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					762 lines
				
				25 KiB
			
		
		
			
		
	
	
					762 lines
				
				25 KiB
			| 
								 
											3 years ago
										 
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								/**
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								 * Copyright (c) 2014-present, Facebook, Inc.
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								 *
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								 * This source code is licensed under the MIT license found in the
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								 * LICENSE file in the root directory of this source tree.
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								 */
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								var runtime = (function (exports) {
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								  "use strict";
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								  var Op = Object.prototype;
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								  var hasOwn = Op.hasOwnProperty;
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								  var defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; };
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								  var undefined; // More compressible than void 0.
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								  var $Symbol = typeof Symbol === "function" ? Symbol : {};
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								  var iteratorSymbol = $Symbol.iterator || "@@iterator";
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								  var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
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								  var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
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								  function define(obj, key, value) {
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								    Object.defineProperty(obj, key, {
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								      value: value,
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								      enumerable: true,
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								      configurable: true,
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								      writable: true
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								    });
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								    return obj[key];
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								  }
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								  try {
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								    // IE 8 has a broken Object.defineProperty that only works on DOM objects.
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								    define({}, "");
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								  } catch (err) {
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								    define = function(obj, key, value) {
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								      return obj[key] = value;
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								    };
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								  }
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								  function wrap(innerFn, outerFn, self, tryLocsList) {
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								    // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
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								    var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
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								    var generator = Object.create(protoGenerator.prototype);
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								    var context = new Context(tryLocsList || []);
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								    // The ._invoke method unifies the implementations of the .next,
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								    // .throw, and .return methods.
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								    defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) });
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								    return generator;
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								  }
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								  exports.wrap = wrap;
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								  // Try/catch helper to minimize deoptimizations. Returns a completion
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								  // record like context.tryEntries[i].completion. This interface could
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								  // have been (and was previously) designed to take a closure to be
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								  // invoked without arguments, but in all the cases we care about we
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								  // already have an existing method we want to call, so there's no need
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								  // to create a new function object. We can even get away with assuming
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								  // the method takes exactly one argument, since that happens to be true
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								  // in every case, so we don't have to touch the arguments object. The
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								  // only additional allocation required is the completion record, which
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								  // has a stable shape and so hopefully should be cheap to allocate.
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								  function tryCatch(fn, obj, arg) {
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								    try {
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								      return { type: "normal", arg: fn.call(obj, arg) };
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								    } catch (err) {
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								      return { type: "throw", arg: err };
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								    }
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								  }
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								  var GenStateSuspendedStart = "suspendedStart";
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								  var GenStateSuspendedYield = "suspendedYield";
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								  var GenStateExecuting = "executing";
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								  var GenStateCompleted = "completed";
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								  // Returning this object from the innerFn has the same effect as
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								  // breaking out of the dispatch switch statement.
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								  var ContinueSentinel = {};
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								  // Dummy constructor functions that we use as the .constructor and
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								  // .constructor.prototype properties for functions that return Generator
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								  // objects. For full spec compliance, you may wish to configure your
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								  // minifier not to mangle the names of these two functions.
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								  function Generator() {}
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								  function GeneratorFunction() {}
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								  function GeneratorFunctionPrototype() {}
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								  // This is a polyfill for %IteratorPrototype% for environments that
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								  // don't natively support it.
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								  var IteratorPrototype = {};
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								  define(IteratorPrototype, iteratorSymbol, function () {
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								    return this;
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								  });
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								  var getProto = Object.getPrototypeOf;
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								  var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
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								  if (NativeIteratorPrototype &&
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								      NativeIteratorPrototype !== Op &&
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								      hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
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								    // This environment has a native %IteratorPrototype%; use it instead
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								    // of the polyfill.
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								    IteratorPrototype = NativeIteratorPrototype;
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								  }
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								  var Gp = GeneratorFunctionPrototype.prototype =
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								    Generator.prototype = Object.create(IteratorPrototype);
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								  GeneratorFunction.prototype = GeneratorFunctionPrototype;
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								  defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: true });
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								  defineProperty(
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								    GeneratorFunctionPrototype,
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								    "constructor",
