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					401 lines
				
				11 KiB
			
		
		
			
		
	
	
					401 lines
				
				11 KiB
			| 
											2 years ago
										 | 'use strict'; | ||
|  | 
 | ||
|  | 
 | ||
|  | var zlib_deflate = require('./zlib/deflate'); | ||
|  | var utils        = require('./utils/common'); | ||
|  | var strings      = require('./utils/strings'); | ||
|  | var msg          = require('./zlib/messages'); | ||
|  | var ZStream      = require('./zlib/zstream'); | ||
|  | 
 | ||
|  | var toString = Object.prototype.toString; | ||
|  | 
 | ||
|  | /* Public constants ==========================================================*/ | ||
|  | /* ===========================================================================*/ | ||
|  | 
 | ||
|  | var Z_NO_FLUSH      = 0; | ||
|  | var Z_FINISH        = 4; | ||
|  | 
 | ||
|  | var Z_OK            = 0; | ||
|  | var Z_STREAM_END    = 1; | ||
|  | var Z_SYNC_FLUSH    = 2; | ||
|  | 
 | ||
|  | var Z_DEFAULT_COMPRESSION = -1; | ||
|  | 
 | ||
|  | var Z_DEFAULT_STRATEGY    = 0; | ||
|  | 
 | ||
|  | var Z_DEFLATED  = 8; | ||
|  | 
 | ||
|  | /* ===========================================================================*/ | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * class Deflate | ||
|  |  * | ||
|  |  * