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				7.8 KiB
			
		
		
			
		
	
	
					273 lines
				
				7.8 KiB
			| 
											3 years ago
										 | //     uuid.js
 | ||
|  | //
 | ||
|  | //     Copyright (c) 2010-2012 Robert Kieffer
 | ||
|  | //     MIT License - http://opensource.org/licenses/mit-license.php
 | ||
|  | 
 | ||
|  | /*global window, require, define */ | ||
|  | (function(_window) { | ||
|  |   'use strict'; | ||
|  | 
 | ||
|  |   // Unique ID creation requires a high quality random # generator.  We feature
 | ||
|  |   // detect to determine the best RNG source, normalizing to a function that
 | ||
|  |   // returns 128-bits of randomness, since that's what's usually required
 | ||
|  |   var _rng, _mathRNG, _nodeRNG, _whatwgRNG, _previousRoot; | ||
|  | 
 | ||
|  |   function setupBrowser() { | ||
|  |     // Allow for MSIE11 msCrypto
 | ||
|  |     var _crypto = _window.crypto || _window.msCrypto; | ||
|  | 
 | ||
|  |     if (!_rng && _crypto && _crypto.getRandomValues) { | ||
|  |       // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
 | ||
|  |       //
 | ||
|  |       // Moderately fast, high quality
 | ||
|  |       try { | ||
|  |         var _rnds8 = new Uint8Array(16); | ||
|  |         _whatwgRNG = _rng = function whatwgRNG() { | ||
|  |           _crypto.getRandomValues(_rnds8); | ||
|  |           return _rnds8; | ||
|  |         }; | ||
|  |         _rng(); | ||
|  |       } catch(e) {} | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!_rng) { | ||
|  |       // Math.random()-based (RNG)
 | ||
|  |       //
 | ||
|  |       // If all else fails, use Math.random().  It's fast, but is of unspecified
 | ||
|  |       // quality.
 | ||
|  |       var  _rnds = new Array(16); | ||
|  |       _mathRNG = _rng = function() { | ||
|  |         for (var i = 0, r; i < 16; i++) { | ||
|  |           if ((i & 0x03) === 0) { r = Math.random() * 0x100000000; } | ||
|  |           _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; | ||
|  |         } | ||
|  | 
 | ||
|  |         return _rnds; | ||
|  |       }; | ||
|  |       if ('undefined' !== typeof console && console.warn) { | ||
|  |         console.warn("[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()"); | ||
|  |       } | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   function setupNode() { | ||
|  |     // Node.js crypto-based RNG - http://nodejs.org/docs/v0.6.2/api/crypto.html
 | ||
|  |     //
 | ||
|  |     // Moderately fast, high quality
 | ||
|  |     if ('function' === typeof require) { | ||
|  |       try { | ||
|  |         var _rb = require('crypto').randomBytes; | ||
|  |         _nodeRNG = _rng = _rb && function() {return _rb(16);}; | ||
|  |         _rng(); | ||
|  |       } catch(e) {} | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   if (_window) { | ||
|  |     setupBrowser(); | ||
|  |   } else { | ||
|  |     setupNode(); | ||
|  |   } | ||
|  | 
 | ||
|  |   // Buffer class to use
 | ||
|  |   var BufferClass = ('function' === typeof Buffer) ? Buffer : Array; | ||
|  | 
 | ||
|  |   // Maps for number <-> hex string conversion
 | ||
|  |   var _byteToHex = []; | ||
|  |   var _hexToByte = {}; | ||
|  |   for (var i = 0; i < 256; i++) { | ||
|  |     _byteToHex[i] = (i + 0x100).toString(16).substr(1); | ||
|  |     _hexToByte[_byteToHex[i]] = i; | ||
|  |   } | ||
|  | 
 | ||
|  |   // **`parse()` - Parse a UUID into it's component bytes**
 | ||
|  |   function parse(s, buf, offset) { | ||
|  |     var i = (buf && offset) || 0, ii = 0; | ||
|  | 
 | ||
|  |     buf = buf || []; | ||
|  |     s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) { | ||
|  |       if (ii < 16) { // Don't overflow!
 | ||
|  |         buf[i + ii++] = _hexToByte[oct]; | ||
|  |       } | ||
|  |     }); | ||
|  | 
 | ||
|  |     // Zero out remaining bytes if string was short
 | ||
|  |     while (ii < 16) { | ||
|  |       buf[i + ii++] = 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     return buf; | ||
|  |   } | ||
|  | 
 | ||
|  |   // **`unparse()` - Convert UUID byte array (ala parse()) into a string**
 | ||
|  |   function unparse(buf, offset) { | ||
|  |     var i = offset || 0, bth = _byteToHex; | ||
|  |     return  bth[buf[i++]] + bth[buf[i++]] + | ||
|  |             bth[buf[i++]] + bth[buf[i++]] + '-' + | ||
|  |             bth[buf[i++]] + bth[buf[i++]] + '-' + | ||
|  |             bth[buf[i++]] + bth[buf[i++]] + '-' + | ||
|  |             bth[buf[i++]] + bth[buf[i++]] + '-' + | ||
|  |             bth[buf[i++]] + bth[buf[i++]] + | ||
|  |             bth[buf[i++]] + bth[buf[i++]] + | ||
|  |             bth[buf[i++]] + bth[buf[i++]]; | ||
|  |   } | ||
|  | 
 | ||
|  |   // **`v1()` - Generate time-based UUID**
 | ||
|  |   //
 | ||
|  |   // Inspired by https://github.com/LiosK/UUID.js
 | ||
|  |   // and http://docs.python.org/library/uuid.html
 | ||
|  | 
 | ||
|  |   // random #'s we need to init node and clockseq
 | ||
|  |   var _seedBytes = _rng(); | ||
|  | 
 | ||
|  |   // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
 | ||
|  |   var _nodeId = [ | ||
|  |     _seedBytes[0] | 0x01, | ||
|  |     _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5] | ||
|  |   ]; | ||
|  | 
 | ||
|  |   // Per 4.2.2, randomize (14 bit) clockseq
 | ||
|  |   var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff; | ||
|  | 
 | ||
|  |   // Previous uuid creation time
 | ||
|  |   var _lastMSecs = 0, _lastNSecs = 0; | ||
|  | 
 | ||
|  |   // See https://github.com/broofa/node-uuid for API details
 | ||
|  |   function v1(options, buf, offset) { | ||
|  |     var i = buf && offset || 0; | ||
|  |     var b = buf || []; | ||
|  | 
 | ||
|  |     options = options || {}; | ||
|  | 
 | ||
|  |     var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq; | ||
|  | 
 | ||
|  |     // UUID timestamps are 100 nano-second units since the Gregorian epoch,
 | ||
|  |     // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so
 | ||
|  |     // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
 | ||
|  |     // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
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|  |     var msecs = (options.msecs != null) ? options.msecs : new Date().getTime(); | ||
|  | 
 | ||
|  |     // Per 4.2.1.2, use count of uuid's generated during the current clock
 | ||
|  |     // cycle to simulate higher resolution clock
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|  |     var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1; | ||
|  | 
 | ||
|  |     // Time since last uuid creation (in msecs)
 | ||
|  |     var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000; | ||
|  | 
 | ||
|  |     // Per 4.2.1.2, Bump clockseq on clock regression
 | ||
|  |     if (dt < 0 && options.clockseq == null) { | ||
|  |       clockseq = clockseq + 1 & 0x3fff; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
 | ||
|  |     // time interval
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|  |     if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) { | ||
|  |       nsecs = 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Per 4.2.1.2 Throw error if too many uuids are requested
 | ||
|  |     if (nsecs >= 10000) { | ||
|  |       throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); | ||
|  |     } | ||
|  | 
 | ||
|  |     _lastMSecs = msecs; | ||
|  |     _lastNSecs = nsecs; | ||
|  |     _clockseq = clockseq; | ||