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								    { value: GeneratorFunction, configurable: true }
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								  );
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								  GeneratorFunction.displayName = define(
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								    GeneratorFunctionPrototype,
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								    toStringTagSymbol,
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								    "GeneratorFunction"
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								  );
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								  // Helper for defining the .next, .throw, and .return methods of the
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								  // Iterator interface in terms of a single ._invoke method.
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								  function defineIteratorMethods(prototype) {
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								    ["next", "throw", "return"].forEach(function(method) {
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								      define(prototype, method, function(arg) {
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								        return this._invoke(method, arg);
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								      });
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								    });
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								  }
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								  exports.isGeneratorFunction = function(genFun) {
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								    var ctor = typeof genFun === "function" && genFun.constructor;
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								    return ctor
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								      ? ctor === GeneratorFunction ||
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								        // For the native GeneratorFunction constructor, the best we can
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								        // do is to check its .name property.
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								        (ctor.displayName || ctor.name) === "GeneratorFunction"
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								      : false;
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								  };
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								  exports.mark = function(genFun) {
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								    if (Object.setPrototypeOf) {
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								      Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
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								    } else {
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								      genFun.__proto__ = GeneratorFunctionPrototype;
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								      define(genFun, toStringTagSymbol, "GeneratorFunction");
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								    }
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								    genFun.prototype = Object.create(Gp);
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								    return genFun;
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								  };
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								  // Within the body of any async function, `await x` is transformed to
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								  // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
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								  // `hasOwn.call(value, "__await")` to determine if the yielded value is
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								  // meant to be awaited.
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								  exports.awrap = function(arg) {
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								    return { __await: arg };
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								  };
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								  function AsyncIterator(generator, PromiseImpl) {
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								    function invoke(method, arg, resolve, reject) {
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								      var record = tryCatch(generator[method], generator, arg);
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								      if (record.type === "throw") {
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								        reject(record.arg);
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								      } else {
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								        var result = record.arg;
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								        var value = result.value;
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								        if (value &&
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								            typeof value === "object" &&
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								            hasOwn.call(value, "__await")) {
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								          return PromiseImpl.resolve(value.__await).then(function(value) {
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								            invoke("next", value, resolve, reject);
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								          }, function(err) {
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								            invoke("throw", err, resolve, reject);
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								          });
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								        }
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								        return PromiseImpl.resolve(value).then(function(unwrapped) {
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								          // When a yielded Promise is resolved, its final value becomes
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								          // the .value of the Promise<{value,done}> result for the
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								          // current iteration.
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								          result.value = unwrapped;
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								          resolve(result);
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								        }, function(error) {
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								          // If a rejected Promise was yielded, throw the rejection back
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								          // into the async generator function so it can be handled there.
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								          return invoke("throw", error, resolve, reject);
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								        });
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								      }
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								    }
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								    var previousPromise;
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								    function enqueue(method, arg) {
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								      function callInvokeWithMethodAndArg() {
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								        return new PromiseImpl(function(resolve, reject) {
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								          invoke(method, arg, resolve, reject);
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								        });
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								      }
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								      return previousPromise =
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								        // If enqueue has been called before, then we want to wait until
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								        // all previous Promises have been resolved before calling invoke,
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								        // so that results are always delivered in the correct order. If
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								        // enqueue has not been called before, then it is important to
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								        // call invoke immediately, without waiting on a callback to fire,
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								        // so that the async generator function has the opportunity to do
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								        // any necessary setup in a predictable way. This predictability
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								        // is why the Promise constructor synchronously invokes its
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								        // executor callback, and why async functions synchronously
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								        // execute code before the first await. Since we implement simple
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								        // async functions in terms of async generators, it is especially
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								        // important to get this right, even though it requires care.
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								        previousPromise ? previousPromise.then(
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								          callInvokeWithMethodAndArg,
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								          // Avoid propagating failures to Promises returned by later
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								          // invocations of the iterator.
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								          callInvokeWithMethodAndArg
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								        ) : callInvokeWithMethodAndArg();
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								    }
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								 | 
							
