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					1124 lines
				
				35 KiB
			
		
		
			
		
	
	
					1124 lines
				
				35 KiB
			| 
								 
											3 years ago
										 
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								// Copyright Joyent, Inc. and other Node contributors.
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a
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								// copy of this software and associated documentation files (the
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								// "Software"), to deal in the Software without restriction, including
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								// without limitation the rights to use, copy, modify, merge, publish,
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								// distribute, sublicense, and/or sell copies of the Software, and to permit
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								// persons to whom the Software is furnished to do so, subject to the
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								// following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included
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								// in all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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								// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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								// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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								// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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								// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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								// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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								// USE OR OTHER DEALINGS IN THE SOFTWARE.
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								'use strict';
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								module.exports = Readable;
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								/*<replacement>*/
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								var Duplex;
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								/*</replacement>*/
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								Readable.ReadableState = ReadableState;
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								/*<replacement>*/
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								var EE = require('events').EventEmitter;
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								var EElistenerCount = function EElistenerCount(emitter, type) {
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								  return emitter.listeners(type).length;
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								};
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								/*</replacement>*/
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								/*<replacement>*/
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								var Stream = require('./internal/streams/stream');
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								/*</replacement>*/
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								var Buffer = require('buffer').Buffer;
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								var OurUint8Array = global.Uint8Array || function () {};
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								function _uint8ArrayToBuffer(chunk) {
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								  return Buffer.from(chunk);
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								}
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								function _isUint8Array(obj) {
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								  return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
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								}
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								/*<replacement>*/
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								var debugUtil = require('util');
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								var debug;
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								if (debugUtil && debugUtil.debuglog) {
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								  debug = debugUtil.debuglog('stream');
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								} else {
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								  debug = function debug() {};
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								}
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								/*</replacement>*/
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								var BufferList = require('./internal/streams/buffer_list');
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								var destroyImpl = require('./internal/streams/destroy');
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								var _require = require('./internal/streams/state'),
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								    getHighWaterMark = _require.getHighWaterMark;
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								var _require$codes = require('../errors').codes,
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								    ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE,
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								    ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF,
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								    ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED,
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								    ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance.
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								var StringDecoder;
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								var createReadableStreamAsyncIterator;
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								var from;
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								require('inherits')(Readable, Stream);
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								var errorOrDestroy = destroyImpl.errorOrDestroy;
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								var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
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								function prependListener(emitter, event, fn) {
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								  // Sadly this is not cacheable as some libraries bundle their own
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								  // event emitter implementation with them.
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								  if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any
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								  // userland ones.  NEVER DO THIS. This is here only because this code needs
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								  // to continue to work with older versions of Node.js that do not include
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								  // the prependListener() method. The goal is to eventually remove this hack.
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								  if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
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								}
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								function ReadableState(options, stream, isDuplex) {
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								  Duplex = Duplex || require('./_stream_duplex');
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								  options = options || {}; // Duplex streams are both readable and writable, but share
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								  // the same options object.
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								  // However, some cases require setting options to different
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								  // values for the readable and the writable sides of the duplex stream.
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								  // These options can be provided separately as readableXXX and writableXXX.
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								  if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to
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								  // make all the buffer merging and length checks go away
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								  this.objectMode = !!options.objectMode;
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								  if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer
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								  // Note: 0 is a valid value, means "don't call _read preemptively ever"
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								  this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the
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								  // linked list can remove elements from the beginning faster than
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								  // array.shift()
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								  this.buffer = new BufferList();
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								  this.length = 0;
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								  this.pipes = null;
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								  this.pipesCount = 0;
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								  this.flowing = null;
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								  this.ended = false;
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								  this.endEmitted = false;
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								  this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted
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								  // immediately, or on a later tick.  We set this to true at first, because
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								  // any actions that shouldn't happen until "later" should generally also
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								  // not happen before the first read call.
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								  this.sync = true; // whenever we return null, then we set a flag to say
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								  // that we're awaiting a 'readable' event emission.
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								  this.needReadable = false;
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								  this.emittedReadable = false;
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								  this.readableListening = false;
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								  this.resumeScheduled = false;
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								  this.paused = true; // Should close be emitted on destroy. Defaults to true.
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								  this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish')
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								  this.autoDestroy = !!options.autoDestroy; // has it been destroyed
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								  this.destroyed = false; // Crypto is kind of old and crusty.  Historically, its default string
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								  // encoding is 'binary' so we have to make this configurable.
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								  // Everything else in the universe uses 'utf8', though.
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								  this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s
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								  this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled
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								  this.readingMore = false;
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								  this.decoder = null;
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								  this.encoding = null;
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								  if (options.encoding) {
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								    if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
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								    this.decoder = new StringDecoder(options.encoding);
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								    this.encoding = options.encoding;
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								  }
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								}
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								function Readable(options) {
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								  Duplex = Duplex || require('./_stream_duplex');
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								  if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside
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								  // the ReadableState constructor, at least with V8 6.5
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								  var isDuplex = this instanceof Duplex;
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								  this._readableState = new ReadableState(options, this, isDuplex); // legacy
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								  this.readable = true;
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								  if (options) {
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								    if (typeof options.read === 'function') this._read = options.read;
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								    if (typeof options.destroy === 'function') this._destroy = options.destroy;
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								  }
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								  Stream.call(this);
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								}
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								Object.defineProperty(Readable.prototype, 'destroyed', {
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								  // making it explicit this property is not enumerable
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								  // because otherwise some prototype manipulation in
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								  // userland will fail
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								  enumerable: false,
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								  get: function get() {
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								    if (this._readableState === undefined) {
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								      return false;
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								    }
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								    return this._readableState.destroyed;
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								  },
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								  set: function set(value) {
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								    // we ignore the value if the stream
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								    // has not been initialized yet
							 | 
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								    if (!this._readableState) {
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								      return;
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								    } // backward compatibility, the user is explicitly
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								    // managing destroyed
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								    this._readableState.destroyed = value;
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								  }
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								});
							 | 
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								Readable.prototype.destroy = destroyImpl.destroy;
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								Readable.prototype._undestroy = destroyImpl.undestroy;
							 | 
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								Readable.prototype._destroy = function (err, cb) {
							 | 
						||
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								  cb(err);
							 | 
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								}; // Manually shove something into the read() buffer.
							 | 
						||
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								// This returns true if the highWaterMark has not been hit yet,
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						||
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								 | 
							
