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					296 lines
				
				9.2 KiB
			| 
											3 years ago
										 | // Copyright Joyent, Inc. and other Node contributors.
 | ||
|  | //
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a
 | ||
|  | // copy of this software and associated documentation files (the
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|  | // "Software"), to deal in the Software without restriction, including
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|  | // without limitation the rights to use, copy, modify, merge, publish,
 | ||
|  | // distribute, sublicense, and/or sell copies of the Software, and to permit
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|  | // persons to whom the Software is furnished to do so, subject to the
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|  | // following conditions:
 | ||
|  | //
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|  | // The above copyright notice and this permission notice shall be included
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|  | // in all copies or substantial portions of the Software.
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|  | //
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|  | // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|  | // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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|  | // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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|  | // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 | ||
|  | // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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|  | // USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  | 
 | ||
|  | 'use strict'; | ||
|  | 
 | ||
|  | /*<replacement>*/ | ||
|  | 
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|  | var Buffer = require('safe-buffer').Buffer; | ||
|  | /*</replacement>*/ | ||
|  | 
 | ||
|  | var isEncoding = Buffer.isEncoding || function (encoding) { | ||
|  |   encoding = '' + encoding; | ||
|  |   switch (encoding && encoding.toLowerCase()) { | ||
|  |     case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': | ||
|  |       return true; | ||
|  |     default: | ||
|  |       return false; | ||
|  |   } | ||
|  | }; | ||
|  | 
 | ||
|  | function _normalizeEncoding(enc) { | ||
|  |   if (!enc) return 'utf8'; | ||
|  |   var retried; | ||
|  |   while (true) { | ||
|  |     switch (enc) { | ||
|  |       case 'utf8': | ||
|  |       case 'utf-8': | ||
|  |         return 'utf8'; | ||
|  |       case 'ucs2': | ||
|  |       case 'ucs-2': | ||
|  |       case 'utf16le': | ||
|  |       case 'utf-16le': | ||
|  |         return 'utf16le'; | ||
|  |       case 'latin1': | ||
|  |       case 'binary': | ||
|  |         return 'latin1'; | ||
|  |       case 'base64': | ||
|  |       case 'ascii': | ||
|  |       case 'hex': | ||
|  |         return enc; | ||
|  |       default: | ||
|  |         if (retried) return; // undefined
 | ||
|  |         enc = ('' + enc).toLowerCase(); | ||
|  |         retried = true; | ||
|  |     } | ||
|  |   } | ||
|  | }; | ||
|  | 
 | ||
|  | // Do not cache `Buffer.isEncoding` when checking encoding names as some
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|  | // modules monkey-patch it to support additional encodings
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|  | function normalizeEncoding(enc) { | ||
|  |   var nenc = _normalizeEncoding(enc); | ||
|  |   if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); | ||
|  |   return nenc || enc; | ||
|  | } | ||
|  | 
 | ||
|  | // StringDecoder provides an interface for efficiently splitting a series of
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|  | // buffers into a series of JS strings without breaking apart multi-byte
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|  | // characters.
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|  | exports.StringDecoder = StringDecoder; | ||
|  | function StringDecoder(encoding) { | ||
|  |   this.encoding = normalizeEncoding(encoding); | ||
|  |   var nb; | ||
|  |   switch (this.encoding) { | ||
|  |     case 'utf16le': | ||
|  |       this.text = utf16Text; | ||
|  |       this.end = utf16End; | ||
|  |       nb = 4; | ||
|  |       break; | ||
|  |     case 'utf8': | ||
|  |       this.fillLast = utf8FillLast; | ||
|  |       nb = 4; | ||
|  |       break; | ||
|  |     case 'base64': | ||
|  |       this.text = base64Text; | ||
|  |       this.end = base64End; | ||
|  |       nb = 3; | ||
|  |       break; | ||
|  |     default: | ||
|  |       this.write = simpleWrite; | ||
|  |       this.end = simpleEnd; | ||
|  |       return; | ||
|  |   } | ||
|  |   this.lastNeed = 0; | ||
|  |   this.lastTotal = 0; | ||
|  |   this.lastChar = Buffer.allocUnsafe(nb); | ||
|  | } | ||
|  | 
 | ||
|  | StringDecoder.prototype.write = function (buf) { | ||
|  |   if (buf.length === 0) return ''; | ||
|  |   var r; | ||
|  |   var i; | ||
|  |   if (this.lastNeed) { | ||
|  |     r = this.fillLast(buf); | ||
|  |     if (r === undefined) return ''; | ||
|  |     i = this.lastNeed; | ||
|  |     this.lastNeed = 0; | ||
|  |   } else { | ||
|  |     i = 0; | ||
|  |   } | ||
|  |   if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); | ||
|  |   return r || ''; | ||
|  | }; | ||
|  | 
 | ||
|  | StringDecoder.prototype.end = utf8End; | ||
|  | 
 | ||
|  | // Returns only complete characters in a Buffer
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|  | StringDecoder.prototype.text = utf8Text; | ||
|  | 
 | ||
|  | // Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
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|  | StringDecoder.prototype.fillLast = function (buf) { | ||
|  |   if (this.lastNeed <= buf.length) { | ||
|  |     buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); | ||
|  |     return this.lastChar.toString(this.encoding, 0, this.lastTotal); | ||
|  |   } | ||
|  |   buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); | ||
|  |   this.lastNeed -= buf.length; | ||
|  | }; | ||
|  | 
 | ||
|  | // Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
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|  | // continuation byte. If an invalid byte is detected, -2 is returned.
