You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					401 lines
				
				11 KiB
			
		
		
			
		
	
	
					401 lines
				
				11 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								'use strict';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var zlib_deflate = require('./zlib/deflate');
							 | 
						||
| 
								 | 
							
								var utils        = require('./utils/common');
							 | 
						||
| 
								 | 
							
								var strings      = require('./utils/strings');
							 | 
						||
| 
								 | 
							
								var msg          = require('./zlib/messages');
							 | 
						||
| 
								 | 
							
								var ZStream      = require('./zlib/zstream');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var toString = Object.prototype.toString;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* Public constants ==========================================================*/
							 | 
						||
| 
								 | 
							
								/* ===========================================================================*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var Z_NO_FLUSH      = 0;
							 | 
						||
| 
								 | 
							
								var Z_FINISH        = 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var Z_OK            = 0;
							 | 
						||
| 
								 | 
							
								var Z_STREAM_END    = 1;
							 | 
						||
| 
								 | 
							
								var Z_SYNC_FLUSH    = 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var Z_DEFAULT_COMPRESSION = -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var Z_DEFAULT_STRATEGY    = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var Z_DEFLATED  = 8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* ===========================================================================*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * class Deflate
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Generic JS-style wrapper for zlib calls. If you don't need
							 | 
						||
| 
								 | 
							
								 * streaming behaviour - use more simple functions: [[deflate]],
							 | 
						||
| 
								 | 
							
								 * [[deflateRaw]] and [[gzip]].
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/* internal
							 | 
						||
| 
								 | 
							
								 * Deflate.chunks -> Array
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Chunks of output data, if [[Deflate#onData]] not overridden.
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Deflate.result -> Uint8Array|Array
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Compressed result, generated by default [[Deflate#onData]]
							 | 
						||
| 
								 | 
							
								 * and [[Deflate#onEnd]] handlers. Filled after you push last chunk
							 | 
						||
| 
								 | 
							
								 * (call [[Deflate#push]] with `Z_FINISH` / `true` param)  or if you
							 | 
						||
| 
								 | 
							
								 * push a chunk with explicit flush (call [[Deflate#push]] with
							 | 
						||
| 
								 | 
							
								 * `Z_SYNC_FLUSH` param).
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Deflate.err -> Number
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Error code after deflate finished. 0 (Z_OK) on success.
							 | 
						||
| 
								 | 
							
								 * You will not need it in real life, because deflate errors
							 | 
						||
| 
								 | 
							
								 * are possible only on wrong options or bad `onData` / `onEnd`
							 | 
						||
| 
								 | 
							
								 * custom handlers.
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Deflate.msg -> String
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Error message, if [[Deflate.err]] != 0
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * new Deflate(options)
							 | 
						||
| 
								 | 
							
								 * - options (Object): zlib deflate options.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Creates new deflator instance with specified params. Throws exception
							 | 
						||
| 
								 | 
							
								 * on bad params. Supported options:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * - `level`
							 | 
						||
| 
								 | 
							
								 * - `windowBits`
							 | 
						||
| 
								 | 
							
								 * - `memLevel`
							 | 
						||
| 
								 | 
							
								 * - `strategy`
							 | 
						||
| 
								 | 
							
								 * - `dictionary`
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
							 | 
						||
| 
								 | 
							
								 * for more information on these.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Additional options, for internal needs:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * - `chunkSize` - size of generated data chunks (16K by default)
							 | 
						||
| 
								 | 
							
								 * - `raw` (Boolean) - do raw deflate
							 | 
						||
| 
								 | 
							
								 * - `gzip` (Boolean) - create gzip wrapper
							 | 
						||
| 
								 | 
							
								 * - `to` (String) - if equal to 'string', then result will be "binary string"
							 | 
						||
| 
								 | 
							
								 *    (each char code [0..255])
							 | 
						||
| 
								 | 
							
								 * - `header` (Object) - custom header for gzip
							 | 
						||
| 
								 | 
							
								 *   - `text` (Boolean) - true if compressed data believed to be text
							 | 
						||
| 
								 | 
							
								 *   - `time` (Number) - modification time, unix timestamp
							 | 
						||
| 
								 | 
							
								 *   - `os` (Number) - operation system code
							 | 
						||
| 
								 | 
							
								 *   - `extra` (Array) - array of bytes with extra data (max 65536)
							 | 
						||
| 
								 | 
							
								 *   - `name` (String) - file name (binary string)
							 | 
						||
| 
								 | 
							