								
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								    // Define the unified helper method that is used to implement .next,
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								    // .throw, and .return (see defineIteratorMethods).
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								    defineProperty(this, "_invoke", { value: enqueue });
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								  }
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								  defineIteratorMethods(AsyncIterator.prototype);
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								  define(AsyncIterator.prototype, asyncIteratorSymbol, function () {
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								    return this;
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								  });
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						||
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								  exports.AsyncIterator = AsyncIterator;
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						||
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								  // Note that simple async functions are implemented on top of
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								  // AsyncIterator objects; they just return a Promise for the value of
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								  // the final result produced by the iterator.
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								  exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
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						||
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								    if (PromiseImpl === void 0) PromiseImpl = Promise;
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						||
| 
								 | 
							
								
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								    var iter = new AsyncIterator(
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						||
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								      wrap(innerFn, outerFn, self, tryLocsList),
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								      PromiseImpl
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						||
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								    );
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								 | 
							
								
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								    return exports.isGeneratorFunction(outerFn)
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								      ? iter // If outerFn is a generator, return the full iterator.
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								      : iter.next().then(function(result) {
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								          return result.done ? result.value : iter.next();
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								        });
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						||
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								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
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								 | 
							
								  function makeInvokeMethod(innerFn, self, context) {
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						||
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								 | 
							
								    var state = GenStateSuspendedStart;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return function invoke(method, arg) {
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						||
| 
								 | 
							
								      if (state === GenStateExecuting) {
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						||
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								 | 
							
								        throw new Error("Generator is already running");
							 | 
						||
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								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
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								 | 
							
								      if (state === GenStateCompleted) {
							 | 
						||
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								 | 
							
								        if (method === "throw") {
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						||
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								 | 
							
								          throw arg;
							 | 
						||
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								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Be forgiving, per 25.3.3.3.3 of the spec:
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						||
| 
								 | 
							
								        // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
							 | 
						||
| 
								 | 
							
								        return doneResult();
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      context.method = method;
							 | 
						||
| 
								 | 
							
								      context.arg = arg;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      while (true) {
							 | 
						||
| 
								 | 
							
								        var delegate = context.delegate;
							 | 
						||
| 
								 | 
							
								        if (delegate) {
							 | 
						||
| 
								 | 
							
								          var delegateResult = maybeInvokeDelegate(delegate, context);
							 | 
						||
| 
								 | 
							
								          if (delegateResult) {
							 | 
						||
| 
								 | 
							
								            if (delegateResult === ContinueSentinel) continue;
							 | 
						||
| 
								 | 
							
								            return delegateResult;
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (context.method === "next") {
							 | 
						||
| 
								 | 
							
								          // Setting context._sent for legacy support of Babel's
							 | 
						||
| 
								 | 
							
								          // function.sent implementation.
							 | 
						||
| 
								 | 
							
								          context.sent = context._sent = context.arg;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        } else if (context.method === "throw") {
							 | 
						||
| 
								 | 
							
								          if (state === GenStateSuspendedStart) {
							 | 
						||
| 
								 | 
							
								            state = GenStateCompleted;
							 | 
						||
| 
								 | 
							
								            throw context.arg;
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          context.dispatchException(context.arg);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        } else if (context.method === "return") {
							 | 
						||
| 
								 | 
							
								          context.abrupt("return", context.arg);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        state = GenStateExecuting;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        var record = tryCatch(innerFn, self, context);
							 | 
						||
| 
								 | 
							
								        if (record.type === "normal") {
							 | 
						||
| 
								 | 
							
								          // If an exception is thrown from innerFn, we leave state ===
							 | 
						||
| 
								 | 
							
								          // GenStateExecuting and loop back for another invocation.
							 | 
						||
| 
								 | 
							
								          state = context.done
							 | 
						||
| 
								 | 
							
								            ? GenStateCompleted
							 | 
						||
| 
								 | 
							
								            : GenStateSuspendedYield;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          if (record.arg === ContinueSentinel) {
							 | 
						||
| 
								 | 
							
								            continue;
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          return {
							 | 
						||
| 
								 | 
							
								            value: record.arg,
							 | 
						||
| 
								 | 
							
								            done: context.done
							 | 
						||
| 
								 | 
							
								          };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        } else if (record.type === "throw") {
							 | 
						||
| 
								 | 
							
								          state = GenStateCompleted;
							 | 
						||
| 
								 | 
							
								          // Dispatch the exception by looping back around to the
							 | 
						||
| 
								 | 
							
								          // context.dispatchException(context.arg) call above.
							 | 
						||
| 
								 | 
							
								          context.method = "throw";
							 | 
						||
| 
								 | 
							
								          context.arg = record.arg;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Call delegate.iterator[context.method](context.arg) and handle the
							 | 
						||
| 
								 | 
							
