // following conditions:
 | ||
|  | //
 | ||
|  | // The above copyright notice and this permission notice shall be included
 | ||
|  | // in all copies or substantial portions of the Software.
 | ||
|  | //
 | ||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | ||
|  | // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | ||
|  | // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 | ||
|  | // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 | ||
|  | // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 | ||
|  | // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 | ||
|  | // USE OR OTHER DEALINGS IN THE SOFTWARE.
 | ||
|  | 'use strict'; | ||
|  | 
 | ||
|  | module.exports = Readable; | ||
|  | /*<replacement>*/ | ||
|  | 
 | ||
|  | var Duplex; | ||
|  | /*</replacement>*/ | ||
|  | 
 | ||
|  | Readable.ReadableState = ReadableState; | ||
|  | /*<replacement>*/ | ||
|  | 
 | ||
|  | var EE = require('events').EventEmitter; | ||
|  | 
 | ||
|  | var EElistenerCount = function EElistenerCount(emitter, type) { | ||
|  |   return emitter.listeners(type).length; | ||
|  | }; | ||
|  | /*</replacement>*/ | ||
|  | 
 | ||
|  | /*<replacement>*/ | ||
|  | 
 | ||
|  | 
 | ||
|  | var Stream = require('./internal/streams/stream'); | ||
|  | /*</replacement>*/ | ||
|  | 
 | ||
|  | 
 | ||
|  | var Buffer = require('buffer').Buffer; | ||
|  | 
 | ||
|  | var OurUint8Array = global.Uint8Array || function () {}; | ||
|  | 
 | ||
|  | function _uint8ArrayToBuffer(chunk) { | ||
|  |   return Buffer.from(chunk); | ||
|  | } | ||
|  | 
 | ||
|  | function _isUint8Array(obj) { | ||
|  |   return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; | ||
|  | } | ||
|  | /*<replacement>*/ | ||
|  | 
 | ||
|  | 
 | ||
|  | var debugUtil = require('util'); | ||
|  | 
 | ||
|  | var debug; | ||
|  | 
 | ||
|  | if (debugUtil && debugUtil.debuglog) { | ||
|  |   debug = debugUtil.debuglog('stream'); | ||
|  | } else { | ||
|  |   debug = function debug() {}; | ||
|  | } | ||
|  | /*</replacement>*/ | ||
|  | 
 | ||
|  | 
 | ||
|  | var BufferList = require('./internal/streams/buffer_list'); | ||
|  | 
 | ||
|  | var destroyImpl = require('./internal/streams/destroy'); | ||
|  | 
 | ||
|  | var _require = require('./internal/streams/state'), | ||
|  |     getHighWaterMark = _require.getHighWaterMark; | ||
|  | 
 | ||
|  | var _require$codes = require('../errors').codes, | ||
|  |     ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, | ||
|  |     ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF, | ||
|  |     ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, | ||
|  |     ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | var StringDecoder; | ||
|  | var createReadableStreamAsyncIterator; | ||
|  | var from; | ||
|  | 
 | ||
|  | require('inherits')(Readable, Stream); | ||
|  | 
 | ||
|  | var errorOrDestroy = destroyImpl.errorOrDestroy; | ||
|  | var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; | ||
|  | 
 | ||
|  | function prependListener(emitter, event, fn) { | ||
|  |   // Sadly this is not cacheable as some libraries bundle their own
 | ||
|  |   // event emitter implementation with them.
 | ||
|  |   if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any
 | ||
|  |   // userland ones.  NEVER DO THIS. This is here only because this code needs
 | ||
|  |   // to continue to work with older versions of Node.js that do not include
 | ||
|  |   // the prependListener() method. The goal is to eventually remove this hack.
 | ||
|  | 
 | ||
|  |   if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; | ||
|  | } | ||
|  | 
 | ||
|  | function ReadableState(options, stream, isDuplex) { | ||
|  |   Duplex = Duplex || require('./_stream_duplex'); | ||
|  |   options = options || {}; // Duplex streams are both readable and writable, but share
 | ||
|  |   // the same options object.
 | ||
|  |   // However, some cases require setting options to different
 | ||
|  |   // values for the readable and the writable sides of the duplex stream.
 | ||
|  |   // These options can be provided separately as readableXXX and writableXXX.
 | ||
|  | 
 | ||
|  |   if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to
 | ||
|  |   // make all the buffer merging and length checks go away
 | ||
|  | 
 | ||
|  |   this.objectMode = !!options.objectMode; | ||
|  |   if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer
 | ||
|  |   // Note: 0 is a valid value, means "don't call _read preemptively ever"
 | ||
|  | 
 | ||
|  |   this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the
 | ||
|  |   // linked list can remove elements from the beginning faster than
 | ||
|  |   // array.shift()
 | ||
|  | 
 | ||
|  |   this.buffer = new BufferList(); | ||
|  |   this.length = 0; | ||
|  |   this.pipes = null; | ||
|  |   this.pipesCount = 0; | ||
|  |   this.flowing = null; | ||
|  |   this.ended = false; | ||
|  |   this.endEmitted = false; | ||
|  |   this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted
 | ||
|  |   // immediately, or on a later tick.  We set this to true at first, because
 | ||
|  |   // any actions that shouldn't happen until "later" should generally also
 | ||
|  |   // not happen before the first read call.
 | ||
|  | 
 | ||
|  |   this.sync = true; // whenever we return null, then we set a flag to say
 | ||
|  |   // that we're awaiting a 'readable' event emission.
 | ||
|  | 
 | ||
|  |   this.needReadable = false; | ||
|  |   this.emittedReadable = false; | ||
|  |   this.readableListening = false; | ||
|  |   this.resumeScheduled = false; | ||
|  |   this.paused = true; // Should close be emitted on destroy. Defaults to true.