								 *   - `comment` (String) - comment (binary string)
							 | 
						||
| 
								 | 
							
								 *   - `hcrc` (Boolean) - true if header crc should be added
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * ##### Example:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * ```javascript
							 | 
						||
| 
								 | 
							
								 * var pako = require('pako')
							 | 
						||
| 
								 | 
							
								 *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
							 | 
						||
| 
								 | 
							
								 *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * var deflate = new pako.Deflate({ level: 3});
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * deflate.push(chunk1, false);
							 | 
						||
| 
								 | 
							
								 * deflate.push(chunk2, true);  // true -> last chunk
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * if (deflate.err) { throw new Error(deflate.err); }
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * console.log(deflate.result);
							 | 
						||
| 
								 | 
							
								 * ```
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								function Deflate(options) {
							 | 
						||
| 
								 | 
							
								  if (!(this instanceof Deflate)) return new Deflate(options);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this.options = utils.assign({
							 | 
						||
| 
								 | 
							
								    level: Z_DEFAULT_COMPRESSION,
							 | 
						||
| 
								 | 
							
								    method: Z_DEFLATED,
							 | 
						||
| 
								 | 
							
								    chunkSize: 16384,
							 | 
						||
| 
								 | 
							
								    windowBits: 15,
							 | 
						||
| 
								 | 
							
								    memLevel: 8,
							 | 
						||
| 
								 | 
							
								    strategy: Z_DEFAULT_STRATEGY,
							 | 
						||
| 
								 | 
							
								    to: ''
							 | 
						||
| 
								 | 
							
								  }, options || {});
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var opt = this.options;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (opt.raw && (opt.windowBits > 0)) {
							 | 
						||
| 
								 | 
							
								    opt.windowBits = -opt.windowBits;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {
							 | 
						||
| 
								 | 
							
								    opt.windowBits += 16;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this.err    = 0;      // error code, if happens (0 = Z_OK)
							 | 
						||
| 
								 | 
							
								  this.msg    = '';     // error message
							 | 
						||
| 
								 | 
							
								  this.ended  = false;  // used to avoid multiple onEnd() calls
							 | 
						||
| 
								 | 
							
								  this.chunks = [];     // chunks of compressed data
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this.strm = new ZStream();
							 | 
						||
| 
								 | 
							
								  this.strm.avail_out = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var status = zlib_deflate.deflateInit2(
							 | 
						||
| 
								 | 
							
								    this.strm,
							 | 
						||
| 
								 | 
							
								    opt.level,
							 | 
						||
| 
								 | 
							
								    opt.method,
							 | 
						||
| 
								 | 
							
								    opt.windowBits,
							 | 
						||
| 
								 | 
							
								    opt.memLevel,
							 | 
						||
| 
								 | 
							
								    opt.strategy
							 | 
						||
| 
								 | 
							
								  );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (status !== Z_OK) {
							 | 
						||
| 
								 | 
							
								    throw new Error(msg[status]);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (opt.header) {
							 | 
						||
| 
								 | 
							
								    zlib_deflate.deflateSetHeader(this.strm, opt.header);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (opt.dictionary) {
							 | 
						||
| 
								 | 
							
								    var dict;
							 | 
						||
| 
								 | 
							
								    // Convert data if needed
							 | 
						||
| 
								 | 
							
								    if (typeof opt.dictionary === 'string') {
							 | 
						||
| 
								 | 
							
								      // If we need to compress text, change encoding to utf8.
							 | 
						||
| 
								 | 
							
								      dict = strings.string2buf(opt.dictionary);
							 | 
						||
| 
								 | 
							
								    } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
							 | 
						||
| 
								 | 
							
								      dict = new Uint8Array(opt.dictionary);
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      dict = opt.dictionary;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    status = zlib_deflate.deflateSetDictionary(this.strm, dict);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (status !== Z_OK) {
							 | 
						||
| 
								 | 
							
								      throw new Error(msg[status]);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    this._dict_set = true;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Deflate#push(data[, mode]) -> Boolean
							 | 
						||
| 
								 | 
							
								 * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be
							 | 
						||
| 
								 | 
							
								 *   converted to utf8 byte sequence.
							 | 
						||
| 
								 | 
							
								 * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
							 | 
						||
| 
								 | 
							
								 *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
							 | 
						||
| 
								 | 
							
								 * new compressed chunks. Returns `true` on success. The last data block must have
							 | 
						||
| 
								 | 
							
