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					273 lines
				
				7.8 KiB
			
		
		
			
		
	
	
					273 lines
				
				7.8 KiB
			| 
								 
											3 years ago
										 
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								//     uuid.js
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								//
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								//     Copyright (c) 2010-2012 Robert Kieffer
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								//     MIT License - http://opensource.org/licenses/mit-license.php
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								/*global window, require, define */
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								(function(_window) {
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								  'use strict';
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								  // Unique ID creation requires a high quality random # generator.  We feature
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								  // detect to determine the best RNG source, normalizing to a function that
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								  // returns 128-bits of randomness, since that's what's usually required
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								  var _rng, _mathRNG, _nodeRNG, _whatwgRNG, _previousRoot;
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								  function setupBrowser() {
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								    // Allow for MSIE11 msCrypto
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								    var _crypto = _window.crypto || _window.msCrypto;
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								    if (!_rng && _crypto && _crypto.getRandomValues) {
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								      // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto
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								      //
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								      // Moderately fast, high quality
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								      try {
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								        var _rnds8 = new Uint8Array(16);
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								        _whatwgRNG = _rng = function whatwgRNG() {
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								          _crypto.getRandomValues(_rnds8);
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								          return _rnds8;
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								        };
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								        _rng();
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								      } catch(e) {}
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								    }
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								    if (!_rng) {
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								      // Math.random()-based (RNG)
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								      //
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								      // If all else fails, use Math.random().  It's fast, but is of unspecified
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								      // quality.
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								      var  _rnds = new Array(16);
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								      _mathRNG = _rng = function() {
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								        for (var i = 0, r; i < 16; i++) {
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								          if ((i & 0x03) === 0) { r = Math.random() * 0x100000000; }
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								          _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
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								        }
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								        return _rnds;
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								      };
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								      if ('undefined' !== typeof console && console.warn) {
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								        console.warn("[SECURITY] node-uuid: crypto not usable, falling back to insecure Math.random()");
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								      }
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								    }
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								  }
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								  function setupNode() {
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								    // Node.js crypto-based RNG - http://nodejs.org/docs/v0.6.2/api/crypto.html
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								    //
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								    // Moderately fast, high quality
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								    if ('function' === typeof require) {
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								      try {
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								        var _rb = require('crypto').randomBytes;
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								        _nodeRNG = _rng = _rb && function() {return _rb(16);};
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								        _rng();
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								      } catch(e) {}
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								    }
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								  }
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								  if (_window) {
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								    setupBrowser();
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								  } else {
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								    setupNode();
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								  }
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								  // Buffer class to use
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								  var BufferClass = ('function' === typeof Buffer) ? Buffer : Array;
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								  // Maps for number <-> hex string conversion
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								  var _byteToHex = [];
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								  var _hexToByte = {};
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								  for (var i = 0; i < 256; i++) {
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								    _byteToHex[i] = (i + 0x100).toString(16).substr(1);
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								    _hexToByte[_byteToHex[i]] = i;
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								  }
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								  // **`parse()` - Parse a UUID into it's component bytes**
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								  function parse(s, buf, offset) {
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								    var i = (buf && offset) || 0, ii = 0;
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								    buf = buf || [];
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								    s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) {
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								      if (ii < 16) { // Don't overflow!
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								        buf[i + ii++] = _hexToByte[oct];
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								      }
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								    });
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								    // Zero out remaining bytes if string was short
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								    while (ii < 16) {
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								      buf[i + ii++] = 0;
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								    }
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								    return buf;
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								  }
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								  // **`unparse()` - Convert UUID byte array (ala parse()) into a string**
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								  function unparse(buf, offset) {
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								    var i = offset || 0, bth = _byteToHex;
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								    return  bth[buf[i++]] + bth[buf[i++]] +
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								            bth[buf[i++]] + bth[buf[i++]] + '-' +
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								            bth[buf[i++]] + bth[buf[i++]] + '-' +
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								            bth[buf[i++]] + bth[buf[i++]] + '-' +
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								            bth[buf[i++]] + bth[buf[i++]] + '-' +
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								            bth[buf[i++]] + bth[buf[i++]] +
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								            bth[buf[i++]] + bth[buf[i++]] +
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								            bth[buf[i++]] + bth[buf[i++]];
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								  }
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								  // **`v1()` - Generate time-based UUID**
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								  //
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								  // Inspired by https://github.com/LiosK/UUID.js
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								  // and http://docs.python.org/library/uuid.html
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								  // random #'s we need to init node and clockseq
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								  var _seedBytes = _rng();
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								  // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
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								  var _nodeId = [
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								    _seedBytes[0] | 0x01,
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								    _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
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								  ];