 | ||
|  | 
 | ||
|  |   this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish')
 | ||
|  | 
 | ||
|  |   this.autoDestroy = !!options.autoDestroy; // has it been destroyed
 | ||
|  | 
 | ||
|  |   this.destroyed = false; // Crypto is kind of old and crusty.  Historically, its default string
 | ||
|  |   // encoding is 'binary' so we have to make this configurable.
 | ||
|  |   // Everything else in the universe uses 'utf8', though.
 | ||
|  | 
 | ||
|  |   this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s
 | ||
|  | 
 | ||
|  |   this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled
 | ||
|  | 
 | ||
|  |   this.readingMore = false; | ||
|  |   this.decoder = null; | ||
|  |   this.encoding = null; | ||
|  | 
 | ||
|  |   if (options.encoding) { | ||
|  |     if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | ||
|  |     this.decoder = new StringDecoder(options.encoding); | ||
|  |     this.encoding = options.encoding; | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | function Readable(options) { | ||
|  |   Duplex = Duplex || require('./_stream_duplex'); | ||
|  |   if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside
 | ||
|  |   // the ReadableState constructor, at least with V8 6.5
 | ||
|  | 
 | ||
|  |   var isDuplex = this instanceof Duplex; | ||
|  |   this._readableState = new ReadableState(options, this, isDuplex); // legacy
 | ||
|  | 
 | ||
|  |   this.readable = true; | ||
|  | 
 | ||
|  |   if (options) { | ||
|  |     if (typeof options.read === 'function') this._read = options.read; | ||
|  |     if (typeof options.destroy === 'function') this._destroy = options.destroy; | ||
|  |   } | ||
|  | 
 | ||
|  |   Stream.call(this); | ||
|  | } | ||
|  | 
 | ||
|  | Object.defineProperty(Readable.prototype, 'destroyed', { | ||
|  |   // making it explicit this property is not enumerable
 | ||
|  |   // because otherwise some prototype manipulation in
 | ||
|  |   // userland will fail
 | ||
|  |   enumerable: false, | ||
|  |   get: function get() { | ||
|  |     if (this._readableState === undefined) { | ||
|  |       return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     return this._readableState.destroyed; | ||
|  |   }, | ||
|  |   set: function set(value) { | ||
|  |     // we ignore the value if the stream
 | ||
|  |     // has not been initialized yet
 | ||
|  |     if (!this._readableState) { | ||
|  |       return; | ||
|  |     } // backward compatibility, the user is explicitly
 | ||
|  |     // managing destroyed
 | ||
|  | 
 | ||
|  | 
 | ||
|  |     this._readableState.destroyed = value; | ||
|  |   } | ||
|  | }); | ||
|  | Readable.prototype.destroy = destroyImpl.destroy; | ||
|  | Readable.prototype._undestroy = destroyImpl.undestroy; | ||
|  | 
 | ||
|  | Readable.prototype._destroy = function (err, cb) { | ||
|  |   cb(err); | ||
|  | }; // Manually shove something into the read() buffer.
 | ||
|  | // This returns true if the highWaterMark has not been hit yet,
 | ||
|  | // similar to how Writable.write() returns true if you should
 | ||
|  | // write() some more.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.push = function (chunk, encoding) { | ||
|  |   var state = this._readableState; | ||
|  |   var skipChunkCheck; | ||
|  | 
 | ||
|  |   if (!state.objectMode) { | ||
|  |     if (typeof chunk === 'string') { | ||
|  |       encoding = encoding || state.defaultEncoding; | ||
|  | 
 | ||
|  |       if (encoding !== state.encoding) { | ||
|  |         chunk = Buffer.from(chunk, encoding); | ||
|  |         encoding = ''; | ||
|  |       } | ||
|  | 
 | ||
|  |       skipChunkCheck = true; | ||
|  |     } | ||
|  |   } else { | ||
|  |     skipChunkCheck = true; | ||
|  |   } | ||
|  | 
 | ||
|  |   return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); | ||
|  | }; // Unshift should *always* be something directly out of read()
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.unshift = function (chunk) { | ||
|  |   return readableAddChunk(this, chunk, null, true, false); | ||
|  | }; | ||
|  | 
 | ||
|  | function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { | ||
|  |   debug('readableAddChunk', chunk); | ||
|  |   var state = stream._readableState; | ||
|  | 
 | ||
|  |   if (chunk === null) { | ||
|  |     state.reading = false; | ||
|  |     onEofChunk(stream, state); | ||
|  |   } else { | ||
|  |     var er; | ||
|  |     if (!skipChunkCheck) er = chunkInvalid(state, chunk); | ||
|  | 
 | ||
|  |     if (er) { | ||
|  |       errorOrDestroy(stream, er); | ||
|  |     } else if (state.objectMode || chunk && chunk.length > 0) { | ||
|  |       if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { | ||
|  |         chunk = _uint8ArrayToBuffer(chunk); | ||
|  |       } | ||
|  | 
 | ||
|  |       if (addToFront) { | ||
|  |         if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true); | ||
|  |       } else if (state.ended) { | ||
|  |         errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF()); | ||
|  |       } else if (state.destroyed) { | ||
|  |         return false; | ||
|  |       } else { | ||
|  |         state.reading = false; | ||
|  | 
 | ||
|  |         if (state.decoder && !encoding) { | ||
|  |           chunk = state.decoder.write(chunk); | ||
|  |           if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); | ||
|  |         } else { | ||
|  |           addChunk(stream, state, chunk, false); | ||
|  |         } | ||
|  |       } | ||
|  |     } else if (!addToFront) { | ||
|  |       state.reading = false; | ||
|  |       maybeReadMore(stream, state); | ||
|  |     } | ||
|  |   } // We can push more data if we are below the highWaterMark.
 | ||
|  |   // Also, if we have no data yet, we can stand some more bytes.
