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					428 lines
				
				8.7 KiB
			
		
		
			
		
	
	
					428 lines
				
				8.7 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								/* eslint no-constant-condition: 0 */
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								/* eslint-disable */
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								/**
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								 * Mnemonist FixedFixedCritBitTreeMap
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								 * ===================================
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								 *
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								 * TODO...
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								 *
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								 * [References]:
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								 * https://cr.yp.to/critbit.html
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								 * https://www.imperialviolet.org/binary/critbit.pdf
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								 */
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								var bitwise = require('./utils/bitwise.js'),
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								    typed = require('./utils/typed-arrays.js');
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								/**
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								 * Helpers.
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								 */
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								/**
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								 * Helper returning the direction we need to take given a key and an
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								 * encoded critbit.
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								 *
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								 * @param  {string} key     - Target key.
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								 * @param  {number} critbit - Packed address of byte + mask.
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								 * @return {number}         - 0, left or 1, right.
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								 */
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								function getDirection(key, critbit) {
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								  var byteIndex = critbit >> 8;
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								  if (byteIndex > key.length - 1)
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								    return 0;
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								  var byte = key.charCodeAt(byteIndex),
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								      mask = critbit & 0xff;
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								  return byte & mask;
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								}
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								/**
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								 * Helper returning the packed address of byte + mask or -1 if strings
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								 * are identical.
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								 *
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								 * @param  {string} a      - First key.
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								 * @param  {string} b      - Second key.
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								 * @return {number}        - Packed address of byte + mask.
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								 */
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								function findCriticalBit(a, b) {
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								  var i = 0,
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								      tmp;
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								  // Swapping so a is the shortest
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								  if (a.length > b.length) {
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								    tmp = b;
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								    b = a;
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								    a = tmp;
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								  }
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								  var l = a.length,
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								      mask;
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								  while (i < l) {
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								    if (a[i] !== b[i]) {
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								      mask = bitwise.msb8(
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								        a.charCodeAt(i) ^ b.charCodeAt(i)
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								      );
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								      return (i << 8) | mask;
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								    }
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								    i++;
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								  }
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								  // Strings are identical
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								  if (a.length === b.length)
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								    return -1;
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								  // NOTE: x ^ 0 is the same as x
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								  mask = bitwise.msb8(b.charCodeAt(i));
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								  return (i << 8) | mask;
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								}
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								/**
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								 * FixedCritBitTreeMap.
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								 *
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								 * @constructor
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								 */
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								function FixedCritBitTreeMap(capacity) {
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								  if (typeof capacity !== 'number' || capacity <= 0)
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								    throw new Error('mnemonist/fixed-critbit-tree-map: `capacity` should be a positive number.');
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								  // Properties
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								  this.capacity = capacity;
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								  this.offset = 0;
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								  this.root = 0;
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								  this.size = 0;
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								  var PointerArray = typed.getSignedPointerArray(capacity + 1);
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								  this.keys = new Array(capacity);
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								  this.values = new Array(capacity);
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								  this.lefts = new PointerArray(capacity - 1);
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								  this.rights = new PointerArray(capacity - 1);
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								  this.critbits = new Uint32Array(capacity);
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								}
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								/**
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								 * Method used to clear the FixedCritBitTreeMap.
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								 *
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								 * @return {undefined}
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								 */
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								FixedCritBitTreeMap.prototype.clear = function() {
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								  // Properties
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								  // TODO...
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								  this.root = null;
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								  this.size = 0;
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								};
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								/**
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								 * Method used to set the value of the given key in the trie.
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								 *
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								 * @param  {string}         key   - Key to set.
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								 * @param  {any}            value - Arbitrary value.
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								 * @return {FixedCritBitTreeMap}
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								 */
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								FixedCritBitTreeMap.prototype.set = function(key, value) {
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								  var pointer;
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								  // TODO: yell if capacity is already full!
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								  // Tree is empty
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								  if (this.size === 0) {
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								    this.keys[0] = key;
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								    this.values[0] = value;
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								    this.size++;
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								    this.root = -1;
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								    return this;
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								  }
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								  // Walk state
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								  var pointer = this.root,
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								      newPointer,
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								      leftOrRight,
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								      opposite,
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								      ancestors = [],
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								      path = [],
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								      ancestor,
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								      parent,
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								      child,
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								      critbit,
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								      internal,
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								      best,
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								      dir,
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								      i,
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								      l;
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								  // Walking the tree
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								  while (true) {
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								    // Traversing an internal node
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								    if (pointer > 0) {
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								      pointer -= 1;
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								      // Choosing the correct direction
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								      dir = getDirection(key, this.critbits[pointer]);
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								      leftOrRight = dir === 0 ? this.lefts : this.rights;
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								      newPointer = leftOrRight[pointer];
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								      if (newPointer === 0) {
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								        // Creating a fitting external node
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								        pointer = this.size++;
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								        leftOrRight[newPointer] = -(pointer + 1);
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								        this.keys[pointer] = key;
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								        this.values[pointer] = value;
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								        return this;
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								      }
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								      ancestors.push(pointer);
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								      path.push(dir);
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								      pointer = newPointer;
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								    }
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								    // Reaching an external node
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								    else {
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								      pointer = -pointer;
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								      pointer -= 1;
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								      // 1. Creating a new external node
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								      critbit = findCriticalBit(key, this.keys[pointer]);
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								      // Key is identical, we just replace the value
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								      if (critbit === -1) {
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								        this.values[pointer] = value;
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								        return this;
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								      }
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								      internal = this.offset++;
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								      newPointer = this.size++;
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								      this.keys[newPointer] = key;
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								      this.values[newPointer] = value;
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								      this.critbits[internal] = critbit;
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								      dir = getDirection(key, critbit);
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								      leftOrRight = dir === 0 ? this.lefts : this.rights;
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								      opposite = dir === 0 ? this.rights : this.lefts;
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								      leftOrRight[internal] = -(newPointer + 1);
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								      opposite[internal] = -(pointer + 1);
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								      // 2. Bubbling up
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								      best = -1;
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								      l = ancestors.length;
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								      for (i = l - 1; i >= 0; i--) {
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								        ancestor = ancestors[i];
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								        // TODO: this can be made faster
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								        if ((this.critbits[ancestor] >> 8) > (critbit >> 8)) {
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								          continue;
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								        }
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								        else if ((this.critbits[ancestor] >> 8) === (critbit >> 8)) {
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								          if ((this.critbits[ancestor] & 0xff) < (critbit & 0xff))
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								            continue;
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								        }
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								        best = i;
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								        break;
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								      }
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								 | 
							