								// similar to how Writable.write() returns true if you should
							 | 
						||
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								 | 
							
								// write() some more.
							 | 
						||
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								 | 
							
								
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								Readable.prototype.push = function (chunk, encoding) {
							 | 
						||
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								  var state = this._readableState;
							 | 
						||
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								 | 
							
								  var skipChunkCheck;
							 | 
						||
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							 | 
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								  if (!state.objectMode) {
							 | 
						||
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								 | 
							
								    if (typeof chunk === 'string') {
							 | 
						||
| 
								 | 
							
								      encoding = encoding || state.defaultEncoding;
							 | 
						||
| 
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							 | 
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								      if (encoding !== state.encoding) {
							 | 
						||
| 
								 | 
							
								        chunk = Buffer.from(chunk, encoding);
							 | 
						||
| 
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								        encoding = '';
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      skipChunkCheck = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    skipChunkCheck = true;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
							 | 
						||
| 
								 | 
							
								}; // Unshift should *always* be something directly out of read()
							 | 
						||
| 
								 | 
							
								
							 | 
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| 
								 | 
							
								
							 | 
						||
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								 | 
							
								Readable.prototype.unshift = function (chunk) {
							 | 
						||
| 
								 | 
							
								  return readableAddChunk(this, chunk, null, true, false);
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
							 | 
						||
| 
								 | 
							
								  debug('readableAddChunk', chunk);
							 | 
						||
| 
								 | 
							
								  var state = stream._readableState;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (chunk === null) {
							 | 
						||
| 
								 | 
							
								    state.reading = false;
							 | 
						||
| 
								 | 
							
								    onEofChunk(stream, state);
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    var er;
							 | 
						||
| 
								 | 
							
								    if (!skipChunkCheck) er = chunkInvalid(state, chunk);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (er) {
							 | 
						||
| 
								 | 
							
								      errorOrDestroy(stream, er);
							 | 
						||
| 
								 | 
							
								    } else if (state.objectMode || chunk && chunk.length > 0) {
							 | 
						||
| 
								 | 
							
								      if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
							 | 
						||
| 
								 | 
							
								        chunk = _uint8ArrayToBuffer(chunk);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (addToFront) {
							 | 
						||
| 
								 | 
							
								        if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true);
							 | 
						||
| 
								 | 
							
								      } else if (state.ended) {
							 | 
						||
| 
								 | 
							
								        errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF());
							 | 
						||
| 
								 | 
							
								      } else if (state.destroyed) {
							 | 
						||
| 
								 | 
							
								        return false;
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        state.reading = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (state.decoder && !encoding) {
							 | 
						||
| 
								 | 
							
								          chunk = state.decoder.write(chunk);
							 | 
						||
| 
								 | 
							
								          if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
							 | 
						||
| 
								 | 
							
								        } else {
							 | 
						||
| 
								 | 
							
								          addChunk(stream, state, chunk, false);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    } else if (!addToFront) {
							 | 
						||
| 
								 | 
							
								      state.reading = false;
							 | 
						||
| 
								 | 
							
								      maybeReadMore(stream, state);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } // We can push more data if we are below the highWaterMark.
							 | 
						||
| 
								 | 
							
								  // Also, if we have no data yet, we can stand some more bytes.
							 | 
						||
| 
								 | 
							
								  // This is to work around cases where hwm=0, such as the repl.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return !state.ended && (state.length < state.highWaterMark || state.length === 0);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function addChunk(stream, state, chunk, addToFront) {
							 | 
						||
| 
								 | 
							
								  if (state.flowing && state.length === 0 && !state.sync) {
							 | 
						||
| 
								 | 
							
								    state.awaitDrain = 0;
							 | 
						||
| 
								 | 
							
								    stream.emit('data', chunk);
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    // update the buffer info.
							 | 
						||
| 
								 | 
							
								    state.length += state.objectMode ? 1 : chunk.length;
							 | 
						||
| 
								 | 
							
								    if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
							 | 
						||
| 
								 | 
							
								    if (state.needReadable) emitReadable(stream);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  maybeReadMore(stream, state);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function chunkInvalid(state, chunk) {
							 | 
						||
| 
								 | 
							
								  var er;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
							 | 
						||
| 
								 | 
							
								    er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return er;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.isPaused = function () {
							 | 
						||
| 
								 | 
							
								  return this._readableState.flowing === false;
							 | 
						||
| 
								 | 
							
								}; // backwards compatibility.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.setEncoding = function (enc) {
							 | 
						||
| 
								 | 
							
								  if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
							 | 
						||
| 
								 | 
							
								  var decoder = new StringDecoder(enc);
							 | 
						||
| 
								 | 
							
								  this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var p = this._readableState.buffer.head;
							 | 
						||
| 
								 | 
							
								  var content = '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  while (p !== null) {
							 | 
						||
| 
								 | 
							
								    content += decoder.write(p.data);
							 | 
						||
| 
								 | 
							
								    p = p.next;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this._readableState.buffer.clear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (content !== '') this._readableState.buffer.push(content);
							 | 
						||
| 
								 | 
							
								  this._readableState.length = content.length;
							 | 
						||
| 
								 | 
							
								  return this;
							 | 
						||
| 
								 | 
							
								}; // Don't raise the hwm > 1GB
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var MAX_HWM = 0x40000000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function computeNewHighWaterMark(n) {
							 | 
						||
| 
								 | 
							
								  if (n >= MAX_HWM) {
							 | 
						||
| 
								 | 
							
								    // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE.
							 | 
						||
| 
								 | 
							
								    n = MAX_HWM;
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    // Get the next highest power of 2 to prevent increasing hwm excessively in
							 | 
						||
| 
								 | 
							
								    // tiny amounts
							 | 
						||
| 
								 | 
							
								    n--;
							 | 
						||
| 
								 | 
							
								    n |= n >>> 1;
							 | 
						||
| 
								 | 
							
								    n |= n >>> 2;
							 | 
						||
| 
								 | 
							
								    n |= n >>> 4;
							 | 
						||
| 
								 | 
							
								    n |= n >>> 8;
							 | 
						||
| 
								 | 
							
								    n |= n >>> 16;
							 | 
						||
| 
								 | 
							
								    n++;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return n;
							 | 
						||
| 
								 | 
							
								} // This function is designed to be inlinable, so please take care when making
							 | 
						||
| 
								 | 
							
								// changes to the function body.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function howMuchToRead(n, state) {
							 | 
						||
| 
								 | 
							
								  if (n <= 0 || state.length === 0 && state.ended) return 0;
							 | 
						||
| 
								 | 
							
								  if (state.objectMode) return 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (n !== n) {
							 | 
						||
| 
								 | 
							
								    // Only flow one buffer at a time
							 | 
						||
| 
								 | 
							
								    if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
							 | 
						||
| 
								 | 
							
								  } // If we're asking for more than the current hwm, then raise the hwm.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
							 | 
						||
| 
								 | 
							
								  if (n <= state.length) return n; // Don't have enough
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.ended) {
							 | 
						||
| 
								 | 
							
								    state.needReadable = true;
							 | 
						||
| 
								 | 
							
								    return 0;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return state.length;
							 | 
						||
| 
								 | 
							
								} // you can override either this method, or the async _read(n) below.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.read = function (n) {
							 | 
						||
| 
								 | 
							
								  debug('read', n);
							 | 
						||
| 
								 | 
							
								  n = parseInt(n, 10);
							 | 
						||
| 
								 | 
							
								  var state = this._readableState;
							 | 
						||
| 
								 | 
							
								  var nOrig = n;
							 | 
						||
| 
								 | 
							
								  if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we
							 | 
						||
| 
								 | 
							
								  // already have a bunch of data in the buffer, then just trigger
							 | 
						||
| 
								 | 
							
								  // the 'readable' event and move on.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) {
							 | 
						||
| 
								 | 
							
								    debug('read: emitReadable', state.length, state.ended);
							 | 
						||
| 
								 | 
							
								    if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
							 | 
						||
| 
								 | 
							
								    return null;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (n === 0 && state.ended) {
							 | 
						||
| 
								 | 
							
								    if (state.length === 0) endReadable(this);
							 | 
						||
| 
								 | 
							
								    return null;
							 | 
						||
| 
								 | 
							
								  } // All the actual chunk generation logic needs to be
							 | 
						||
| 
								 | 
							
								  // *below* the call to _read.  The reason is that in certain
							 | 
						||
| 
								 | 
							
								  // synthetic stream cases, such as passthrough streams, _read
							 | 
						||
| 
								 | 
							
								  // may be a completely synchronous operation which may change
							 | 
						||
| 
								 | 
							
								  // the state of the read buffer, providing enough data when
							 | 
						||
| 
								 | 
							
								  // before there was *not* enough.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // So, the steps are:
							 | 
						||
| 
								 | 
							
								  // 1. Figure out what the state of things will be after we do
							 | 
						||
| 
								 | 
							
								  // a read from the buffer.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // 2. If that resulting state will trigger a _read, then call _read.
							 | 
						||
| 
								 | 
							
								  // Note that this may be asynchronous, or synchronous.  Yes, it is
							 | 
						||
| 
								 | 
							
								  // deeply ugly to write APIs this way, but that still doesn't mean
							 | 
						||
| 
								 | 
							
								  // that the Readable class should behave improperly, as streams are
							 | 
						||
| 
								 | 
							
								  // designed to be sync/async agnostic.
							 | 
						||
| 
								 | 
							
								  // Take note if the _read call is sync or async (ie, if the read call
							 | 
						||
| 
								 | 
							
								  // has returned yet), so that we know whether or not it's safe to emit
							 | 
						||
| 
								 | 
							
								  // 'readable' etc.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // 3. Actually pull the requested chunks out of the buffer and return.
							 | 
						||
| 
								 | 
							
								  // if we need a readable event, then we need to do some reading.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var doRead = state.needReadable;
							 | 
						||
| 
								 | 
							
								  debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.length === 0 || state.length - n < state.highWaterMark) {
							 | 
						||
| 
								 | 
							
								    doRead = true;
							 | 
						||
| 
								 | 
							
								    debug('length less than watermark', doRead);
							 | 
						||
| 
								 | 
							
								  } // however, if we've ended, then there's no point, and if we're already
							 | 
						||
| 
								 | 
							
								  // reading, then it's unnecessary.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.ended || state.reading) {
							 | 
						||
| 
								 | 
							
								    doRead = false;
							 | 
						||
| 
								 | 
							
								    debug('reading or ended', doRead);
							 | 
						||
| 
								 | 
							
								  } else if (doRead) {
							 | 
						||
| 
								 | 
							
								    debug('do read');
							 | 
						||
| 
								 | 
							
								    state.reading = true;
							 | 
						||
| 
								 | 
							
								    state.sync = true; // if the length is currently zero, then we *need* a readable event.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.length === 0) state.needReadable = true; // call internal read method
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    this._read(state.highWaterMark);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    state.sync = false; // If _read pushed data synchronously, then `reading` will be false,
							 | 
						||
| 
								 | 
							
								    // and we need to re-evaluate how much data we can return to the user.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (!state.reading) n = howMuchToRead(nOrig, state);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var ret;
							 | 
						||
| 
								 | 
							
								  if (n > 0) ret = fromList(n, state);else ret = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (ret === null) {
							 | 
						||
| 
								 | 
							
								    state.needReadable = state.length <= state.highWaterMark;
							 | 
						||
| 
								 | 
							
								    n = 0;
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    state.length -= n;
							 | 
						||
| 
								 | 
							
								    state.awaitDrain = 0;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.length === 0) {
							 | 
						||
| 
								 | 
							
								    // If we have nothing in the buffer, then we want to know
							 | 
						||
| 
								 | 
							
								    // as soon as we *do* get something into the buffer.
							 | 
						||
| 
								 | 
							
								    if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (nOrig !== n && state.ended) endReadable(this);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (ret !== null) this.emit('data', ret);
							 | 
						||
| 
								 | 
							
								  return ret;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function onEofChunk(stream, state) {
							 | 
						||
| 
								 | 
							
								  debug('onEofChunk');
							 | 
						||
| 
								 | 
							
								  if (state.ended) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.decoder) {
							 | 
						||
| 
								 | 
							
								    var chunk = state.decoder.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (chunk && chunk.length) {
							 | 
						||
| 
								 | 
							
								      state.buffer.push(chunk);
							 | 
						||
| 
								 | 
							
								      state.length += state.objectMode ? 1 : chunk.length;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  state.ended = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.sync) {
							 | 
						||
| 
								 | 
							
								    // if we are sync, wait until next tick to emit the data.
							 | 
						||
| 
								 | 
							
								    // Otherwise we risk emitting data in the flow()
							 | 
						||
| 
								 | 
							
								    // the readable code triggers during a read() call
							 | 
						||
| 
								 | 
							
								    emitReadable(stream);
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    // emit 'readable' now to make sure it gets picked up.
							 | 
						||
| 
								 | 
							
								    state.needReadable = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (!state.emittedReadable) {
							 | 
						||
| 
								 | 
							
								      state.emittedReadable = true;
							 | 
						||
| 
								 | 
							
								      emitReadable_(stream);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								} // Don't emit readable right away in sync mode, because this can trigger
							 | 
						||
| 
								 | 
							
								// another read() call => stack overflow.  This way, it might trigger
							 | 
						||
| 
								 | 
							
								// a nextTick recursion warning, but that's not so bad.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function emitReadable(stream) {
							 | 
						||
| 
								 | 
							
								  var state = stream._readableState;
							 | 
						||
| 
								 | 
							
								  debug('emitReadable', state.needReadable, state.emittedReadable);
							 | 
						||
| 
								 | 
							
								  state.needReadable = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.emittedReadable) {
							 | 
						||
| 
								 | 
							
								    debug('emitReadable', state.flowing);
							 | 
						||
| 
								 | 
							
								    state.emittedReadable = true;
							 | 
						||
| 
								 | 
							
								    process.nextTick(emitReadable_, stream);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function emitReadable_(stream) {
							 | 
						||
| 
								 | 
							
								  var state = stream._readableState;
							 | 
						||
| 
								 | 
							
								  debug('emitReadable_', state.destroyed, state.length, state.ended);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.destroyed && (state.length || state.ended)) {
							 | 
						||
| 
								 | 
							
								    stream.emit('readable');
							 | 
						||
| 
								 | 
							
								    state.emittedReadable = false;
							 | 
						||
| 
								 | 
							
								  } // The stream needs another readable event if
							 | 
						||
| 
								 | 
							
								  // 1. It is not flowing, as the flow mechanism will take
							 | 
						||
| 
								 | 
							
								  //    care of it.
							 | 
						||
| 
								 | 
							
								  // 2. It is not ended.
							 | 
						||
| 
								 | 
							
								  // 3. It is below the highWaterMark, so we can schedule
							 | 
						||
| 
								 | 
							
								  //    another readable later.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark;
							 | 
						||
| 
								 | 
							
								  flow(stream);
							 | 
						||
| 
								 | 
							
								} // at this point, the user has presumably seen the 'readable' event,
							 | 
						||
| 
								 | 
							
								// and called read() to consume some data.  that may have triggered
							 | 
						||
| 
								 | 
							
								// in turn another _read(n) call, in which case reading = true if
							 | 
						||
| 
								 | 
							
								// it's in progress.
							 | 
						||
| 
								 | 
							
								// However, if we're not ended, or reading, and the length < hwm,
							 | 
						||
| 
								 | 
							
								// then go ahead and try to read some more preemptively.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function maybeReadMore(stream, state) {
							 | 
						||
| 
								 | 
							
								  if (!state.readingMore) {
							 | 
						||
| 
								 | 
							
								    state.readingMore = true;
							 | 
						||
| 
								 | 
							
								    process.nextTick(maybeReadMore_, stream, state);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function maybeReadMore_(stream, state) {
							 | 
						||
| 
								 | 
							
								  // Attempt to read more data if we should.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // The conditions for reading more data are (one of):
							 | 
						||
| 
								 | 
							
								  // - Not enough data buffered (state.length < state.highWaterMark). The loop
							 | 
						||
| 
								 | 
							
								  //   is responsible for filling the buffer with enough data if such data
							 | 
						||
| 
								 | 
							
								  //   is available. If highWaterMark is 0 and we are not in the flowing mode
							 | 
						||
| 
								 | 
							
								  //   we should _not_ attempt to buffer any extra data. We'll get more data
							 | 
						||
| 
								 | 
							
								  //   when the stream consumer calls read() instead.
							 | 
						||
| 
								 | 
							
								  // - No data in the buffer, and the stream is in flowing mode. In this mode
							 | 
						||
| 
								 | 
							
								  //   the loop below is responsible for ensuring read() is called. Failing to
							 | 
						||
| 
								 | 
							
								  //   call read here would abort the flow and there's no other mechanism for
							 | 
						||
| 
								 | 
							
								  //   continuing the flow if the stream consumer has just subscribed to the
							 | 
						||
| 
								 | 
							
								  //   'data' event.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // In addition to the above conditions to keep reading data, the following
							 | 
						||
| 
								 | 
							
								  // conditions prevent the data from being read:
							 | 
						||
| 
								 | 
							
								  // - The stream has ended (state.ended).
							 | 
						||
| 
								 | 
							
								  // - There is already a pending 'read' operation (state.reading). This is a
							 | 
						||
| 
								 | 
							
								  //   case where the the stream has called the implementation defined _read()
							 | 
						||
| 
								 | 
							
								  //   method, but they are processing the call asynchronously and have _not_
							 | 
						||
| 
								 | 
							
								  //   called push() with new data. In this case we skip performing more
							 | 
						||
| 
								 | 
							
								  //   read()s. The execution ends in this method again after the _read() ends
							 | 
						||
| 
								 | 
							