								  // result, either by returning a { value, done } result from the
							 | 
						||
| 
								 | 
							
								  // delegate iterator, or by modifying context.method and context.arg,
							 | 
						||
| 
								 | 
							
								  // setting context.delegate to null, and returning the ContinueSentinel.
							 | 
						||
| 
								 | 
							
								  function maybeInvokeDelegate(delegate, context) {
							 | 
						||
| 
								 | 
							
								    var methodName = context.method;
							 | 
						||
| 
								 | 
							
								    var method = delegate.iterator[methodName];
							 | 
						||
| 
								 | 
							
								    if (method === undefined) {
							 | 
						||
| 
								 | 
							
								      // A .throw or .return when the delegate iterator has no .throw
							 | 
						||
| 
								 | 
							
								      // method, or a missing .next mehtod, always terminate the
							 | 
						||
| 
								 | 
							
								      // yield* loop.
							 | 
						||
| 
								 | 
							
								      context.delegate = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // Note: ["return"] must be used for ES3 parsing compatibility.
							 | 
						||
| 
								 | 
							
								      if (methodName === "throw" && delegate.iterator["return"]) {
							 | 
						||
| 
								 | 
							
								        // If the delegate iterator has a return method, give it a
							 | 
						||
| 
								 | 
							
								        // chance to clean up.
							 | 
						||
| 
								 | 
							
								        context.method = "return";
							 | 
						||
| 
								 | 
							
								        context.arg = undefined;
							 | 
						||
| 
								 | 
							
								        maybeInvokeDelegate(delegate, context);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (context.method === "throw") {
							 | 
						||
| 
								 | 
							
								          // If maybeInvokeDelegate(context) changed context.method from
							 | 
						||
| 
								 | 
							
								          // "return" to "throw", let that override the TypeError below.
							 | 
						||
| 
								 | 
							
								          return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      if (methodName !== "return") {
							 | 
						||
| 
								 | 
							
								        context.method = "throw";
							 | 
						||
| 
								 | 
							
								        context.arg = new TypeError(
							 | 
						||
| 
								 | 
							
								          "The iterator does not provide a '" + methodName + "' method");
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var record = tryCatch(method, delegate.iterator, context.arg);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (record.type === "throw") {
							 | 
						||
| 
								 | 
							
								      context.method = "throw";
							 | 
						||
| 
								 | 
							
								      context.arg = record.arg;
							 | 
						||
| 
								 | 
							
								      context.delegate = null;
							 | 
						||
| 
								 | 
							
								      return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var info = record.arg;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (! info) {
							 | 
						||
| 
								 | 
							
								      context.method = "throw";
							 | 
						||
| 
								 | 
							
								      context.arg = new TypeError("iterator result is not an object");
							 | 
						||
| 
								 | 
							
								      context.delegate = null;
							 | 
						||
| 
								 | 
							
								      return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (info.done) {
							 | 
						||
| 
								 | 
							
								      // Assign the result of the finished delegate to the temporary
							 | 
						||
| 
								 | 
							
								      // variable specified by delegate.resultName (see delegateYield).
							 | 
						||
| 
								 | 
							
								      context[delegate.resultName] = info.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // Resume execution at the desired location (see delegateYield).
							 | 
						||
| 
								 | 
							
								      context.next = delegate.nextLoc;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // If context.method was "throw" but the delegate handled the
							 | 
						||
| 
								 | 
							
								      // exception, let the outer generator proceed normally. If
							 | 
						||
| 
								 | 
							
								      // context.method was "next", forget context.arg since it has been
							 | 
						||
| 
								 | 
							
								      // "consumed" by the delegate iterator. If context.method was
							 | 
						||
| 
								 | 
							
								      // "return", allow the original .return call to continue in the
							 | 
						||
| 
								 | 
							
								      // outer generator.
							 | 
						||
| 
								 | 
							
								      if (context.method !== "return") {
							 | 
						||
| 
								 | 
							
								        context.method = "next";
							 | 
						||
| 
								 | 
							
								        context.arg = undefined;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      // Re-yield the result returned by the delegate method.
							 | 
						||
| 
								 | 
							
								      return info;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // The delegate iterator is finished, so forget it and continue with
							 | 
						||
| 
								 | 
							