 | ||
|  |   // This is to work around cases where hwm=0, such as the repl.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   return !state.ended && (state.length < state.highWaterMark || state.length === 0); | ||
|  | } | ||
|  | 
 | ||
|  | function addChunk(stream, state, chunk, addToFront) { | ||
|  |   if (state.flowing && state.length === 0 && !state.sync) { | ||
|  |     state.awaitDrain = 0; | ||
|  |     stream.emit('data', chunk); | ||
|  |   } else { | ||
|  |     // update the buffer info.
 | ||
|  |     state.length += state.objectMode ? 1 : chunk.length; | ||
|  |     if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); | ||
|  |     if (state.needReadable) emitReadable(stream); | ||
|  |   } | ||
|  | 
 | ||
|  |   maybeReadMore(stream, state); | ||
|  | } | ||
|  | 
 | ||
|  | function chunkInvalid(state, chunk) { | ||
|  |   var er; | ||
|  | 
 | ||
|  |   if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | ||
|  |     er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk); | ||
|  |   } | ||
|  | 
 | ||
|  |   return er; | ||
|  | } | ||
|  | 
 | ||
|  | Readable.prototype.isPaused = function () { | ||
|  |   return this._readableState.flowing === false; | ||
|  | }; // backwards compatibility.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.setEncoding = function (enc) { | ||
|  |   if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | ||
|  |   var decoder = new StringDecoder(enc); | ||
|  |   this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8
 | ||
|  | 
 | ||
|  |   this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers:
 | ||
|  | 
 | ||
|  |   var p = this._readableState.buffer.head; | ||
|  |   var content = ''; | ||
|  | 
 | ||
|  |   while (p !== null) { | ||
|  |     content += decoder.write(p.data); | ||
|  |     p = p.next; | ||
|  |   } | ||
|  | 
 | ||
|  |   this._readableState.buffer.clear(); | ||
|  | 
 | ||
|  |   if (content !== '') this._readableState.buffer.push(content); | ||
|  |   this._readableState.length = content.length; | ||
|  |   return this; | ||
|  | }; // Don't raise the hwm > 1GB
 | ||
|  | 
 | ||
|  | 
 | ||
|  | var MAX_HWM = 0x40000000; | ||
|  | 
 | ||
|  | function computeNewHighWaterMark(n) { | ||
|  |   if (n >= MAX_HWM) { | ||
|  |     // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE.
 | ||
|  |     n = MAX_HWM; | ||
|  |   } else { | ||
|  |     // Get the next highest power of 2 to prevent increasing hwm excessively in
 | ||
|  |     // tiny amounts
 | ||
|  |     n--; | ||
|  |     n |= n >>> 1; | ||
|  |     n |= n >>> 2; | ||
|  |     n |= n >>> 4; | ||
|  |     n |= n >>> 8; | ||
|  |     n |= n >>> 16; | ||
|  |     n++; | ||
|  |   } | ||
|  | 
 | ||
|  |   return n; | ||
|  | } // This function is designed to be inlinable, so please take care when making
 | ||
|  | // changes to the function body.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | function howMuchToRead(n, state) { | ||
|  |   if (n <= 0 || state.length === 0 && state.ended) return 0; | ||
|  |   if (state.objectMode) return 1; | ||
|  | 
 | ||
|  |   if (n !== n) { | ||
|  |     // Only flow one buffer at a time
 | ||
|  |     if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; | ||
|  |   } // If we're asking for more than the current hwm, then raise the hwm.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); | ||
|  |   if (n <= state.length) return n; // Don't have enough
 | ||
|  | 
 | ||
|  |   if (!state.ended) { | ||
|  |     state.needReadable = true; | ||
|  |     return 0; | ||
|  |   } | ||
|  | 
 | ||
|  |   return state.length; | ||
|  | } // you can override either this method, or the async _read(n) below.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.read = function (n) { | ||
|  |   debug('read', n); | ||
|  |   n = parseInt(n, 10); | ||
|  |   var state = this._readableState; | ||
|  |   var nOrig = n; | ||
|  |   if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we
 | ||
|  |   // already have a bunch of data in the buffer, then just trigger
 | ||
|  |   // the 'readable' event and move on.
 | ||
|  | 
 | ||
|  |   if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) { | ||
|  |     debug('read: emitReadable', state.length, state.ended); | ||
|  |     if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); | ||
|  |     return null; | ||
|  |   } | ||
|  | 
 | ||
|  |   n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up.
 | ||
|  | 
 | ||
|  |   if (n === 0 && state.ended) { | ||
|  |     if (state.length === 0) endReadable(this); | ||
|  |     return null; | ||
|  |   } // All the actual chunk generation logic needs to be
 | ||
|  |   // *below* the call to _read.  The reason is that in certain
 | ||
|  |   // synthetic stream cases, such as passthrough streams, _read
 | ||
|  |   // may be a completely synchronous operation which may change
 | ||
|  |   // the state of the read buffer, providing enough data when
 | ||
|  |   // before there was *not* enough.
 | ||
|  |   //
 | ||
|  |   // So, the steps are:
 | ||
|  |   // 1. Figure out what the state of things will be after we do
 | ||
|  |   // a read from the buffer.
 | ||
|  |   //
 | ||
|  |   // 2. If that resulting state will trigger a _read, then call _read.
 | ||
|  |   // Note that this may be asynchronous, or synchronous.  Yes, it is
 | ||
|  |   // deeply ugly to write APIs this way, but that still doesn't mean
 | ||
|  |   // that the Readable class should behave improperly, as streams are
 | ||
|  |   // designed to be sync/async agnostic.
 | ||
|  |   // Take note if the _read call is sync or async (ie, if the read call
 | ||
|  |   // has returned yet), so that we know whether or not it's safe to emit
 | ||
|  |   // 'readable' etc.