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								  // Per 4.2.2, randomize (14 bit) clockseq
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								  var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
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								  // Previous uuid creation time
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								  var _lastMSecs = 0, _lastNSecs = 0;
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								  // See https://github.com/broofa/node-uuid for API details
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								  function v1(options, buf, offset) {
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								    var i = buf && offset || 0;
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								    var b = buf || [];
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								    options = options || {};
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								    var clockseq = (options.clockseq != null) ? options.clockseq : _clockseq;
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								    // UUID timestamps are 100 nano-second units since the Gregorian epoch,
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								    // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so
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								    // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
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								    // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
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								    var msecs = (options.msecs != null) ? options.msecs : new Date().getTime();
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								    // Per 4.2.1.2, use count of uuid's generated during the current clock
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								    // cycle to simulate higher resolution clock
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								    var nsecs = (options.nsecs != null) ? options.nsecs : _lastNSecs + 1;
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								    // Time since last uuid creation (in msecs)
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								    var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
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								    // Per 4.2.1.2, Bump clockseq on clock regression
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								    if (dt < 0 && options.clockseq == null) {
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								      clockseq = clockseq + 1 & 0x3fff;
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								    }
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								    // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
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								    // time interval
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								    if ((dt < 0 || msecs > _lastMSecs) && options.nsecs == null) {
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								      nsecs = 0;
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								    }
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								    // Per 4.2.1.2 Throw error if too many uuids are requested
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								    if (nsecs >= 10000) {
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								      throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
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								    }
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								    _lastMSecs = msecs;
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								    _lastNSecs = nsecs;
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								    _clockseq = clockseq;
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								    // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
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								    msecs += 12219292800000;
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								    // `time_low`
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								    var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
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								    b[i++] = tl >>> 24 & 0xff;
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								    b[i++] = tl >>> 16 & 0xff;
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								    b[i++] = tl >>> 8 & 0xff;
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								    b[i++] = tl & 0xff;
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								    // `time_mid`
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								    var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
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								    b[i++] = tmh >>> 8 & 0xff;
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								    b[i++] = tmh & 0xff;
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								    // `time_high_and_version`
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								    b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
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								    b[i++] = tmh >>> 16 & 0xff;
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								    // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
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								    b[i++] = clockseq >>> 8 | 0x80;
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								    // `clock_seq_low`
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								    b[i++] = clockseq & 0xff;
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								    // `node`
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								    var node = options.node || _nodeId;
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								    for (var n = 0; n < 6; n++) {
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								      b[i + n] = node[n];
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								    }
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								    return buf ? buf : unparse(b);
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								  }
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								  // **`v4()` - Generate random UUID**
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								  // See https://github.com/broofa/node-uuid for API details
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								  function v4(options, buf, offset) {
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								    // Deprecated - 'format' argument, as supported in v1.2
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								    var i = buf && offset || 0;
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								    if (typeof(options) === 'string') {
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								      buf = (options === 'binary') ? new BufferClass(16) : null;
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								      options = null;
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								    }
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								    options = options || {};
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								    var rnds = options.random || (options.rng || _rng)();
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								    // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
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								    rnds[6] = (rnds[6] & 0x0f) | 0x40;
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								    rnds[8] = (rnds[8] & 0x3f) | 0x80;
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								    // Copy bytes to buffer, if provided
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								    if (buf) {
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								      for (var ii = 0; ii < 16; ii++) {
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								        buf[i + ii] = rnds[ii];
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								      }
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								    }
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								    return buf || unparse(rnds);
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								  }
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								  // Export public API
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								  var uuid = v4;
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								  uuid.v1 = v1;
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								  uuid.v4 = v4;
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								  uuid.parse = parse;
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								  uuid.unparse = unparse;
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								  uuid.BufferClass = BufferClass;
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								  uuid._rng = _rng;
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								  uuid._mathRNG = _mathRNG;
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								  uuid._nodeRNG = _nodeRNG;
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								  uuid._whatwgRNG = _whatwgRNG;
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								  if (('undefined' !== typeof module) && module.exports) {
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								    // Publish as node.js module
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								    module.exports = uuid;
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								  } else if (typeof define === 'function' && define.amd) {
							 | 
						||
| 
								 | 
							
								    // Publish as AMD module
							 | 
						||
| 
								 | 
							
								    define(function() {return uuid;});
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    // Publish as global (in browsers)
							 | 
						||
| 
								 | 
							
								    _previousRoot = _window.uuid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // **`noConflict()` - (browser only) to reset global 'uuid' var**
							 | 
						||
| 
								 | 
							
								    uuid.noConflict = function() {
							 | 
						||
| 
								 | 
							
								      _window.uuid = _previousRoot;
							 | 
						||
| 
								 | 
							
								      return uuid;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    _window.uuid = uuid;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								})('undefined' !== typeof window ? window : null);
							 |