								  //   up calling push() with more data.
							 | 
						||
| 
								 | 
							
								  while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) {
							 | 
						||
| 
								 | 
							
								    var len = state.length;
							 | 
						||
| 
								 | 
							
								    debug('maybeReadMore read 0');
							 | 
						||
| 
								 | 
							
								    stream.read(0);
							 | 
						||
| 
								 | 
							
								    if (len === state.length) // didn't get any data, stop spinning.
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  state.readingMore = false;
							 | 
						||
| 
								 | 
							
								} // abstract method.  to be overridden in specific implementation classes.
							 | 
						||
| 
								 | 
							
								// call cb(er, data) where data is <= n in length.
							 | 
						||
| 
								 | 
							
								// for virtual (non-string, non-buffer) streams, "length" is somewhat
							 | 
						||
| 
								 | 
							
								// arbitrary, and perhaps not very meaningful.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype._read = function (n) {
							 | 
						||
| 
								 | 
							
								  errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()'));
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.pipe = function (dest, pipeOpts) {
							 | 
						||
| 
								 | 
							
								  var src = this;
							 | 
						||
| 
								 | 
							
								  var state = this._readableState;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  switch (state.pipesCount) {
							 | 
						||
| 
								 | 
							
								    case 0:
							 | 
						||
| 
								 | 
							
								      state.pipes = dest;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    case 1:
							 | 
						||
| 
								 | 
							
								      state.pipes = [state.pipes, dest];
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    default:
							 | 
						||
| 
								 | 
							
								      state.pipes.push(dest);
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  state.pipesCount += 1;
							 | 
						||
| 
								 | 
							
								  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
							 | 
						||
| 
								 | 
							
								  var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
							 | 
						||
| 
								 | 
							
								  var endFn = doEnd ? onend : unpipe;
							 | 
						||
| 
								 | 
							
								  if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn);
							 | 
						||
| 
								 | 
							
								  dest.on('unpipe', onunpipe);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function onunpipe(readable, unpipeInfo) {
							 | 
						||
| 
								 | 
							
								    debug('onunpipe');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (readable === src) {
							 | 
						||
| 
								 | 
							
								      if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
							 | 
						||
| 
								 | 
							
								        unpipeInfo.hasUnpiped = true;
							 | 
						||
| 
								 | 
							
								        cleanup();
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function onend() {
							 | 
						||
| 
								 | 
							
								    debug('onend');
							 | 
						||
| 
								 | 
							
								    dest.end();
							 | 
						||
| 
								 | 
							
								  } // when the dest drains, it reduces the awaitDrain counter
							 | 
						||
| 
								 | 
							
								  // on the source.  This would be more elegant with a .once()
							 | 
						||
| 
								 | 
							
								  // handler in flow(), but adding and removing repeatedly is
							 | 
						||
| 
								 | 
							
								  // too slow.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var ondrain = pipeOnDrain(src);
							 | 
						||
| 
								 | 
							
								  dest.on('drain', ondrain);
							 | 
						||
| 
								 | 
							
								  var cleanedUp = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function cleanup() {
							 | 
						||
| 
								 | 
							
								    debug('cleanup'); // cleanup event handlers once the pipe is broken
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    dest.removeListener('close', onclose);
							 | 
						||
| 
								 | 
							
								    dest.removeListener('finish', onfinish);
							 | 
						||
| 
								 | 
							
								    dest.removeListener('drain', ondrain);
							 | 
						||
| 
								 | 
							
								    dest.removeListener('error', onerror);
							 | 
						||
| 
								 | 
							
								    dest.removeListener('unpipe', onunpipe);
							 | 
						||
| 
								 | 
							
								    src.removeListener('end', onend);
							 | 
						||
| 
								 | 
							
								    src.removeListener('end', unpipe);
							 | 
						||
| 
								 | 
							
								    src.removeListener('data', ondata);
							 | 
						||
| 
								 | 
							
								    cleanedUp = true; // if the reader is waiting for a drain event from this
							 | 
						||
| 
								 | 
							
								    // specific writer, then it would cause it to never start
							 | 
						||
| 
								 | 
							
								    // flowing again.
							 | 
						||
| 
								 | 
							
								    // So, if this is awaiting a drain, then we just call it now.
							 | 
						||
| 
								 | 
							
								    // If we don't know, then assume that we are waiting for one.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  src.on('data', ondata);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function ondata(chunk) {
							 | 
						||
| 
								 | 
							
								    debug('ondata');
							 | 
						||
| 
								 | 
							
								    var ret = dest.write(chunk);
							 | 
						||
| 
								 | 
							
								    debug('dest.write', ret);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (ret === false) {
							 | 
						||
| 
								 | 
							
								      // If the user unpiped during `dest.write()`, it is possible
							 | 
						||
| 
								 | 
							
								      // to get stuck in a permanently paused state if that write
							 | 
						||
| 
								 | 
							
								      // also returned false.
							 | 
						||
| 
								 | 
							
								      // => Check whether `dest` is still a piping destination.
							 | 
						||
| 
								 | 
							
								      if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
							 | 
						||
| 
								 | 
							
								        debug('false write response, pause', state.awaitDrain);
							 | 
						||
| 
								 | 
							
								        state.awaitDrain++;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      src.pause();
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } // if the dest has an error, then stop piping into it.
							 | 
						||
| 
								 | 
							
								  // however, don't suppress the throwing behavior for this.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function onerror(er) {
							 | 
						||
| 
								 | 
							
								    debug('onerror', er);
							 | 
						||
| 
								 | 
							
								    unpipe();
							 | 
						||
| 
								 | 
							
								    dest.removeListener('error', onerror);
							 | 
						||
| 
								 | 
							
								    if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er);
							 | 
						||
| 
								 | 
							