								
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								      // Do we need to attach to the root?
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								      if (best < 0) {
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								        this.root = internal + 1;
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								        // Need to rewire parent as child?
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								        if (l > 0) {
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| 
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								          parent = ancestors[0];
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| 
								 | 
							
								
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								          opposite[internal] = parent + 1;
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						||
| 
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								        }
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								      }
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								 | 
							
								
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								      // Simple case without rotation
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								      else if (best === l - 1) {
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								        parent = ancestors[best];
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								        dir = path[best];
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| 
								 | 
							
								
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								        leftOrRight = dir === 0 ? this.lefts : this.rights;
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| 
								 | 
							
								
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| 
								 | 
							
								        leftOrRight[parent] = internal + 1;
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								      }
							 | 
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| 
								 | 
							
								
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						||
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								 | 
							
								      // Full rotation
							 | 
						||
| 
								 | 
							
								      else {
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						||
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								 | 
							
								        parent = ancestors[best];
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						||
| 
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								        dir = path[best];
							 | 
						||
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								 | 
							
								        child = ancestors[best + 1];
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						||
| 
								 | 
							
								
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								 | 
							
								        opposite[internal] = child + 1;
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						||
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								 | 
							
								
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								 | 
							
								        leftOrRight = dir === 0 ? this.lefts : this.rights;
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| 
								 | 
							
								
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								 | 
							
								        leftOrRight[parent] = internal + 1;
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						||
| 
								 | 
							
								      }
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						||
| 
								 | 
							
								
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						||
| 
								 | 
							
								      return this;
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						||
| 
								 | 
							
								    }
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						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Method used to get the value attached to the given key in the tree or
							 | 
						||
| 
								 | 
							
								 * undefined if not found.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param  {string} key   - Key to get.
							 | 
						||
| 
								 | 
							