								    // the outer generator.
							 | 
						||
| 
								 | 
							
								    context.delegate = null;
							 | 
						||
| 
								 | 
							
								    return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Define Generator.prototype.{next,throw,return} in terms of the
							 | 
						||
| 
								 | 
							
								  // unified ._invoke helper method.
							 | 
						||
| 
								 | 
							
								  defineIteratorMethods(Gp);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  define(Gp, toStringTagSymbol, "Generator");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // A Generator should always return itself as the iterator object when the
							 | 
						||
| 
								 | 
							
								  // @@iterator function is called on it. Some browsers' implementations of the
							 | 
						||
| 
								 | 
							
								  // iterator prototype chain incorrectly implement this, causing the Generator
							 | 
						||
| 
								 | 
							
								  // object to not be returned from this call. This ensures that doesn't happen.
							 | 
						||
| 
								 | 
							
								  // See https://github.com/facebook/regenerator/issues/274 for more details.
							 | 
						||
| 
								 | 
							
								  define(Gp, iteratorSymbol, function() {
							 | 
						||
| 
								 | 
							
								    return this;
							 | 
						||
| 
								 | 
							
								  });
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  define(Gp, "toString", function() {
							 | 
						||
| 
								 | 
							
								    return "[object Generator]";
							 | 
						||
| 
								 | 
							
								  });
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function pushTryEntry(locs) {
							 | 
						||
| 
								 | 
							
								    var entry = { tryLoc: locs[0] };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (1 in locs) {
							 | 
						||
| 
								 | 
							
								      entry.catchLoc = locs[1];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (2 in locs) {
							 | 
						||
| 
								 | 
							
								      entry.finallyLoc = locs[2];
							 | 
						||
| 
								 | 
							
								      entry.afterLoc = locs[3];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    this.tryEntries.push(entry);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function resetTryEntry(entry) {
							 | 
						||
| 
								 | 
							
								    var record = entry.completion || {};
							 | 
						||
| 
								 | 
							
								    record.type = "normal";
							 | 
						||
| 
								 | 
							
								    delete record.arg;
							 | 
						||
| 
								 | 
							
								    entry.completion = record;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function Context(tryLocsList) {
							 | 
						||
| 
								 | 
							
								    // The root entry object (effectively a try statement without a catch
							 | 
						||
| 
								 | 
							
								    // or a finally block) gives us a place to store values thrown from
							 | 
						||
| 
								 | 
							
								    // locations where there is no enclosing try statement.
							 | 
						||
| 
								 | 
							
								    this.tryEntries = [{ tryLoc: "root" }];
							 | 
						||
| 
								 | 
							
								    tryLocsList.forEach(pushTryEntry, this);
							 | 
						||
| 
								 | 
							
								    this.reset(true);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  exports.keys = function(val) {
							 | 
						||
| 
								 | 
							
								    var object = Object(val);
							 | 
						||
| 
								 | 
							
								    var keys = [];
							 | 
						||
| 
								 | 
							
								    for (var key in object) {
							 | 
						||
| 
								 | 
							
								      keys.push(key);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    keys.reverse();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Rather than returning an object with a next method, we keep
							 | 
						||
| 
								 | 
							
								    // things simple and return the next function itself.
							 | 
						||
| 
								 | 
							
								    return function next() {
							 | 
						||
| 
								 | 
							
								      while (keys.length) {
							 | 
						||
| 
								 | 
							
								        var key = keys.pop();
							 | 
						||
| 
								 | 
							
								        if (key in object) {
							 | 
						||
| 
								 | 
							
								          next.value = key;
							 | 
						||
| 
								 | 
							
								          next.done = false;
							 | 
						||
| 
								 | 
							
								          return next;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // To avoid creating an additional object, we just hang the .value
							 | 
						||
| 
								 | 
							
								      // and .done properties off the next function object itself. This
							 | 
						||
| 
								 | 
							