								  } // Make sure our error handler is attached before userland ones.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function onclose() {
							 | 
						||
| 
								 | 
							
								    dest.removeListener('finish', onfinish);
							 | 
						||
| 
								 | 
							
								    unpipe();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  dest.once('close', onclose);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function onfinish() {
							 | 
						||
| 
								 | 
							
								    debug('onfinish');
							 | 
						||
| 
								 | 
							
								    dest.removeListener('close', onclose);
							 | 
						||
| 
								 | 
							
								    unpipe();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  dest.once('finish', onfinish);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  function unpipe() {
							 | 
						||
| 
								 | 
							
								    debug('unpipe');
							 | 
						||
| 
								 | 
							
								    src.unpipe(dest);
							 | 
						||
| 
								 | 
							
								  } // tell the dest that it's being piped to
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  dest.emit('pipe', src); // start the flow if it hasn't been started already.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.flowing) {
							 | 
						||
| 
								 | 
							
								    debug('pipe resume');
							 | 
						||
| 
								 | 
							
								    src.resume();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return dest;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function pipeOnDrain(src) {
							 | 
						||
| 
								 | 
							
								  return function pipeOnDrainFunctionResult() {
							 | 
						||
| 
								 | 
							
								    var state = src._readableState;
							 | 
						||
| 
								 | 
							
								    debug('pipeOnDrain', state.awaitDrain);
							 | 
						||
| 
								 | 
							
								    if (state.awaitDrain) state.awaitDrain--;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
							 | 
						||
| 
								 | 
							
								      state.flowing = true;
							 | 
						||
| 
								 | 
							
								      flow(src);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.unpipe = function (dest) {
							 | 
						||
| 
								 | 
							
								  var state = this._readableState;
							 | 
						||
| 
								 | 
							
								  var unpipeInfo = {
							 | 
						||
| 
								 | 
							
								    hasUnpiped: false
							 | 
						||
| 
								 | 
							
								  }; // if we're not piping anywhere, then do nothing.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.pipesCount === 0) return this; // just one destination.  most common case.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.pipesCount === 1) {
							 | 
						||
| 
								 | 
							
								    // passed in one, but it's not the right one.
							 | 
						||
| 
								 | 
							
								    if (dest && dest !== state.pipes) return this;
							 | 
						||
| 
								 | 
							
								    if (!dest) dest = state.pipes; // got a match.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    state.pipes = null;
							 | 
						||
| 
								 | 
							
								    state.pipesCount = 0;
							 | 
						||
| 
								 | 
							
								    state.flowing = false;
							 | 
						||
| 
								 | 
							
								    if (dest) dest.emit('unpipe', this, unpipeInfo);
							 | 
						||
| 
								 | 
							
								    return this;
							 | 
						||
| 
								 | 
							
								  } // slow case. multiple pipe destinations.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!dest) {
							 | 
						||
| 
								 | 
							
								    // remove all.
							 | 
						||
| 
								 | 
							
								    var dests = state.pipes;
							 | 
						||
| 
								 | 
							
								    var len = state.pipesCount;
							 | 
						||
| 
								 | 
							
								    state.pipes = null;
							 | 
						||
| 
								 | 
							
								    state.pipesCount = 0;
							 | 
						||
| 
								 | 
							
								    state.flowing = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    for (var i = 0; i < len; i++) {
							 | 
						||
| 
								 | 
							
								      dests[i].emit('unpipe', this, {
							 | 
						||
| 
								 | 
							
								        hasUnpiped: false
							 | 
						||
| 
								 | 
							
								      });
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return this;
							 | 
						||
| 
								 | 
							
								  } // try to find the right one.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var index = indexOf(state.pipes, dest);
							 | 
						||
| 
								 | 
							
								  if (index === -1) return this;
							 | 
						||
| 
								 | 
							
								  state.pipes.splice(index, 1);
							 | 
						||
| 
								 | 
							
								  state.pipesCount -= 1;
							 | 
						||
| 
								 | 
							
								  if (state.pipesCount === 1) state.pipes = state.pipes[0];
							 | 
						||
| 
								 | 
							
								  dest.emit('unpipe', this, unpipeInfo);
							 | 
						||
| 
								 | 
							
								  return this;
							 | 
						||
| 
								 | 
							
								}; // set up data events if they are asked for
							 | 
						||
| 
								 | 
							
								// Ensure readable listeners eventually get something
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.on = function (ev, fn) {
							 | 
						||
| 
								 | 
							
								  var res = Stream.prototype.on.call(this, ev, fn);
							 | 
						||
| 
								 | 
							
								  var state = this._readableState;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (ev === 'data') {
							 | 
						||
| 
								 | 
							
								    // update readableListening so that resume() may be a no-op
							 | 
						||
| 
								 | 
							
								    // a few lines down. This is needed to support once('readable').
							 | 
						||
| 
								 | 
							
								    state.readableListening = this.listenerCount('readable') > 0; // Try start flowing on next tick if stream isn't explicitly paused
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.flowing !== false) this.resume();
							 | 
						||
| 
								 | 
							
								  } else if (ev === 'readable') {
							 | 
						||
| 
								 | 
							
								    if (!state.endEmitted && !state.readableListening) {
							 | 
						||
| 
								 | 
							
								      state.readableListening = state.needReadable = true;
							 | 
						||
| 
								 | 
							
								      state.flowing = false;
							 | 
						||
| 
								 | 
							
								      state.emittedReadable = false;
							 | 
						||
| 
								 | 
							
								      debug('on readable', state.length, state.reading);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (state.length) {
							 | 
						||
| 
								 | 
							
								        emitReadable(this);
							 | 
						||
| 
								 | 
							
								      } else if (!state.reading) {
							 | 
						||
| 
								 | 
							
								        process.nextTick(nReadingNextTick, this);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return res;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.addListener = Readable.prototype.on;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.removeListener = function (ev, fn) {
							 | 
						||
| 
								 | 
							
								  var res = Stream.prototype.removeListener.call(this, ev, fn);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (ev === 'readable') {
							 | 
						||
| 
								 | 
							
								    // We need to check if there is someone still listening to
							 | 
						||
| 
								 | 
							
								    // readable and reset the state. However this needs to happen
							 | 
						||
| 
								 | 
							
								    // after readable has been emitted but before I/O (nextTick) to
							 | 
						||
| 
								 | 
							
								    // support once('readable', fn) cycles. This means that calling
							 | 
						||
| 
								 | 
							
								    // resume within the same tick will have no
							 | 
						||
| 
								 | 
							
								    // effect.
							 | 
						||
| 
								 | 
							
								    process.nextTick(updateReadableListening, this);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return res;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.removeAllListeners = function (ev) {
							 | 
						||
| 
								 | 
							
								  var res = Stream.prototype.removeAllListeners.apply(this, arguments);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (ev === 'readable' || ev === undefined) {
							 | 
						||
| 
								 | 
							