 | ||
|  |   //
 | ||
|  |   // 3. Actually pull the requested chunks out of the buffer and return.
 | ||
|  |   // if we need a readable event, then we need to do some reading.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   var doRead = state.needReadable; | ||
|  |   debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some
 | ||
|  | 
 | ||
|  |   if (state.length === 0 || state.length - n < state.highWaterMark) { | ||
|  |     doRead = true; | ||
|  |     debug('length less than watermark', doRead); | ||
|  |   } // however, if we've ended, then there's no point, and if we're already
 | ||
|  |   // reading, then it's unnecessary.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   if (state.ended || state.reading) { | ||
|  |     doRead = false; | ||
|  |     debug('reading or ended', doRead); | ||
|  |   } else if (doRead) { | ||
|  |     debug('do read'); | ||
|  |     state.reading = true; | ||
|  |     state.sync = true; // if the length is currently zero, then we *need* a readable event.
 | ||
|  | 
 | ||
|  |     if (state.length === 0) state.needReadable = true; // call internal read method
 | ||
|  | 
 | ||
|  |     this._read(state.highWaterMark); | ||
|  | 
 | ||
|  |     state.sync = false; // If _read pushed data synchronously, then `reading` will be false,
 | ||
|  |     // and we need to re-evaluate how much data we can return to the user.
 | ||
|  | 
 | ||
|  |     if (!state.reading) n = howMuchToRead(nOrig, state); | ||
|  |   } | ||
|  | 
 | ||
|  |   var ret; | ||
|  |   if (n > 0) ret = fromList(n, state);else ret = null; | ||
|  | 
 | ||
|  |   if (ret === null) { | ||
|  |     state.needReadable = state.length <= state.highWaterMark; | ||
|  |     n = 0; | ||
|  |   } else { | ||
|  |     state.length -= n; | ||
|  |     state.awaitDrain = 0; | ||
|  |   } | ||
|  | 
 | ||
|  |   if (state.length === 0) { | ||
|  |     // If we have nothing in the buffer, then we want to know
 | ||
|  |     // as soon as we *do* get something into the buffer.
 | ||
|  |     if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick.
 | ||
|  | 
 | ||
|  |     if (nOrig !== n && state.ended) endReadable(this); | ||
|  |   } | ||
|  | 
 | ||
|  |   if (ret !== null) this.emit('data', ret); | ||
|  |   return ret; | ||
|  | }; | ||
|  | 
 | ||
|  | function onEofChunk(stream, state) { | ||
|  |   debug('onEofChunk'); | ||
|  |   if (state.ended) return; | ||
|  | 
 | ||
|  |   if (state.decoder) { | ||
|  |     var chunk = state.decoder.end(); | ||
|  | 
 | ||
|  |     if (chunk && chunk.length) { | ||
|  |       state.buffer.push(chunk); | ||
|  |       state.length += state.objectMode ? 1 : chunk.length; | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   state.ended = true; | ||
|  | 
 | ||
|  |   if (state.sync) { | ||
|  |     // if we are sync, wait until next tick to emit the data.
 | ||
|  |     // Otherwise we risk emitting data in the flow()
 | ||
|  |     // the readable code triggers during a read() call
 | ||
|  |     emitReadable(stream); | ||
|  |   } else { | ||
|  |     // emit 'readable' now to make sure it gets picked up.
 | ||
|  |     state.needReadable = false; | ||
|  | 
 | ||
|  |     if (!state.emittedReadable) { | ||
|  |       state.emittedReadable = true; | ||
|  |       emitReadable_(stream); | ||
|  |     } | ||
|  |   } | ||
|  | } // Don't emit readable right away in sync mode, because this can trigger
 | ||
|  | // another read() call => stack overflow.  This way, it might trigger
 | ||
|  | // a nextTick recursion warning, but that's not so bad.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | function emitReadable(stream) { | ||
|  |   var state = stream._readableState; | ||
|  |   debug('emitReadable', state.needReadable, state.emittedReadable); | ||
|  |   state.needReadable = false; | ||
|  | 
 | ||
|  |   if (!state.emittedReadable) { | ||
|  |     debug('emitReadable', state.flowing); | ||
|  |     state.emittedReadable = true; | ||
|  |     process.nextTick(emitReadable_, stream); | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | function emitReadable_(stream) { | ||
|  |   var state = stream._readableState; | ||
|  |   debug('emitReadable_', state.destroyed, state.length, state.ended); | ||
|  | 
 | ||
|  |   if (!state.destroyed && (state.length || state.ended)) { | ||
|  |     stream.emit('readable'); | ||
|  |     state.emittedReadable = false; | ||
|  |   } // The stream needs another readable event if
 | ||
|  |   // 1. It is not flowing, as the flow mechanism will take
 | ||
|  |   //    care of it.
 | ||
|  |   // 2. It is not ended.
 | ||
|  |   // 3. It is below the highWaterMark, so we can schedule
 | ||
|  |   //    another readable later.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark; | ||
|  |   flow(stream); | ||
|  | } // at this point, the user has presumably seen the 'readable' event,
 | ||
|  | // and called read() to consume some data.  that may have triggered
 | ||
|  | // in turn another _read(n) call, in which case reading = true if
 | ||
|  | // it's in progress.
 | ||
|  | // However, if we're not ended, or reading, and the length < hwm,
 | ||
|  | // then go ahead and try to read some more preemptively.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | function maybeReadMore(stream, state) { | ||
|  |   if (!state.readingMore) { | ||
|  |     state.readingMore = true; | ||
|  |     process.nextTick(maybeReadMore_, stream, state); | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | function maybeReadMore_(stream, state) { | ||
|  |   // Attempt to read more data if we should.