|  | 
 | ||
|  |     // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
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|  |     msecs += 12219292800000; | ||
|  | 
 | ||
|  |     // `time_low`
 | ||
|  |     var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; | ||
|  |     b[i++] = tl >>> 24 & 0xff; | ||
|  |     b[i++] = tl >>> 16 & 0xff; | ||
|  |     b[i++] = tl >>> 8 & 0xff; | ||
|  |     b[i++] = tl & 0xff; | ||
|  | 
 | ||
|  |     // `time_mid`
 | ||
|  |     var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; | ||
|  |     b[i++] = tmh >>> 8 & 0xff; | ||
|  |     b[i++] = tmh & 0xff; | ||
|  | 
 | ||
|  |     // `time_high_and_version`
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|  |     b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
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|  |     b[i++] = tmh >>> 16 & 0xff; | ||
|  | 
 | ||
|  |     // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
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|  |     b[i++] = clockseq >>> 8 | 0x80; | ||
|  | 
 | ||
|  |     // `clock_seq_low`
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|  |     b[i++] = clockseq & 0xff; | ||
|  | 
 | ||
|  |     // `node`
 | ||
|  |     var node = options.node || _nodeId; | ||
|  |     for (var n = 0; n < 6; n++) { | ||
|  |       b[i + n] = node[n]; | ||
|  |     } | ||
|  | 
 | ||
|  |     return buf ? buf : unparse(b); | ||
|  |   } | ||
|  | 
 | ||
|  |   // **`v4()` - Generate random UUID**
 | ||
|  | 
 | ||
|  |   // See https://github.com/broofa/node-uuid for API details
 | ||
|  |   function v4(options, buf, offset) { | ||
|  |     // Deprecated - 'format' argument, as supported in v1.2
 | ||
|  |     var i = buf && offset || 0; | ||
|  | 
 | ||
|  |     if (typeof(options) === 'string') { | ||
|  |       buf = (options === 'binary') ? new BufferClass(16) : null; | ||
|  |       options = null; | ||
|  |     } | ||
|  |     options = options || {}; | ||
|  | 
 | ||
|  |     var rnds = options.random || (options.rng || _rng)(); | ||
|  | 
 | ||
|  |     // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
 | ||
|  |     rnds[6] = (rnds[6] & 0x0f) | 0x40; | ||
|  |     rnds[8] = (rnds[8] & 0x3f) | 0x80; | ||
|  | 
 | ||
|  |     // Copy bytes to buffer, if provided
 | ||
|  |     if (buf) { | ||
|  |       for (var ii = 0; ii < 16; ii++) { | ||
|  |         buf[i + ii] = rnds[ii]; | ||
|  |       } | ||
|  |     } | ||
|  | 
 | ||
|  |     return buf || unparse(rnds); | ||
|  |   } | ||
|  | 
 | ||
|  |   // Export public API
 | ||
|  |   var uuid = v4; | ||
|  |   uuid.v1 = v1; | ||
|  |   uuid.v4 = v4; | ||
|  |   uuid.parse = parse; | ||
|  |   uuid.unparse = unparse; | ||
|  |   uuid.BufferClass = BufferClass; | ||
|  |   uuid._rng = _rng; | ||
|  |   uuid._mathRNG = _mathRNG; | ||
|  |   uuid._nodeRNG = _nodeRNG; | ||
|  |   uuid._whatwgRNG = _whatwgRNG; | ||
|  | 
 | ||
|  |   if (('undefined' !== typeof module) && module.exports) { | ||
|  |     // Publish as node.js module
 | ||
|  |     module.exports = uuid; | ||
|  |   } else if (typeof define === 'function' && define.amd) { | ||
|  |     // Publish as AMD module
 | ||
|  |     define(function() {return uuid;}); | ||
|  | 
 | ||
|  | 
 | ||
|  |   } else { | ||
|  |     // Publish as global (in browsers)
 | ||
|  |     _previousRoot = _window.uuid; | ||
|  | 
 | ||
|  |     // **`noConflict()` - (browser only) to reset global 'uuid' var**
 | ||
|  |     uuid.noConflict = function() { | ||
|  |       _window.uuid = _previousRoot; | ||
|  |       return uuid; | ||
|  |     }; | ||
|  | 
 | ||
|  |     _window.uuid = uuid; | ||
|  |   } | ||
|  | })('undefined' !== typeof window ? window : null); |