								 * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
							 | 
						||
| 
								 | 
							
								 * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you
							 | 
						||
| 
								 | 
							
								 * can use mode Z_SYNC_FLUSH, keeping the compression context.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * On fail call [[Deflate#onEnd]] with error code and return false.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * We strongly recommend to use `Uint8Array` on input for best speed (output
							 | 
						||
| 
								 | 
							
								 * array format is detected automatically). Also, don't skip last param and always
							 | 
						||
| 
								 | 
							
								 * use the same type in your code (boolean or number). That will improve JS speed.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * For regular `Array`-s make sure all elements are [0..255].
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * ##### Example
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * ```javascript
							 | 
						||
| 
								 | 
							
								 * push(chunk, false); // push one of data chunks
							 | 
						||
| 
								 | 
							
								 * ...
							 | 
						||
| 
								 | 
							
								 * push(chunk, true);  // push last chunk
							 | 
						||
| 
								 | 
							
								 * ```
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								Deflate.prototype.push = function (data, mode) {
							 | 
						||
| 
								 | 
							
								  var strm = this.strm;
							 | 
						||
| 
								 | 
							
								  var chunkSize = this.options.chunkSize;
							 | 
						||
| 
								 | 
							
								  var status, _mode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (this.ended) { return false; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Convert data if needed
							 | 
						||
| 
								 | 
							
								  if (typeof data === 'string') {
							 | 
						||
| 
								 | 
							
								    // If we need to compress text, change encoding to utf8.
							 | 
						||
| 
								 | 
							
								    strm.input = strings.string2buf(data);
							 | 
						||
| 
								 | 
							
								  } else if (toString.call(data) === '[object ArrayBuffer]') {
							 | 
						||
| 
								 | 
							
								    strm.input = new Uint8Array(data);
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    strm.input = data;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  strm.next_in = 0;
							 | 
						||
| 
								 | 
							
								  strm.avail_in = strm.input.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  do {
							 | 
						||
| 
								 | 
							
								    if (strm.avail_out === 0) {
							 | 
						||
| 
								 | 
							
								      strm.output = new utils.Buf8(chunkSize);
							 | 
						||
| 
								 | 
							
								      strm.next_out = 0;
							 | 
						||
| 
								 | 
							
								      strm.avail_out = chunkSize;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    status = zlib_deflate.deflate(strm, _mode);    /* no bad return value */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (status !== Z_STREAM_END && status !== Z_OK) {
							 | 
						||
| 
								 | 
							
								      this.onEnd(status);
							 | 
						||
| 
								 | 
							
								      this.ended = true;
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {
							 | 
						||
| 
								 | 
							
								      if (this.options.to === 'string') {
							 | 
						||
| 
								 | 
							
								        this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        this.onData(utils.shrinkBuf(strm.output, strm.next_out));
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Finalize on the last chunk.
							 | 
						||
| 
								 | 
							
								  if (_mode === Z_FINISH) {
							 | 
						||
| 
								 | 
							
								    status = zlib_deflate.deflateEnd(this.strm);
							 | 
						||
| 
								 | 
							
								    this.onEnd(status);
							 | 
						||
| 
								 | 
							
								    this.ended = true;
							 | 
						||
| 
								 | 
							
								    return status === Z_OK;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // callback interim results if Z_SYNC_FLUSH.
							 | 
						||
| 
								 | 
							
								  if (_mode === Z_SYNC_FLUSH) {
							 | 
						||
| 
								 | 
							
								    this.onEnd(Z_OK);
							 | 
						||
| 
								 | 
							
								    strm.avail_out = 0;
							 | 
						||
| 
								 | 
							
								    return true;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return true;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Deflate#onData(chunk) -> Void
							 | 
						||
| 
								 | 
							
								 * - chunk (Uint8Array|Array|String): output data. Type of array depends
							 | 
						||
| 
								 | 
							
								 *   on js engine support. When string output requested, each chunk
							 | 
						||
| 
								 | 
							
								 *   will be string.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * By default, stores data blocks in `chunks[]` property and glue
							 | 
						||
| 
								 | 
							
								 * those in `onEnd`. Override this handler, if you need another behaviour.
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								Deflate.prototype.onData = function (chunk) {
							 | 
						||
| 
								 | 
							
								  this.chunks.push(chunk);
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Deflate#onEnd(status) -> Void
							 | 
						||
| 
								 | 
							