 | ||
|  |   //
 | ||
|  |   // The conditions for reading more data are (one of):
 | ||
|  |   // - Not enough data buffered (state.length < state.highWaterMark). The loop
 | ||
|  |   //   is responsible for filling the buffer with enough data if such data
 | ||
|  |   //   is available. If highWaterMark is 0 and we are not in the flowing mode
 | ||
|  |   //   we should _not_ attempt to buffer any extra data. We'll get more data
 | ||
|  |   //   when the stream consumer calls read() instead.
 | ||
|  |   // - No data in the buffer, and the stream is in flowing mode. In this mode
 | ||
|  |   //   the loop below is responsible for ensuring read() is called. Failing to
 | ||
|  |   //   call read here would abort the flow and there's no other mechanism for
 | ||
|  |   //   continuing the flow if the stream consumer has just subscribed to the
 | ||
|  |   //   'data' event.
 | ||
|  |   //
 | ||
|  |   // In addition to the above conditions to keep reading data, the following
 | ||
|  |   // conditions prevent the data from being read:
 | ||
|  |   // - The stream has ended (state.ended).
 | ||
|  |   // - There is already a pending 'read' operation (state.reading). This is a
 | ||
|  |   //   case where the the stream has called the implementation defined _read()
 | ||
|  |   //   method, but they are processing the call asynchronously and have _not_
 | ||
|  |   //   called push() with new data. In this case we skip performing more
 | ||
|  |   //   read()s. The execution ends in this method again after the _read() ends
 | ||
|  |   //   up calling push() with more data.
 | ||
|  |   while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) { | ||
|  |     var len = state.length; | ||
|  |     debug('maybeReadMore read 0'); | ||
|  |     stream.read(0); | ||
|  |     if (len === state.length) // didn't get any data, stop spinning.
 | ||
|  |       break; | ||
|  |   } | ||
|  | 
 | ||
|  |   state.readingMore = false; | ||
|  | } // abstract method.  to be overridden in specific implementation classes.
 | ||
|  | // call cb(er, data) where data is <= n in length.
 | ||
|  | // for virtual (non-string, non-buffer) streams, "length" is somewhat
 | ||
|  | // arbitrary, and perhaps not very meaningful.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype._read = function (n) { | ||
|  |   errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()')); | ||
|  | }; | ||
|  | 
 | ||
|  | Readable.prototype.pipe = function (dest, pipeOpts) { | ||
|  |   var src = this; | ||
|  |   var state = this._readableState; | ||
|  | 
 | ||
|  |   switch (state.pipesCount) { | ||
|  |     case 0: | ||
|  |       state.pipes = dest; | ||
|  |       break; | ||
|  | 
 | ||
|  |     case 1: | ||
|  |       state.pipes = [state.pipes, dest]; | ||
|  |       break; | ||
|  | 
 | ||
|  |     default: | ||
|  |       state.pipes.push(dest); | ||
|  |       break; | ||
|  |   } | ||
|  | 
 | ||
|  |   state.pipesCount += 1; | ||
|  |   debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); | ||
|  |   var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; | ||
|  |   var endFn = doEnd ? onend : unpipe; | ||
|  |   if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn); | ||
|  |   dest.on('unpipe', onunpipe); | ||
|  | 
 | ||
|  |   function onunpipe(readable, unpipeInfo) { | ||
|  |     debug('onunpipe'); | ||
|  | 
 | ||
|  |     if (readable === src) { | ||
|  |       if (unpipeInfo && unpipeInfo.hasUnpiped === false) { | ||
|  |         unpipeInfo.hasUnpiped = true; | ||
|  |         cleanup(); | ||
|  |       } | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   function onend() { | ||
|  |     debug('onend'); | ||
|  |     dest.end(); | ||
|  |   } // when the dest drains, it reduces the awaitDrain counter
 | ||
|  |   // on the source.  This would be more elegant with a .once()
 | ||
|  |   // handler in flow(), but adding and removing repeatedly is
 | ||
|  |   // too slow.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   var ondrain = pipeOnDrain(src); | ||
|  |   dest.on('drain', ondrain); | ||
|  |   var cleanedUp = false; | ||
|  | 
 | ||
|  |   function cleanup() { | ||
|  |     debug('cleanup'); // cleanup event handlers once the pipe is broken
 | ||
|  | 
 | ||
|  |     dest.removeListener('close', onclose); | ||
|  |     dest.removeListener('finish', onfinish); | ||
|  |     dest.removeListener('drain', ondrain); | ||
|  |     dest.removeListener('error', onerror); | ||
|  |     dest.removeListener('unpipe', onunpipe); | ||
|  |     src.removeListener('end', onend); | ||
|  |     src.removeListener('end', unpipe); | ||
|  |     src.removeListener('data', ondata); | ||
|  |     cleanedUp = true; // if the reader is waiting for a drain event from this
 | ||
|  |     // specific writer, then it would cause it to never start
 | ||
|  |     // flowing again.
 | ||
|  |     // So, if this is awaiting a drain, then we just call it now.
 | ||
|  |     // If we don't know, then assume that we are waiting for one.
 | ||
|  | 
 | ||
|  |     if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); | ||
|  |   } | ||
|  | 
 | ||
|  |   src.on('data', ondata); | ||
|  | 
 | ||
|  |   function ondata(chunk) { | ||
|  |     debug('ondata'); | ||
|  |     var ret = dest.write(chunk); | ||
|  |     debug('dest.write', ret); | ||
|  | 
 | ||
|  |     if (ret === false) { | ||
|  |       // If the user unpiped during `dest.write()`, it is possible
 | ||
|  |       // to get stuck in a permanently paused state if that write
 | ||
|  |       // also returned false.
 | ||
|  |       // => Check whether `dest` is still a piping destination.
 | ||
|  |       if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { | ||
|  |         debug('false write response, pause', state.awaitDrain); | ||
|  |         state.awaitDrain++; | ||
|  |       } | ||
|  | 
 | ||
|  |       src.pause(); | ||
|  |     } | ||
|  |   } // if the dest has an error, then stop piping into it.
