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124 lines
4.6 KiB
124 lines
4.6 KiB
3 years ago
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import { keyName, base } from 'w3c-keyname';
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import { Plugin } from 'prosemirror-state';
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const mac = typeof navigator != "undefined" ? /Mac|iP(hone|[oa]d)/.test(navigator.platform) : false;
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function normalizeKeyName(name) {
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let parts = name.split(/-(?!$)/), result = parts[parts.length - 1];
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if (result == "Space")
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result = " ";
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let alt, ctrl, shift, meta;
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for (let i = 0; i < parts.length - 1; i++) {
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let mod = parts[i];
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if (/^(cmd|meta|m)$/i.test(mod))
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meta = true;
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else if (/^a(lt)?$/i.test(mod))
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alt = true;
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else if (/^(c|ctrl|control)$/i.test(mod))
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ctrl = true;
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else if (/^s(hift)?$/i.test(mod))
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shift = true;
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else if (/^mod$/i.test(mod)) {
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if (mac)
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meta = true;
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else
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ctrl = true;
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}
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else
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throw new Error("Unrecognized modifier name: " + mod);
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}
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if (alt)
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result = "Alt-" + result;
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if (ctrl)
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result = "Ctrl-" + result;
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if (meta)
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result = "Meta-" + result;
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if (shift)
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result = "Shift-" + result;
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return result;
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}
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function normalize(map) {
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let copy = Object.create(null);
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for (let prop in map)
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copy[normalizeKeyName(prop)] = map[prop];
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return copy;
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}
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function modifiers(name, event, shift) {
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if (event.altKey)
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name = "Alt-" + name;
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if (event.ctrlKey)
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name = "Ctrl-" + name;
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if (event.metaKey)
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name = "Meta-" + name;
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if (shift !== false && event.shiftKey)
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name = "Shift-" + name;
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return name;
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}
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/**
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Create a keymap plugin for the given set of bindings.
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Bindings should map key names to [command](https://prosemirror.net/docs/ref/#commands)-style
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functions, which will be called with `(EditorState, dispatch,
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EditorView)` arguments, and should return true when they've handled
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the key. Note that the view argument isn't part of the command
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protocol, but can be used as an escape hatch if a binding needs to
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directly interact with the UI.
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Key names may be strings like `"Shift-Ctrl-Enter"`—a key
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identifier prefixed with zero or more modifiers. Key identifiers
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are based on the strings that can appear in
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[`KeyEvent.key`](https:developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key).
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Use lowercase letters to refer to letter keys (or uppercase letters
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if you want shift to be held). You may use `"Space"` as an alias
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for the `" "` name.
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Modifiers can be given in any order. `Shift-` (or `s-`), `Alt-` (or
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`a-`), `Ctrl-` (or `c-` or `Control-`) and `Cmd-` (or `m-` or
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`Meta-`) are recognized. For characters that are created by holding
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shift, the `Shift-` prefix is implied, and should not be added
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explicitly.
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You can use `Mod-` as a shorthand for `Cmd-` on Mac and `Ctrl-` on
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other platforms.
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You can add multiple keymap plugins to an editor. The order in
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which they appear determines their precedence (the ones early in
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the array get to dispatch first).
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*/
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function keymap(bindings) {
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return new Plugin({ props: { handleKeyDown: keydownHandler(bindings) } });
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}
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/**
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Given a set of bindings (using the same format as
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[`keymap`](https://prosemirror.net/docs/ref/#keymap.keymap)), return a [keydown
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handler](https://prosemirror.net/docs/ref/#view.EditorProps.handleKeyDown) that handles them.
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*/
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function keydownHandler(bindings) {
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let map = normalize(bindings);
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return function (view, event) {
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let name = keyName(event), isChar = name.length == 1 && name != " ", baseName;
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let direct = map[modifiers(name, event, !isChar)];
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if (direct && direct(view.state, view.dispatch, view))
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return true;
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if (isChar && (event.shiftKey || event.altKey || event.metaKey || name.charCodeAt(0) > 127) &&
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(baseName = base[event.keyCode]) && baseName != name) {
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// Try falling back to the keyCode when there's a modifier
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// active or the character produced isn't ASCII, and our table
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// produces a different name from the the keyCode. See #668,
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// #1060
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let fromCode = map[modifiers(baseName, event, true)];
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if (fromCode && fromCode(view.state, view.dispatch, view))
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return true;
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}
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else if (isChar && event.shiftKey) {
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// Otherwise, if shift is active, also try the binding with the
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// Shift- prefix enabled. See #997
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let withShift = map[modifiers(name, event, true)];
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if (withShift && withShift(view.state, view.dispatch, view))
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return true;
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}
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return false;
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};
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}
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export { keydownHandler, keymap };
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