								      // also ensures that the minifier will not anonymize the function.
							 | 
						||
| 
								 | 
							
								      next.done = true;
							 | 
						||
| 
								 | 
							
								      return next;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function values(iterable) {
							 | 
						||
| 
								 | 
							
								    if (iterable) {
							 | 
						||
| 
								 | 
							
								      var iteratorMethod = iterable[iteratorSymbol];
							 | 
						||
| 
								 | 
							
								      if (iteratorMethod) {
							 | 
						||
| 
								 | 
							
								        return iteratorMethod.call(iterable);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (typeof iterable.next === "function") {
							 | 
						||
| 
								 | 
							
								        return iterable;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (!isNaN(iterable.length)) {
							 | 
						||
| 
								 | 
							
								        var i = -1, next = function next() {
							 | 
						||
| 
								 | 
							
								          while (++i < iterable.length) {
							 | 
						||
| 
								 | 
							
								            if (hasOwn.call(iterable, i)) {
							 | 
						||
| 
								 | 
							
								              next.value = iterable[i];
							 | 
						||
| 
								 | 
							
								              next.done = false;
							 | 
						||
| 
								 | 
							
								              return next;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          next.value = undefined;
							 | 
						||
| 
								 | 
							
								          next.done = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          return next;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return next.next = next;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Return an iterator with no values.
							 | 
						||
| 
								 | 
							
								    return { next: doneResult };
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  exports.values = values;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function doneResult() {
							 | 
						||
| 
								 | 
							
								    return { value: undefined, done: true };
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  Context.prototype = {
							 | 
						||
| 
								 | 
							
								    constructor: Context,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    reset: function(skipTempReset) {
							 | 
						||
| 
								 | 
							
								      this.prev = 0;
							 | 
						||
| 
								 | 
							
								      this.next = 0;
							 | 
						||
| 
								 | 
							
								      // Resetting context._sent for legacy support of Babel's
							 | 
						||
| 
								 | 
							
								      // function.sent implementation.
							 | 
						||
| 
								 | 
							
								      this.sent = this._sent = undefined;
							 | 
						||
| 
								 | 
							
								      this.done = false;
							 | 
						||
| 
								 | 
							
								      this.delegate = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      this.method = "next";
							 | 
						||
| 
								 | 
							
								      this.arg = undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      this.tryEntries.forEach(resetTryEntry);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (!skipTempReset) {
							 | 
						||
| 
								 | 
							
								        for (var name in this) {
							 | 
						||
| 
								 | 
							
								          // Not sure about the optimal order of these conditions:
							 | 
						||
| 
								 | 
							
								          if (name.charAt(0) === "t" &&
							 | 
						||
| 
								 | 
							
								              hasOwn.call(this, name) &&
							 | 
						||
| 
								 | 
							
								              !isNaN(+name.slice(1))) {
							 | 
						||
| 
								 | 
							
								            this[name] = undefined;
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    stop: function() {
							 | 
						||
| 
								 | 
							
								      this.done = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      var rootEntry = this.tryEntries[0];
							 | 
						||
| 
								 | 
							
								      var rootRecord = rootEntry.completion;
							 | 
						||
| 
								 | 
							
								      if (rootRecord.type === "throw") {
							 | 
						||
| 
								 | 
							
								        throw rootRecord.arg;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return this.rval;
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    dispatchException: function(exception) {
							 | 
						||
| 
								 | 
							
								      if (this.done) {
							 | 
						||
| 
								 | 
							
								        throw exception;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      var context = this;
							 | 
						||
| 
								 | 
							
								      function handle(loc, caught) {
							 | 
						||
| 
								 | 
							
								        record.type = "throw";
							 | 
						||
| 
								 | 
							
								        record.arg = exception;
							 | 
						||
| 
								 | 
							
								        context.next = loc;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (caught) {
							 | 
						||
| 
								 | 
							
								          // If the dispatched exception was caught by a catch block,
							 | 
						||
| 
								 | 
							
								          // then let that catch block handle the exception normally.
							 | 
						||
| 
								 | 
							
								          context.method = "next";
							 | 
						||
| 
								 | 
							
								          context.arg = undefined;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return !! caught;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
							 | 
						||
| 
								 | 
							
								        var entry = this.tryEntries[i];
							 | 
						||
| 
								 | 
							
								        var record = entry.completion;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (entry.tryLoc === "root") {
							 | 
						||
| 
								 | 
							
								          // Exception thrown outside of any try block that could handle
							 | 
						||
| 
								 | 
							
								          // it, so set the completion value of the entire function to
							 | 
						||
| 
								 | 
							