 | ||
|  |   // however, don't suppress the throwing behavior for this.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   function onerror(er) { | ||
|  |     debug('onerror', er); | ||
|  |     unpipe(); | ||
|  |     dest.removeListener('error', onerror); | ||
|  |     if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er); | ||
|  |   } // Make sure our error handler is attached before userland ones.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once.
 | ||
|  | 
 | ||
|  |   function onclose() { | ||
|  |     dest.removeListener('finish', onfinish); | ||
|  |     unpipe(); | ||
|  |   } | ||
|  | 
 | ||
|  |   dest.once('close', onclose); | ||
|  | 
 | ||
|  |   function onfinish() { | ||
|  |     debug('onfinish'); | ||
|  |     dest.removeListener('close', onclose); | ||
|  |     unpipe(); | ||
|  |   } | ||
|  | 
 | ||
|  |   dest.once('finish', onfinish); | ||
|  | 
 | ||
|  |   function unpipe() { | ||
|  |     debug('unpipe'); | ||
|  |     src.unpipe(dest); | ||
|  |   } // tell the dest that it's being piped to
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   dest.emit('pipe', src); // start the flow if it hasn't been started already.
 | ||
|  | 
 | ||
|  |   if (!state.flowing) { | ||
|  |     debug('pipe resume'); | ||
|  |     src.resume(); | ||
|  |   } | ||
|  | 
 | ||
|  |   return dest; | ||
|  | }; | ||
|  | 
 | ||
|  | function pipeOnDrain(src) { | ||
|  |   return function pipeOnDrainFunctionResult() { | ||
|  |     var state = src._readableState; | ||
|  |     debug('pipeOnDrain', state.awaitDrain); | ||
|  |     if (state.awaitDrain) state.awaitDrain--; | ||
|  | 
 | ||
|  |     if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { | ||
|  |       state.flowing = true; | ||
|  |       flow(src); | ||
|  |     } | ||
|  |   }; | ||
|  | } | ||
|  | 
 | ||
|  | Readable.prototype.unpipe = function (dest) { | ||
|  |   var state = this._readableState; | ||
|  |   var unpipeInfo = { | ||
|  |     hasUnpiped: false | ||
|  |   }; // if we're not piping anywhere, then do nothing.
 | ||
|  | 
 | ||
|  |   if (state.pipesCount === 0) return this; // just one destination.  most common case.
 | ||
|  | 
 | ||
|  |   if (state.pipesCount === 1) { | ||
|  |     // passed in one, but it's not the right one.
 | ||
|  |     if (dest && dest !== state.pipes) return this; | ||
|  |     if (!dest) dest = state.pipes; // got a match.
 | ||
|  | 
 | ||
|  |     state.pipes = null; | ||
|  |     state.pipesCount = 0; | ||
|  |     state.flowing = false; | ||
|  |     if (dest) dest.emit('unpipe', this, unpipeInfo); | ||
|  |     return this; | ||
|  |   } // slow case. multiple pipe destinations.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   if (!dest) { | ||
|  |     // remove all.
 | ||
|  |     var dests = state.pipes; | ||
|  |     var len = state.pipesCount; | ||
|  |     state.pipes = null; | ||
|  |     state.pipesCount = 0; | ||
|  |     state.flowing = false; | ||
|  | 
 | ||
|  |     for (var i = 0; i < len; i++) { | ||
|  |       dests[i].emit('unpipe', this, { | ||
|  |         hasUnpiped: false | ||
|  |       }); | ||
|  |     } | ||
|  | 
 | ||
|  |     return this; | ||
|  |   } // try to find the right one.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   var index = indexOf(state.pipes, dest); | ||
|  |   if (index === -1) return this; | ||
|  |   state.pipes.splice(index, 1); | ||
|  |   state.pipesCount -= 1; | ||
|  |   if (state.pipesCount === 1) state.pipes = state.pipes[0]; | ||
|  |   dest.emit('unpipe', this, unpipeInfo); | ||
|  |   return this; | ||
|  | }; // set up data events if they are asked for
 | ||
|  | // Ensure readable listeners eventually get something
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.on = function (ev, fn) { | ||
|  |   var res = Stream.prototype.on.call(this, ev, fn); | ||
|  |   var state = this._readableState; | ||
|  | 
 | ||
|  |   if (ev === 'data') { | ||
|  |     // update readableListening so that resume() may be a no-op
 | ||
|  |     // a few lines down. This is needed to support once('readable').
 | ||
|  |     state.readableListening = this.listenerCount('readable') > 0; // Try start flowing on next tick if stream isn't explicitly paused
 | ||
|  | 
 | ||
|  |     if (state.flowing !== false) this.resume(); | ||
|  |   } else if (ev === 'readable') { | ||
|  |     if (!state.endEmitted && !state.readableListening) { | ||
|  |       state.readableListening = state.needReadable = true; | ||
|  |       state.flowing = false; | ||
|  |       state.emittedReadable = false; | ||
|  |       debug('on readable', state.length, state.reading); | ||
|  | 
 | ||
|  |       if (state.length) { | ||
|  |         emitReadable(this); | ||
|  |       } else if (!state.reading) { | ||
|  |         process.nextTick(nReadingNextTick, this); | ||
|  |       } | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   return res; | ||
|  | }; | ||
|  | 
 | ||
|  | Readable.prototype.addListener = Readable.prototype.on; | ||
|  | 
 | ||
|  | Readable.prototype.removeListener = function (ev, fn) { | ||
|  |   var res = Stream.prototype.removeListener.call(this, ev, fn); | ||
|  | 
 | ||
|  |   if (ev === 'readable') { | ||
|  |     // We need to check if there is someone still listening to
 | ||
|  |     // readable and reset the state. However this needs to happen
 | ||
|  |     // after readable has been emitted but before I/O (nextTick) to
 | ||
|  |     // support once('readable', fn) cycles. This means that calling
 | ||
|  |     // resume within the same tick will have no
 | ||
|  |     // effect.