								 * @return {any}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								FixedCritBitTreeMap.prototype.get = function(key) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Walk state
							 | 
						||
| 
								 | 
							
								  var pointer = this.root,
							 | 
						||
| 
								 | 
							
								      dir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Walking the tree
							 | 
						||
| 
								 | 
							
								  while (true) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Dead end
							 | 
						||
| 
								 | 
							
								    if (pointer === 0)
							 | 
						||
| 
								 | 
							
								      return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Traversing an internal node
							 | 
						||
| 
								 | 
							
								    if (pointer > 0) {
							 | 
						||
| 
								 | 
							
								      pointer -= 1;
							 | 
						||
| 
								 | 
							
								      dir = getDirection(key, this.critbits[pointer]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      pointer = dir === 0 ? this.lefts[pointer] : this.rights[pointer];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Reaching an external node
							 | 
						||
| 
								 | 
							
								    else {
							 | 
						||
| 
								 | 
							
								      pointer = -pointer;
							 | 
						||
| 
								 | 
							
								      pointer -= 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (this.keys[pointer] !== key)
							 | 
						||
| 
								 | 
							
								        return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return this.values[pointer];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Method used to return whether the given key exists in the tree.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param  {string} key - Key to test.
							 | 
						||
| 
								 | 
							
								 * @return {boolean}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								FixedCritBitTreeMap.prototype.has = function(key) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Walk state
							 | 
						||
| 
								 | 
							
								  var pointer = this.root,
							 | 
						||
| 
								 | 
							
								      dir;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Walking the tree
							 | 
						||
| 
								 | 
							
								  while (true) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Dead end
							 | 
						||
| 
								 | 
							
								    if (pointer === 0)
							 | 
						||
| 
								 | 
							
								      return false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Traversing an internal node
							 | 
						||
| 
								 | 
							
								    if (pointer > 0) {
							 | 
						||
| 
								 | 
							
								      pointer -= 1;
							 | 
						||
| 
								 | 
							
								      dir = getDirection(key, this.critbits[pointer]);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      pointer = dir === 0 ? this.lefts[pointer] : this.rights[pointer];
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Reaching an external node
							 | 
						||
| 
								 | 
							
								    else {
							 | 
						||
| 
								 | 
							
								      pointer = -pointer;
							 | 
						||
| 
								 | 
							
								      pointer -= 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      return this.keys[pointer] === key;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Method used to iterate over the tree in key order.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param  {function}  callback - Function to call for each item.
							 | 
						||
| 
								 | 
							
								 * @param  {object}    scope    - Optional scope.
							 | 
						||
| 
								 | 
							
								 * @return {undefined}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								FixedCritBitTreeMap.prototype.forEach = function(callback, scope) {
							 | 
						||
| 
								 | 
							
								  scope = arguments.length > 1 ? scope : this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  // Inorder traversal of the tree
							 | 
						||
| 
								 | 
							
								  var current = this.root,
							 | 
						||
| 
								 | 
							
								      stack = [],
							 | 
						||
| 
								 | 
							
								      p;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  while (true) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (current !== 0) {
							 | 
						||
| 
								 | 
							
								      stack.push(current);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      current = current > 0 ? this.lefts[current - 1] : 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    else {
							 | 
						||
| 
								 | 
							
								      if (stack.length > 0) {
							 | 
						||
| 
								 | 
							
								        current = stack.pop();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (current < 0) {
							 | 
						||
| 
								 | 
							
								          p = -current;
							 | 
						||
| 
								 | 
							
								          p -= 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								          callback.call(scope, this.values[p], this.keys[p]);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        current = current > 0 ? this.rights[current - 1] : 0;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      else {
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Convenience known methods.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								FixedCritBitTreeMap.prototype.inspect = function() {
							 | 
						||
| 
								 | 
							
								  return this;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								if (typeof Symbol !== 'undefined')
							 | 
						||
| 
								 | 
							
								  FixedCritBitTreeMap.prototype[Symbol.for('nodejs.util.inspect.custom')] = FixedCritBitTreeMap.prototype.inspect;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Static @.from function taking an arbitrary iterable & converting it into
							 | 
						||
| 
								 | 
							
								 * a FixedCritBitTreeMap.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * @param  {Iterable} iterable - Target iterable.
							 | 
						||
| 
								 | 
							
								 * @return {FixedCritBitTreeMap}
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								// FixedCritBitTreeMap.from = function(iterable) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
								 * Exporting.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								module.exports = FixedCritBitTreeMap;
							 |