								          // throw the exception.
							 | 
						||
| 
								 | 
							
								          return handle("end");
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (entry.tryLoc <= this.prev) {
							 | 
						||
| 
								 | 
							
								          var hasCatch = hasOwn.call(entry, "catchLoc");
							 | 
						||
| 
								 | 
							
								          var hasFinally = hasOwn.call(entry, "finallyLoc");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          if (hasCatch && hasFinally) {
							 | 
						||
| 
								 | 
							
								            if (this.prev < entry.catchLoc) {
							 | 
						||
| 
								 | 
							
								              return handle(entry.catchLoc, true);
							 | 
						||
| 
								 | 
							
								            } else if (this.prev < entry.finallyLoc) {
							 | 
						||
| 
								 | 
							
								              return handle(entry.finallyLoc);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          } else if (hasCatch) {
							 | 
						||
| 
								 | 
							
								            if (this.prev < entry.catchLoc) {
							 | 
						||
| 
								 | 
							
								              return handle(entry.catchLoc, true);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          } else if (hasFinally) {
							 | 
						||
| 
								 | 
							
								            if (this.prev < entry.finallyLoc) {
							 | 
						||
| 
								 | 
							
								              return handle(entry.finallyLoc);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          } else {
							 | 
						||
| 
								 | 
							
								            throw new Error("try statement without catch or finally");
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    abrupt: function(type, arg) {
							 | 
						||
| 
								 | 
							
								      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
							 | 
						||
| 
								 | 
							
								        var entry = this.tryEntries[i];
							 | 
						||
| 
								 | 
							
								        if (entry.tryLoc <= this.prev &&
							 | 
						||
| 
								 | 
							
								            hasOwn.call(entry, "finallyLoc") &&
							 | 
						||
| 
								 | 
							
								            this.prev < entry.finallyLoc) {
							 | 
						||
| 
								 | 
							
								          var finallyEntry = entry;
							 | 
						||
| 
								 | 
							
								          break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (finallyEntry &&
							 | 
						||
| 
								 | 
							
								          (type === "break" ||
							 | 
						||
| 
								 | 
							
								           type === "continue") &&
							 | 
						||
| 
								 | 
							
								          finallyEntry.tryLoc <= arg &&
							 | 
						||
| 
								 | 
							
								          arg <= finallyEntry.finallyLoc) {
							 | 
						||
| 
								 | 
							
								        // Ignore the finally entry if control is not jumping to a
							 | 
						||
| 
								 | 
							
								        // location outside the try/catch block.
							 | 
						||
| 
								 | 
							
								        finallyEntry = null;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      var record = finallyEntry ? finallyEntry.completion : {};
							 | 
						||
| 
								 | 
							
								      record.type = type;
							 | 
						||
| 
								 | 
							
								      record.arg = arg;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (finallyEntry) {
							 | 
						||
| 
								 | 
							
								        this.method = "next";
							 | 
						||
| 
								 | 
							
								        this.next = finallyEntry.finallyLoc;
							 | 
						||
| 
								 | 
							
								        return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return this.complete(record);
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    complete: function(record, afterLoc) {
							 | 
						||
| 
								 | 
							
								      if (record.type === "throw") {
							 | 
						||
| 
								 | 
							
								        throw record.arg;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (record.type === "break" ||
							 | 
						||
| 
								 | 
							
								          record.type === "continue") {
							 | 
						||
| 
								 | 
							
								        this.next = record.arg;
							 | 
						||
| 
								 | 
							
								      } else if (record.type === "return") {
							 | 
						||
| 
								 | 
							
								        this.rval = this.arg = record.arg;
							 | 
						||
| 
								 | 
							
								        this.method = "return";
							 | 
						||
| 
								 | 
							
								        this.next = "end";
							 | 
						||
| 
								 | 
							
								      } else if (record.type === "normal" && afterLoc) {
							 | 
						||
| 
								 | 
							
								        this.next = afterLoc;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    finish: function(finallyLoc) {
							 | 
						||
| 
								 | 
							