 | ||
|  |     process.nextTick(updateReadableListening, this); | ||
|  |   } | ||
|  | 
 | ||
|  |   return res; | ||
|  | }; | ||
|  | 
 | ||
|  | Readable.prototype.removeAllListeners = function (ev) { | ||
|  |   var res = Stream.prototype.removeAllListeners.apply(this, arguments); | ||
|  | 
 | ||
|  |   if (ev === 'readable' || ev === undefined) { | ||
|  |     // We need to check if there is someone still listening to
 | ||
|  |     // readable and reset the state. However this needs to happen
 | ||
|  |     // after readable has been emitted but before I/O (nextTick) to
 | ||
|  |     // support once('readable', fn) cycles. This means that calling
 | ||
|  |     // resume within the same tick will have no
 | ||
|  |     // effect.
 | ||
|  |     process.nextTick(updateReadableListening, this); | ||
|  |   } | ||
|  | 
 | ||
|  |   return res; | ||
|  | }; | ||
|  | 
 | ||
|  | function updateReadableListening(self) { | ||
|  |   var state = self._readableState; | ||
|  |   state.readableListening = self.listenerCount('readable') > 0; | ||
|  | 
 | ||
|  |   if (state.resumeScheduled && !state.paused) { | ||
|  |     // flowing needs to be set to true now, otherwise
 | ||
|  |     // the upcoming resume will not flow.
 | ||
|  |     state.flowing = true; // crude way to check if we should resume
 | ||
|  |   } else if (self.listenerCount('data') > 0) { | ||
|  |     self.resume(); | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | function nReadingNextTick(self) { | ||
|  |   debug('readable nexttick read 0'); | ||
|  |   self.read(0); | ||
|  | } // pause() and resume() are remnants of the legacy readable stream API
 | ||
|  | // If the user uses them, then switch into old mode.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.resume = function () { | ||
|  |   var state = this._readableState; | ||
|  | 
 | ||
|  |   if (!state.flowing) { | ||
|  |     debug('resume'); // we flow only if there is no one listening
 | ||
|  |     // for readable, but we still have to call
 | ||
|  |     // resume()
 | ||
|  | 
 | ||
|  |     state.flowing = !state.readableListening; | ||
|  |     resume(this, state); | ||
|  |   } | ||
|  | 
 | ||
|  |   state.paused = false; | ||
|  |   return this; | ||
|  | }; | ||
|  | 
 | ||
|  | function resume(stream, state) { | ||
|  |   if (!state.resumeScheduled) { | ||
|  |     state.resumeScheduled = true; | ||
|  |     process.nextTick(resume_, stream, state); | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | function resume_(stream, state) { | ||
|  |   debug('resume', state.reading); | ||
|  | 
 | ||
|  |   if (!state.reading) { | ||
|  |     stream.read(0); | ||
|  |   } | ||
|  | 
 | ||
|  |   state.resumeScheduled = false; | ||
|  |   stream.emit('resume'); | ||
|  |   flow(stream); | ||
|  |   if (state.flowing && !state.reading) stream.read(0); | ||
|  | } | ||
|  | 
 | ||
|  | Readable.prototype.pause = function () { | ||
|  |   debug('call pause flowing=%j', this._readableState.flowing); | ||
|  | 
 | ||
|  |   if (this._readableState.flowing !== false) { | ||
|  |     debug('pause'); | ||
|  |     this._readableState.flowing = false; | ||
|  |     this.emit('pause'); | ||
|  |   } | ||
|  | 
 | ||
|  |   this._readableState.paused = true; | ||
|  |   return this; | ||
|  | }; | ||
|  | 
 | ||
|  | function flow(stream) { | ||
|  |   var state = stream._readableState; | ||
|  |   debug('flow', state.flowing); | ||
|  | 
 | ||
|  |   while (state.flowing && stream.read() !== null) { | ||
|  |     ; | ||
|  |   } | ||
|  | } // wrap an old-style stream as the async data source.
 | ||
|  | // This is *not* part of the readable stream interface.
 | ||
|  | // It is an ugly unfortunate mess of history.
 | ||
|  | 
 | ||
|  | 
 | ||
|  | Readable.prototype.wrap = function (stream) { | ||
|  |   var _this = this; | ||
|  | 
 | ||
|  |   var state = this._readableState; | ||
|  |   var paused = false; | ||
|  |   stream.on('end', function () { | ||
|  |     debug('wrapped end'); | ||
|  | 
 | ||
|  |     if (state.decoder && !state.ended) { | ||
|  |       var chunk = state.decoder.end(); | ||
|  |       if (chunk && chunk.length) _this.push(chunk); | ||
|  |     } | ||
|  | 
 | ||
|  |     _this.push(null); | ||
|  |   }); | ||
|  |   stream.on('data', function (chunk) { | ||
|  |     debug('wrapped data'); | ||
|  |     if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode
 | ||
|  | 
 | ||
|  |     if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; | ||
|  | 
 | ||
|  |     var ret = _this.push(chunk); | ||
|  | 
 | ||
|  |     if (!ret) { | ||
|  |       paused = true; | ||
|  |       stream.pause(); | ||
|  |     } | ||
|  |   }); // proxy all the other methods.
 | ||
|  |   // important when wrapping filters and duplexes.