								    // We need to check if there is someone still listening to
							 | 
						||
| 
								 | 
							
								    // readable and reset the state. However this needs to happen
							 | 
						||
| 
								 | 
							
								    // after readable has been emitted but before I/O (nextTick) to
							 | 
						||
| 
								 | 
							
								    // support once('readable', fn) cycles. This means that calling
							 | 
						||
| 
								 | 
							
								    // resume within the same tick will have no
							 | 
						||
| 
								 | 
							
								    // effect.
							 | 
						||
| 
								 | 
							
								    process.nextTick(updateReadableListening, this);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return res;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function updateReadableListening(self) {
							 | 
						||
| 
								 | 
							
								  var state = self._readableState;
							 | 
						||
| 
								 | 
							
								  state.readableListening = self.listenerCount('readable') > 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (state.resumeScheduled && !state.paused) {
							 | 
						||
| 
								 | 
							
								    // flowing needs to be set to true now, otherwise
							 | 
						||
| 
								 | 
							
								    // the upcoming resume will not flow.
							 | 
						||
| 
								 | 
							
								    state.flowing = true; // crude way to check if we should resume
							 | 
						||
| 
								 | 
							
								  } else if (self.listenerCount('data') > 0) {
							 | 
						||
| 
								 | 
							
								    self.resume();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function nReadingNextTick(self) {
							 | 
						||
| 
								 | 
							
								  debug('readable nexttick read 0');
							 | 
						||
| 
								 | 
							
								  self.read(0);
							 | 
						||
| 
								 | 
							
								} // pause() and resume() are remnants of the legacy readable stream API
							 | 
						||
| 
								 | 
							
								// If the user uses them, then switch into old mode.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.resume = function () {
							 | 
						||
| 
								 | 
							
								  var state = this._readableState;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.flowing) {
							 | 
						||
| 
								 | 
							
								    debug('resume'); // we flow only if there is no one listening
							 | 
						||
| 
								 | 
							
								    // for readable, but we still have to call
							 | 
						||
| 
								 | 
							
								    // resume()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    state.flowing = !state.readableListening;
							 | 
						||
| 
								 | 
							
								    resume(this, state);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  state.paused = false;
							 | 
						||
| 
								 | 
							
								  return this;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function resume(stream, state) {
							 | 
						||
| 
								 | 
							
								  if (!state.resumeScheduled) {
							 | 
						||
| 
								 | 
							
								    state.resumeScheduled = true;
							 | 
						||
| 
								 | 
							
								    process.nextTick(resume_, stream, state);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function resume_(stream, state) {
							 | 
						||
| 
								 | 
							
								  debug('resume', state.reading);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.reading) {
							 | 
						||
| 
								 | 
							
								    stream.read(0);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  state.resumeScheduled = false;
							 | 
						||
| 
								 | 
							
								  stream.emit('resume');
							 | 
						||
| 
								 | 
							
								  flow(stream);
							 | 
						||
| 
								 | 
							
								  if (state.flowing && !state.reading) stream.read(0);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.pause = function () {
							 | 
						||
| 
								 | 
							
								  debug('call pause flowing=%j', this._readableState.flowing);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (this._readableState.flowing !== false) {
							 | 
						||
| 
								 | 
							
								    debug('pause');
							 | 
						||
| 
								 | 
							
								    this._readableState.flowing = false;
							 | 
						||
| 
								 | 
							
								    this.emit('pause');
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this._readableState.paused = true;
							 | 
						||
| 
								 | 
							
								  return this;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function flow(stream) {
							 | 
						||
| 
								 | 
							
								  var state = stream._readableState;
							 | 
						||
| 
								 | 
							
								  debug('flow', state.flowing);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  while (state.flowing && stream.read() !== null) {
							 | 
						||
| 
								 | 
							
								    ;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								} // wrap an old-style stream as the async data source.
							 | 
						||
| 
								 | 
							
								// This is *not* part of the readable stream interface.
							 | 
						||
| 
								 | 
							
								// It is an ugly unfortunate mess of history.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable.prototype.wrap = function (stream) {
							 | 
						||
| 
								 | 
							
								  var _this = this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  var state = this._readableState;
							 | 
						||
| 
								 | 
							
								  var paused = false;
							 | 
						||
| 
								 | 
							
								  stream.on('end', function () {
							 | 
						||
| 
								 | 
							
								    debug('wrapped end');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.decoder && !state.ended) {
							 | 
						||
| 
								 | 
							
								      var chunk = state.decoder.end();
							 | 
						||
| 
								 | 
							
								      if (chunk && chunk.length) _this.push(chunk);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    _this.push(null);
							 | 
						||
| 
								 | 
							
								  });
							 | 
						||
| 
								 | 
							
								  stream.on('data', function (chunk) {
							 | 
						||
| 
								 | 
							
								    debug('wrapped data');
							 | 
						||
| 
								 | 
							
								    if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var ret = _this.push(chunk);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (!ret) {
							 | 
						||
| 
								 | 
							
								      paused = true;
							 | 
						||
| 
								 | 
							
								      stream.pause();
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }); // proxy all the other methods.
							 | 
						||
| 
								 | 
							
								  // important when wrapping filters and duplexes.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  for (var i in stream) {
							 | 
						||
| 
								 | 
							
								    if (this[i] === undefined && typeof stream[i] === 'function') {
							 | 
						||
| 
								 | 
							
								      this[i] = function methodWrap(method) {
							 | 
						||
| 
								 | 
							
								        return function methodWrapReturnFunction() {
							 | 
						||
| 
								 | 
							
								          return stream[method].apply(stream, arguments);
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								      }(i);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  } // proxy certain important events.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  for (var n = 0; n < kProxyEvents.length; n++) {
							 | 
						||
| 
								 | 
							
								    stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n]));
							 | 
						||
| 
								 | 
							
								  } // when we try to consume some more bytes, simply unpause the
							 | 
						||
| 
								 | 
							