								      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
							 | 
						||
| 
								 | 
							
								        var entry = this.tryEntries[i];
							 | 
						||
| 
								 | 
							
								        if (entry.finallyLoc === finallyLoc) {
							 | 
						||
| 
								 | 
							
								          this.complete(entry.completion, entry.afterLoc);
							 | 
						||
| 
								 | 
							
								          resetTryEntry(entry);
							 | 
						||
| 
								 | 
							
								          return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    "catch": function(tryLoc) {
							 | 
						||
| 
								 | 
							
								      for (var i = this.tryEntries.length - 1; i >= 0; --i) {
							 | 
						||
| 
								 | 
							
								        var entry = this.tryEntries[i];
							 | 
						||
| 
								 | 
							
								        if (entry.tryLoc === tryLoc) {
							 | 
						||
| 
								 | 
							
								          var record = entry.completion;
							 | 
						||
| 
								 | 
							
								          if (record.type === "throw") {
							 | 
						||
| 
								 | 
							
								            var thrown = record.arg;
							 | 
						||
| 
								 | 
							
								            resetTryEntry(entry);
							 | 
						||
| 
								 | 
							
								          }
							 | 
						||
| 
								 | 
							
								          return thrown;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      // The context.catch method must only be called with a location
							 | 
						||
| 
								 | 
							
								      // argument that corresponds to a known catch block.
							 | 
						||
| 
								 | 
							
								      throw new Error("illegal catch attempt");
							 | 
						||
| 
								 | 
							
								    },
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    delegateYield: function(iterable, resultName, nextLoc) {
							 | 
						||
| 
								 | 
							
								      this.delegate = {
							 | 
						||
| 
								 | 
							
								        iterator: values(iterable),
							 | 
						||
| 
								 | 
							
								        resultName: resultName,
							 | 
						||
| 
								 | 
							
								        nextLoc: nextLoc
							 | 
						||
| 
								 | 
							
								      };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (this.method === "next") {
							 | 
						||
| 
								 | 
							
								        // Deliberately forget the last sent value so that we don't
							 | 
						||
| 
								 | 
							
								        // accidentally pass it on to the delegate.
							 | 
						||
| 
								 | 
							
								        this.arg = undefined;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return ContinueSentinel;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Regardless of whether this script is executing as a CommonJS module
							 | 
						||
| 
								 | 
							
								  // or not, return the runtime object so that we can declare the variable
							 | 
						||
| 
								 | 
							
								  // regeneratorRuntime in the outer scope, which allows this module to be
							 | 
						||
| 
								 | 
							
								  // injected easily by `bin/regenerator --include-runtime script.js`.
							 | 
						||
| 
								 | 
							
								  return exports;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}(
							 | 
						||
| 
								 | 
							
								  // If this script is executing as a CommonJS module, use module.exports
							 | 
						||
| 
								 | 
							
								  // as the regeneratorRuntime namespace. Otherwise create a new empty
							 | 
						||
| 
								 | 
							
								  // object. Either way, the resulting object will be used to initialize
							 | 
						||
| 
								 | 
							
								  // the regeneratorRuntime variable at the top of this file.
							 | 
						||
| 
								 | 
							
								  typeof module === "object" ? module.exports : {}
							 | 
						||
| 
								 | 
							
								));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								try {
							 | 
						||
| 
								 | 
							
								  regeneratorRuntime = runtime;
							 | 
						||
| 
								 | 
							
								} catch (accidentalStrictMode) {
							 | 
						||
| 
								 | 
							
								  // This module should not be running in strict mode, so the above
							 | 
						||
| 
								 | 
							
								  // assignment should always work unless something is misconfigured. Just
							 | 
						||
| 
								 | 
							
								  // in case runtime.js accidentally runs in strict mode, in modern engines
							 | 
						||
| 
								 | 
							
								  // we can explicitly access globalThis. In older engines we can escape
							 | 
						||
| 
								 | 
							
								  // strict mode using a global Function call. This could conceivably fail
							 | 
						||
| 
								 | 
							
								  // if a Content Security Policy forbids using Function, but in that case
							 | 
						||
| 
								 | 
							
								  // the proper solution is to fix the accidental strict mode problem. If
							 | 
						||
| 
								 | 
							
								  // you've misconfigured your bundler to force strict mode and applied a
							 | 
						||
| 
								 | 
							
								  // CSP to forbid Function, and you're not willing to fix either of those
							 | 
						||
| 
								 | 
							
								  // problems, please detail your unique predicament in a GitHub issue.
							 | 
						||
| 
								 | 
							
								  if (typeof globalThis === "object") {
							 | 
						||
| 
								 | 
							
								    globalThis.regeneratorRuntime = runtime;
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    Function("r", "regeneratorRuntime = r")(runtime);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 |