 | ||
|  | 
 | ||
|  |   for (var i in stream) { | ||
|  |     if (this[i] === undefined && typeof stream[i] === 'function') { | ||
|  |       this[i] = function methodWrap(method) { | ||
|  |         return function methodWrapReturnFunction() { | ||
|  |           return stream[method].apply(stream, arguments); | ||
|  |         }; | ||
|  |       }(i); | ||
|  |     } | ||
|  |   } // proxy certain important events.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   for (var n = 0; n < kProxyEvents.length; n++) { | ||
|  |     stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); | ||
|  |   } // when we try to consume some more bytes, simply unpause the
 | ||
|  |   // underlying stream.
 | ||
|  | 
 | ||
|  | 
 | ||
|  |   this._read = function (n) { | ||
|  |     debug('wrapped _read', n); | ||
|  | 
 | ||
|  |     if (paused) { | ||
|  |       paused = false; | ||
|  |       stream.resume(); | ||
|  |     } | ||
|  |   }; | ||
|  | 
 | ||
|  |   return this; | ||
|  | }; | ||
|  | 
 | ||
|  | if (typeof Symbol === 'function') { | ||
|  |   Readable.prototype[Symbol.asyncIterator] = function () { | ||
|  |     if (createReadableStreamAsyncIterator === undefined) { | ||
|  |       createReadableStreamAsyncIterator = require('./internal/streams/async_iterator'); | ||
|  |     } | ||
|  | 
 | ||
|  |     return createReadableStreamAsyncIterator(this); | ||
|  |   }; | ||
|  | } | ||
|  | 
 | ||
|  | Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { | ||
|  |   // making it explicit this property is not enumerable
 | ||
|  |   // because otherwise some prototype manipulation in
 | ||
|  |   // userland will fail
 | ||
|  |   enumerable: false, | ||
|  |   get: function get() { | ||
|  |     return this._readableState.highWaterMark; | ||
|  |   } | ||
|  | }); | ||
|  | Object.defineProperty(Readable.prototype, 'readableBuffer', { | ||
|  |   // making it explicit this property is not enumerable
 | ||
|  |   // because otherwise some prototype manipulation in
 | ||
|  |   // userland will fail
 | ||
|  |   enumerable: false, | ||
|  |   get: function get() { | ||
|  |     return this._readableState && this._readableState.buffer; | ||
|  |   } | ||
|  | }); | ||
|  | Object.defineProperty(Readable.prototype, 'readableFlowing', { | ||
|  |   // making it explicit this property is not enumerable
 | ||
|  |   // because otherwise some prototype manipulation in
 | ||
|  |   // userland will fail
 | ||
|  |   enumerable: false, | ||
|  |   get: function get() { | ||
|  |     return this._readableState.flowing; | ||
|  |   }, | ||
|  |   set: function set(state) { | ||
|  |     if (this._readableState) { | ||
|  |       this._readableState.flowing = state; | ||
|  |     } | ||
|  |   } | ||
|  | }); // exposed for testing purposes only.
 | ||
|  | 
 | ||
|  | Readable._fromList = fromList; | ||
|  | Object.defineProperty(Readable.prototype, 'readableLength', { | ||
|  |   // making it explicit this property is not enumerable
 | ||
|  |   // because otherwise some prototype manipulation in
 | ||
|  |   // userland will fail
 | ||
|  |   enumerable: false, | ||
|  |   get: function get() { | ||
|  |     return this._readableState.length; | ||
|  |   } | ||
|  | }); // Pluck off n bytes from an array of buffers.
 | ||
|  | // Length is the combined lengths of all the buffers in the list.
 | ||
|  | // This function is designed to be inlinable, so please take care when making
 | ||
|  | // changes to the function body.
 | ||
|  | 
 | ||
|  | function fromList(n, state) { | ||
|  |   // nothing buffered
 | ||
|  |   if (state.length === 0) return null; | ||
|  |   var ret; | ||
|  |   if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { | ||
|  |     // read it all, truncate the list
 | ||
|  |     if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.first();else ret = state.buffer.concat(state.length); | ||
|  |     state.buffer.clear(); | ||
|  |   } else { | ||
|  |     // read part of list
 | ||
|  |     ret = state.buffer.consume(n, state.decoder); | ||
|  |   } | ||
|  |   return ret; | ||
|  | } | ||
|  | 
 | ||
|  | function endReadable(stream) { | ||
|  |   var state = stream._readableState; | ||
|  |   debug('endReadable', state.endEmitted); | ||
|  | 
 | ||
|  |   if (!state.endEmitted) { | ||
|  |     state.ended = true; | ||
|  |     process.nextTick(endReadableNT, state, stream); | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | function endReadableNT(state, stream) { | ||
|  |   debug('endReadableNT', state.endEmitted, state.length); // Check that we didn't get one last unshift.
 | ||
|  | 
 | ||
|  |   if (!state.endEmitted && state.length === 0) { | ||
|  |     state.endEmitted = true; | ||
|  |     stream.readable = false; | ||
|  |     stream.emit('end'); | ||
|  | 
 | ||
|  |     if (state.autoDestroy) { | ||
|  |       // In case of duplex streams we need a way to detect
 | ||
|  |       // if the writable side is ready for autoDestroy as well
 | ||
|  |       var wState = stream._writableState; | ||
|  | 
 | ||
|  |       if (!wState || wState.autoDestroy && wState.finished) { | ||
|  |         stream.destroy(); | ||
|  |       } | ||
|  |     } | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | if (typeof Symbol === 'function') { | ||
|  |   Readable.from = function (iterable, opts) { | ||
|  |     if (from === undefined) { | ||
|  |       from = require('./internal/streams/from'); | ||
|  |     } | ||
|  | 
 | ||
|  |     return from(Readable, iterable, opts); | ||
|  |   }; | ||
|  | } | ||
|  | 
 | ||
|  | function indexOf(xs, x) { | ||
|  |   for (var i = 0, l = xs.length; i < l; i++) { | ||
|  |     if (xs[i] === x) return i; | ||
|  |   } | ||
|  | 
 | ||
|  |   return -1; | ||
|  | } |