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					142 lines
				
				3.8 KiB
			
		
		
			
		
	
	
					142 lines
				
				3.8 KiB
			| 
								 
											3 years ago
										 
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								# delayed-stream
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								Buffers events from a stream until you are ready to handle them.
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								## Installation
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								``` bash
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								npm install delayed-stream
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								```
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								## Usage
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								The following example shows how to write a http echo server that delays its
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								response by 1000 ms.
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								``` javascript
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								var DelayedStream = require('delayed-stream');
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								var http = require('http');
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								http.createServer(function(req, res) {
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								  var delayed = DelayedStream.create(req);
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								  setTimeout(function() {
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								    res.writeHead(200);
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								    delayed.pipe(res);
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								  }, 1000);
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								});
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								```
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								If you are not using `Stream#pipe`, you can also manually release the buffered
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								events by calling `delayedStream.resume()`:
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								``` javascript
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								var delayed = DelayedStream.create(req);
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								setTimeout(function() {
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								  // Emit all buffered events and resume underlaying source
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								  delayed.resume();
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								}, 1000);
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								```
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								## Implementation
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								In order to use this meta stream properly, here are a few things you should
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								know about the implementation.
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								### Event Buffering / Proxying
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								All events of the `source` stream are hijacked by overwriting the `source.emit`
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								method. Until node implements a catch-all event listener, this is the only way.
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								However, delayed-stream still continues to emit all events it captures on the
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								`source`, regardless of whether you have released the delayed stream yet or
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								not.
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								Upon creation, delayed-stream captures all `source` events and stores them in
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								an internal event buffer. Once `delayedStream.release()` is called, all
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								buffered events are emitted on the `delayedStream`, and the event buffer is
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								cleared. After that, delayed-stream merely acts as a proxy for the underlaying
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								source.
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								### Error handling
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								Error events on `source` are buffered / proxied just like any other events.
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								However, `delayedStream.create` attaches a no-op `'error'` listener to the
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								`source`. This way you only have to handle errors on the `delayedStream`
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								object, rather than in two places.
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								### Buffer limits
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								delayed-stream provides a `maxDataSize` property that can be used to limit
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								the amount of data being buffered. In order to protect you from bad `source`
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								streams that don't react to `source.pause()`, this feature is enabled by
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								default.
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								## API
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								### DelayedStream.create(source, [options])
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								Returns a new `delayedStream`. Available options are:
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								* `pauseStream`
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								* `maxDataSize`
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								The description for those properties can be found below.
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								### delayedStream.source
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								The `source` stream managed by this object. This is useful if you are
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								passing your `delayedStream` around, and you still want to access properties
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								on the `source` object.
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								### delayedStream.pauseStream = true
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								Whether to pause the underlaying `source` when calling
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								`DelayedStream.create()`. Modifying this property afterwards has no effect.
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								### delayedStream.maxDataSize = 1024 * 1024
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								The amount of data to buffer before emitting an `error`.
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								If the underlaying source is emitting `Buffer` objects, the `maxDataSize`
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								refers to bytes.
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								If the underlaying source is emitting JavaScript strings, the size refers to
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								characters.
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								If you know what you are doing, you can set this property to `Infinity` to
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								disable this feature. You can also modify this property during runtime.
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								### delayedStream.dataSize = 0
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								The amount of data buffered so far.
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								### delayedStream.readable
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								An ECMA5 getter that returns the value of `source.readable`.
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								### delayedStream.resume()
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								If the `delayedStream` has not been released so far, `delayedStream.release()`
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								is called.
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								In either case, `source.resume()` is called.
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								### delayedStream.pause()
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								Calls `source.pause()`.
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								### delayedStream.pipe(dest)
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								Calls `delayedStream.resume()` and then proxies the arguments to `source.pipe`.
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								### delayedStream.release()
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								Emits and clears all events that have been buffered up so far. This does not
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								resume the underlaying source, use `delayedStream.resume()` instead.
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								## License
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								delayed-stream is licensed under the MIT license.
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