								 * - status (Number): deflate status. 0 (Z_OK) on success,
							 | 
						||
| 
								 | 
							
								 *   other if not.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Called once after you tell deflate that the input stream is
							 | 
						||
| 
								 | 
							
								 * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
							 | 
						||
| 
								 | 
							
								 * or if an error happened. By default - join collected chunks,
							 | 
						||
| 
								 | 
							
								 * free memory and fill `results` / `err` properties.
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								Deflate.prototype.onEnd = function (status) {
							 | 
						||
| 
								 | 
							
								  // On success - join
							 | 
						||
| 
								 | 
							
								  if (status === Z_OK) {
							 | 
						||
| 
								 | 
							
								    if (this.options.to === 'string') {
							 | 
						||
| 
								 | 
							
								      this.result = this.chunks.join('');
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      this.result = utils.flattenChunks(this.chunks);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  this.chunks = [];
							 | 
						||
| 
								 | 
							
								  this.err = status;
							 | 
						||
| 
								 | 
							
								  this.msg = this.strm.msg;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * deflate(data[, options]) -> Uint8Array|Array|String
							 | 
						||
| 
								 | 
							
								 * - data (Uint8Array|Array|String): input data to compress.
							 | 
						||
| 
								 | 
							
								 * - options (Object): zlib deflate options.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Compress `data` with deflate algorithm and `options`.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Supported options are:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * - level
							 | 
						||
| 
								 | 
							
								 * - windowBits
							 | 
						||
| 
								 | 
							
								 * - memLevel
							 | 
						||
| 
								 | 
							
								 * - strategy
							 | 
						||
| 
								 | 
							
								 * - dictionary
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
							 | 
						||
| 
								 | 
							
								 * for more information on these.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Sugar (options):
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
							 | 
						||
| 
								 | 
							
								 *   negative windowBits implicitly.
							 | 
						||
| 
								 | 
							
								 * - `to` (String) - if equal to 'string', then result will be "binary string"
							 | 
						||
| 
								 | 
							
								 *    (each char code [0..255])
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * ##### Example:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * ```javascript
							 | 
						||
| 
								 | 
							
								 * var pako = require('pako')
							 | 
						||
| 
								 | 
							
								 *   , data = Uint8Array([1,2,3,4,5,6,7,8,9]);
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * console.log(pako.deflate(data));
							 | 
						||
| 
								 | 
							
								 * ```
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								function deflate(input, options) {
							 | 
						||
| 
								 | 
							
								  var deflator = new Deflate(options);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  deflator.push(input, true);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // That will never happens, if you don't cheat with options :)
							 | 
						||
| 
								 | 
							
								  if (deflator.err) { throw deflator.msg || msg[deflator.err]; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return deflator.result;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * deflateRaw(data[, options]) -> Uint8Array|Array|String
							 | 
						||
| 
								 | 
							
								 * - data (Uint8Array|Array|String): input data to compress.
							 | 
						||
| 
								 | 
							
								 * - options (Object): zlib deflate options.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * The same as [[deflate]], but creates raw data, without wrapper
							 | 
						||
| 
								 | 
							
								 * (header and adler32 crc).
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								function deflateRaw(input, options) {
							 | 
						||
| 
								 | 
							
								  options = options || {};
							 | 
						||
| 
								 | 
							
								  options.raw = true;
							 | 
						||
| 
								 | 
							
								  return deflate(input, options);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * gzip(data[, options]) -> Uint8Array|Array|String
							 | 
						||
| 
								 | 
							
								 * - data (Uint8Array|Array|String): input data to compress.
							 | 
						||
| 
								 | 
							
								 * - options (Object): zlib deflate options.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * The same as [[deflate]], but create gzip wrapper instead of
							 | 
						||
| 
								 | 
							
								 * deflate one.
							 | 
						||
| 
								 | 
							
								 **/
							 | 
						||
| 
								 | 
							
								function gzip(input, options) {
							 | 
						||
| 
								 | 
							
								  options = options || {};
							 | 
						||
| 
								 | 
							
								  options.gzip = true;
							 | 
						||
| 
								 | 
							
								  return deflate(input, options);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								exports.Deflate = Deflate;
							 | 
						||
| 
								 | 
							
								exports.deflate = deflate;
							 | 
						||
| 
								 | 
							
								exports.deflateRaw = deflateRaw;
							 | 
						||
| 
								 | 
							
								exports.gzip = gzip;
							 |