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|  | function utf8CheckByte(byte) { | ||
|  |   if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; | ||
|  |   return byte >> 6 === 0x02 ? -1 : -2; | ||
|  | } | ||
|  | 
 | ||
|  | // Checks at most 3 bytes at the end of a Buffer in order to detect an
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|  | // incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
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|  | // needed to complete the UTF-8 character (if applicable) are returned.
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|  | function utf8CheckIncomplete(self, buf, i) { | ||
|  |   var j = buf.length - 1; | ||
|  |   if (j < i) return 0; | ||
|  |   var nb = utf8CheckByte(buf[j]); | ||
|  |   if (nb >= 0) { | ||
|  |     if (nb > 0) self.lastNeed = nb - 1; | ||
|  |     return nb; | ||
|  |   } | ||
|  |   if (--j < i || nb === -2) return 0; | ||
|  |   nb = utf8CheckByte(buf[j]); | ||
|  |   if (nb >= 0) { | ||
|  |     if (nb > 0) self.lastNeed = nb - 2; | ||
|  |     return nb; | ||
|  |   } | ||
|  |   if (--j < i || nb === -2) return 0; | ||
|  |   nb = utf8CheckByte(buf[j]); | ||
|  |   if (nb >= 0) { | ||
|  |     if (nb > 0) { | ||
|  |       if (nb === 2) nb = 0;else self.lastNeed = nb - 3; | ||
|  |     } | ||
|  |     return nb; | ||
|  |   } | ||
|  |   return 0; | ||
|  | } | ||
|  | 
 | ||
|  | // Validates as many continuation bytes for a multi-byte UTF-8 character as
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|  | // needed or are available. If we see a non-continuation byte where we expect
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|  | // one, we "replace" the validated continuation bytes we've seen so far with
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|  | // a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
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|  | // behavior. The continuation byte check is included three times in the case
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|  | // where all of the continuation bytes for a character exist in the same buffer.
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|  | // It is also done this way as a slight performance increase instead of using a
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|  | // loop.
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|  | function utf8CheckExtraBytes(self, buf, p) { | ||
|  |   if ((buf[0] & 0xC0) !== 0x80) { | ||
|  |     self.lastNeed = 0; | ||
|  |     return '\ufffd'; | ||
|  |   } | ||
|  |   if (self.lastNeed > 1 && buf.length > 1) { | ||
|  |     if ((buf[1] & 0xC0) !== 0x80) { | ||
|  |       self.lastNeed = 1; | ||
|  |       return '\ufffd'; | ||
|  |     } | ||
|  |     if (self.lastNeed > 2 && buf.length > 2) { | ||
|  |       if ((buf[2] & 0xC0) !== 0x80) { | ||
|  |         self.lastNeed = 2; | ||
|  |         return '\ufffd'; | ||
|  |       } | ||
|  |     } | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | // Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
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|  | function utf8FillLast(buf) { | ||
|  |   var p = this.lastTotal - this.lastNeed; | ||
|  |   var r = utf8CheckExtraBytes(this, buf, p); | ||
|  |   if (r !== undefined) return r; | ||
|  |   if (this.lastNeed <= buf.length) { | ||
|  |     buf.copy(this.lastChar, p, 0, this.lastNeed); | ||
|  |     return this.lastChar.toString(this.encoding, 0, this.lastTotal); | ||
|  |   } | ||
|  |   buf.copy(this.lastChar, p, 0, buf.length); | ||
|  |   this.lastNeed -= buf.length; | ||
|  | } | ||
|  | 
 | ||
|  | // Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
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|  | // partial character, the character's bytes are buffered until the required
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|  | // number of bytes are available.