								  // underlying stream.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  this._read = function (n) {
							 | 
						||
| 
								 | 
							
								    debug('wrapped _read', n);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (paused) {
							 | 
						||
| 
								 | 
							
								      paused = false;
							 | 
						||
| 
								 | 
							
								      stream.resume();
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return this;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								if (typeof Symbol === 'function') {
							 | 
						||
| 
								 | 
							
								  Readable.prototype[Symbol.asyncIterator] = function () {
							 | 
						||
| 
								 | 
							
								    if (createReadableStreamAsyncIterator === undefined) {
							 | 
						||
| 
								 | 
							
								      createReadableStreamAsyncIterator = require('./internal/streams/async_iterator');
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return createReadableStreamAsyncIterator(this);
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Object.defineProperty(Readable.prototype, 'readableHighWaterMark', {
							 | 
						||
| 
								 | 
							
								  // making it explicit this property is not enumerable
							 | 
						||
| 
								 | 
							
								  // because otherwise some prototype manipulation in
							 | 
						||
| 
								 | 
							
								  // userland will fail
							 | 
						||
| 
								 | 
							
								  enumerable: false,
							 | 
						||
| 
								 | 
							
								  get: function get() {
							 | 
						||
| 
								 | 
							
								    return this._readableState.highWaterMark;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								});
							 | 
						||
| 
								 | 
							
								Object.defineProperty(Readable.prototype, 'readableBuffer', {
							 | 
						||
| 
								 | 
							
								  // making it explicit this property is not enumerable
							 | 
						||
| 
								 | 
							
								  // because otherwise some prototype manipulation in
							 | 
						||
| 
								 | 
							
								  // userland will fail
							 | 
						||
| 
								 | 
							
								  enumerable: false,
							 | 
						||
| 
								 | 
							
								  get: function get() {
							 | 
						||
| 
								 | 
							
								    return this._readableState && this._readableState.buffer;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								});
							 | 
						||
| 
								 | 
							
								Object.defineProperty(Readable.prototype, 'readableFlowing', {
							 | 
						||
| 
								 | 
							
								  // making it explicit this property is not enumerable
							 | 
						||
| 
								 | 
							
								  // because otherwise some prototype manipulation in
							 | 
						||
| 
								 | 
							
								  // userland will fail
							 | 
						||
| 
								 | 
							
								  enumerable: false,
							 | 
						||
| 
								 | 
							
								  get: function get() {
							 | 
						||
| 
								 | 
							
								    return this._readableState.flowing;
							 | 
						||
| 
								 | 
							
								  },
							 | 
						||
| 
								 | 
							
								  set: function set(state) {
							 | 
						||
| 
								 | 
							
								    if (this._readableState) {
							 | 
						||
| 
								 | 
							
								      this._readableState.flowing = state;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}); // exposed for testing purposes only.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Readable._fromList = fromList;
							 | 
						||
| 
								 | 
							
								Object.defineProperty(Readable.prototype, 'readableLength', {
							 | 
						||
| 
								 | 
							
								  // making it explicit this property is not enumerable
							 | 
						||
| 
								 | 
							
								  // because otherwise some prototype manipulation in
							 | 
						||
| 
								 | 
							
								  // userland will fail
							 | 
						||
| 
								 | 
							
								  enumerable: false,
							 | 
						||
| 
								 | 
							
								  get: function get() {
							 | 
						||
| 
								 | 
							
								    return this._readableState.length;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}); // Pluck off n bytes from an array of buffers.
							 | 
						||
| 
								 | 
							
								// Length is the combined lengths of all the buffers in the list.
							 | 
						||
| 
								 | 
							
								// This function is designed to be inlinable, so please take care when making
							 | 
						||
| 
								 | 
							
								// changes to the function body.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function fromList(n, state) {
							 | 
						||
| 
								 | 
							
								  // nothing buffered
							 | 
						||
| 
								 | 
							
								  if (state.length === 0) return null;
							 | 
						||
| 
								 | 
							
								  var ret;
							 | 
						||
| 
								 | 
							
								  if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
							 | 
						||
| 
								 | 
							
								    // read it all, truncate the list
							 | 
						||
| 
								 | 
							
								    if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.first();else ret = state.buffer.concat(state.length);
							 | 
						||
| 
								 | 
							
								    state.buffer.clear();
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    // read part of list
							 | 
						||
| 
								 | 
							
								    ret = state.buffer.consume(n, state.decoder);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return ret;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function endReadable(stream) {
							 | 
						||
| 
								 | 
							
								  var state = stream._readableState;
							 | 
						||
| 
								 | 
							
								  debug('endReadable', state.endEmitted);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.endEmitted) {
							 | 
						||
| 
								 | 
							
								    state.ended = true;
							 | 
						||
| 
								 | 
							
								    process.nextTick(endReadableNT, state, stream);
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function endReadableNT(state, stream) {
							 | 
						||
| 
								 | 
							
								  debug('endReadableNT', state.endEmitted, state.length); // Check that we didn't get one last unshift.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  if (!state.endEmitted && state.length === 0) {
							 | 
						||
| 
								 | 
							
								    state.endEmitted = true;
							 | 
						||
| 
								 | 
							
								    stream.readable = false;
							 | 
						||
| 
								 | 
							
								    stream.emit('end');
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (state.autoDestroy) {
							 | 
						||
| 
								 | 
							
								      // In case of duplex streams we need a way to detect
							 | 
						||
| 
								 | 
							
								      // if the writable side is ready for autoDestroy as well
							 | 
						||
| 
								 | 
							
								      var wState = stream._writableState;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (!wState || wState.autoDestroy && wState.finished) {
							 | 
						||
| 
								 | 
							
								        stream.destroy();
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								if (typeof Symbol === 'function') {
							 | 
						||
| 
								 | 
							
								  Readable.from = function (iterable, opts) {
							 | 
						||
| 
								 | 
							
								    if (from === undefined) {
							 | 
						||
| 
								 | 
							
								      from = require('./internal/streams/from');
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return from(Readable, iterable, opts);
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function indexOf(xs, x) {
							 | 
						||
| 
								 | 
							
								  for (var i = 0, l = xs.length; i < l; i++) {
							 | 
						||
| 
								 | 
							
								    if (xs[i] === x) return i;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  return -1;
							 | 
						||
| 
								 | 
							
								}
							 |