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					231 lines
				
				6.5 KiB
			
		
		
			
		
	
	
					231 lines
				
				6.5 KiB
			| 
								 
											2 years ago
										 
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								/**
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								 * Cipher base API.
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								 *
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								 * @author Dave Longley
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								 *
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								 * Copyright (c) 2010-2014 Digital Bazaar, Inc.
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								 */
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								var forge = require('./forge');
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								require('./util');
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								module.exports = forge.cipher = forge.cipher || {};
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								// registered algorithms
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								forge.cipher.algorithms = forge.cipher.algorithms || {};
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								/**
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								 * Creates a cipher object that can be used to encrypt data using the given
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								 * algorithm and key. The algorithm may be provided as a string value for a
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								 * previously registered algorithm or it may be given as a cipher algorithm
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								 * API object.
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								 *
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								 * @param algorithm the algorithm to use, either a string or an algorithm API
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								 *          object.
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								 * @param key the key to use, as a binary-encoded string of bytes or a
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								 *          byte buffer.
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								 *
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								 * @return the cipher.
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								 */
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								forge.cipher.createCipher = function(algorithm, key) {
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								  var api = algorithm;
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								  if(typeof api === 'string') {
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								    api = forge.cipher.getAlgorithm(api);
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								    if(api) {
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								      api = api();
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								    }
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								  }
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								  if(!api) {
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								    throw new Error('Unsupported algorithm: ' + algorithm);
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								  }
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								  // assume block cipher
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								  return new forge.cipher.BlockCipher({
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								    algorithm: api,
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								    key: key,
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								    decrypt: false
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								  });
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								};
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								/**
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								 * Creates a decipher object that can be used to decrypt data using the given
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								 * algorithm and key. The algorithm may be provided as a string value for a
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								 * previously registered algorithm or it may be given as a cipher algorithm
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								 * API object.
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								 *
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								 * @param algorithm the algorithm to use, either a string or an algorithm API
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								 *          object.
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								 * @param key the key to use, as a binary-encoded string of bytes or a
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								 *          byte buffer.
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								 *
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								 * @return the cipher.
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								 */
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								forge.cipher.createDecipher = function(algorithm, key) {
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								  var api = algorithm;
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								  if(typeof api === 'string') {
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								    api = forge.cipher.getAlgorithm(api);
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								    if(api) {
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								      api = api();
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								    }
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								  }
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								  if(!api) {
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								    throw new Error('Unsupported algorithm: ' + algorithm);
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								  }
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								  // assume block cipher
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								  return new forge.cipher.BlockCipher({
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								    algorithm: api,
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								    key: key,
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								    decrypt: true
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								  });
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								};
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								/**
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								 * Registers an algorithm by name. If the name was already registered, the
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								 * algorithm API object will be overwritten.
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								 *
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								 * @param name the name of the algorithm.
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								 * @param algorithm the algorithm API object.
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								 */
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								forge.cipher.registerAlgorithm = function(name, algorithm) {
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								  name = name.toUpperCase();
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								  forge.cipher.algorithms[name] = algorithm;
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								};
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								/**
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								 * Gets a registered algorithm by name.
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								 *
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								 * @param name the name of the algorithm.
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								 *
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								 * @return the algorithm, if found, null if not.
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								 */
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								forge.cipher.getAlgorithm = function(name) {
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								  name = name.toUpperCase();
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								  if(name in forge.cipher.algorithms) {
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								    return forge.cipher.algorithms[name];
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								  }
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								  return null;
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								};
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								var BlockCipher = forge.cipher.BlockCipher = function(options) {
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								  this.algorithm = options.algorithm;
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								  this.mode = this.algorithm.mode;
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								  this.blockSize = this.mode.blockSize;
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								  this._finish = false;
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								  this._input = null;
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								  this.output = null;
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								  this._op = options.decrypt ? this.mode.decrypt : this.mode.encrypt;
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								  this._decrypt = options.decrypt;