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|  | function utf8Text(buf, i) { | ||
|  |   var total = utf8CheckIncomplete(this, buf, i); | ||
|  |   if (!this.lastNeed) return buf.toString('utf8', i); | ||
|  |   this.lastTotal = total; | ||
|  |   var end = buf.length - (total - this.lastNeed); | ||
|  |   buf.copy(this.lastChar, 0, end); | ||
|  |   return buf.toString('utf8', i, end); | ||
|  | } | ||
|  | 
 | ||
|  | // For UTF-8, a replacement character is added when ending on a partial
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|  | // character.
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|  | function utf8End(buf) { | ||
|  |   var r = buf && buf.length ? this.write(buf) : ''; | ||
|  |   if (this.lastNeed) return r + '\ufffd'; | ||
|  |   return r; | ||
|  | } | ||
|  | 
 | ||
|  | // UTF-16LE typically needs two bytes per character, but even if we have an even
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|  | // number of bytes available, we need to check if we end on a leading/high
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|  | // surrogate. In that case, we need to wait for the next two bytes in order to
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|  | // decode the last character properly.
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|  | function utf16Text(buf, i) { | ||
|  |   if ((buf.length - i) % 2 === 0) { | ||
|  |     var r = buf.toString('utf16le', i); | ||
|  |     if (r) { | ||
|  |       var c = r.charCodeAt(r.length - 1); | ||
|  |       if (c >= 0xD800 && c <= 0xDBFF) { | ||
|  |         this.lastNeed = 2; | ||
|  |         this.lastTotal = 4; | ||
|  |         this.lastChar[0] = buf[buf.length - 2]; | ||
|  |         this.lastChar[1] = buf[buf.length - 1]; | ||
|  |         return r.slice(0, -1); | ||
|  |       } | ||
|  |     } | ||
|  |     return r; | ||
|  |   } | ||
|  |   this.lastNeed = 1; | ||
|  |   this.lastTotal = 2; | ||
|  |   this.lastChar[0] = buf[buf.length - 1]; | ||
|  |   return buf.toString('utf16le', i, buf.length - 1); | ||
|  | } | ||
|  | 
 | ||
|  | // For UTF-16LE we do not explicitly append special replacement characters if we
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|  | // end on a partial character, we simply let v8 handle that.
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|  | function utf16End(buf) { | ||
|  |   var r = buf && buf.length ? this.write(buf) : ''; | ||
|  |   if (this.lastNeed) { | ||
|  |     var end = this.lastTotal - this.lastNeed; | ||
|  |     return r + this.lastChar.toString('utf16le', 0, end); | ||
|  |   } | ||
|  |   return r; | ||
|  | } | ||
|  | 
 | ||
|  | function base64Text(buf, i) { | ||
|  |   var n = (buf.length - i) % 3; | ||
|  |   if (n === 0) return buf.toString('base64', i); | ||
|  |   this.lastNeed = 3 - n; | ||
|  |   this.lastTotal = 3; | ||
|  |   if (n === 1) { | ||
|  |     this.lastChar[0] = buf[buf.length - 1]; | ||
|  |   } else { | ||
|  |     this.lastChar[0] = buf[buf.length - 2]; | ||
|  |     this.lastChar[1] = buf[buf.length - 1]; | ||
|  |   } | ||
|  |   return buf.toString('base64', i, buf.length - n); | ||
|  | } | ||
|  | 
 | ||
|  | function base64End(buf) { | ||
|  |   var r = buf && buf.length ? this.write(buf) : ''; | ||
|  |   if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); | ||
|  |   return r; | ||
|  | } | ||
|  | 
 | ||
|  | // Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
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|  | function simpleWrite(buf) { | ||
|  |   return buf.toString(this.encoding); | ||
|  | } | ||
|  | 
 | ||
|  | function simpleEnd(buf) { | ||
|  |   return buf && buf.length ? this.write(buf) : ''; | ||
|  | } |