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								  this.algorithm.initialize(options);
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								};
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								/**
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								 * Starts or restarts the encryption or decryption process, whichever
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								 * was previously configured.
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								 *
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								 * For non-GCM mode, the IV may be a binary-encoded string of bytes, an array
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								 * of bytes, a byte buffer, or an array of 32-bit integers. If the IV is in
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								 * bytes, then it must be Nb (16) bytes in length. If the IV is given in as
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								 * 32-bit integers, then it must be 4 integers long.
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								 *
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								 * Note: an IV is not required or used in ECB mode.
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								 *
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								 * For GCM-mode, the IV must be given as a binary-encoded string of bytes or
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								 * a byte buffer. The number of bytes should be 12 (96 bits) as recommended
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								 * by NIST SP-800-38D but another length may be given.
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								 *
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								 * @param options the options to use:
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								 *          iv the initialization vector to use as a binary-encoded string of
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								 *            bytes, null to reuse the last ciphered block from a previous
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								 *            update() (this "residue" method is for legacy support only).
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								 *          additionalData additional authentication data as a binary-encoded
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								 *            string of bytes, for 'GCM' mode, (default: none).
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								 *          tagLength desired length of authentication tag, in bits, for
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								 *            'GCM' mode (0-128, default: 128).
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								 *          tag the authentication tag to check if decrypting, as a
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								 *             binary-encoded string of bytes.
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								 *          output the output the buffer to write to, null to create one.
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								 */
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								BlockCipher.prototype.start = function(options) {
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								  options = options || {};
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								  var opts = {};
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								  for(var key in options) {
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								    opts[key] = options[key];
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								  }
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								  opts.decrypt = this._decrypt;
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								  this._finish = false;
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								  this._input = forge.util.createBuffer();
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								  this.output = options.output || forge.util.createBuffer();
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								  this.mode.start(opts);
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								};
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								/**
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								 * Updates the next block according to the cipher mode.
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								 *
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								 * @param input the buffer to read from.
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								 */
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								BlockCipher.prototype.update = function(input) {
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								  if(input) {
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								    // input given, so empty it into the input buffer
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								    this._input.putBuffer(input);
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								  }
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								  // do cipher operation until it needs more input and not finished
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								  while(!this._op.call(this.mode, this._input, this.output, this._finish) &&
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								    !this._finish) {}
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								  // free consumed memory from input buffer
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								  this._input.compact();
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								};
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								/**
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								 * Finishes encrypting or decrypting.
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								 *
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								 * @param pad a padding function to use in CBC mode, null for default,
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								 *          signature(blockSize, buffer, decrypt).
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								 *
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								 * @return true if successful, false on error.
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								 */
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								BlockCipher.prototype.finish = function(pad) {
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								  // backwards-compatibility w/deprecated padding API
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								  // Note: will overwrite padding functions even after another start() call
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								  if(pad && (this.mode.name === 'ECB' || this.mode.name === 'CBC')) {
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								    this.mode.pad = function(input) {
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								      return pad(this.blockSize, input, false);
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								    };
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								    this.mode.unpad = function(output) {
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								      return pad(this.blockSize, output, true);
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								    };
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								  }
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								  // build options for padding and afterFinish functions
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								  var options = {};
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								  options.decrypt = this._decrypt;
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								  // get # of bytes that won't fill a block
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								  options.overflow = this._input.length() % this.blockSize;
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								  if(!this._decrypt && this.mode.pad) {
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								    if(!this.mode.pad(this._input, options)) {
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								      return false;
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								    }
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								  }
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								  // do final update
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								  this._finish = true;
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								  this.update();
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								  if(this._decrypt && this.mode.unpad) {
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								    if(!this.mode.unpad(this.output, options)) {
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								      return false;
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								    }
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								  }
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								  if(this.mode.afterFinish) {
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								    if(!this.mode.afterFinish(this.output, options)) {
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								      return false;
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								    }
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								  }
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								  return true;
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								};
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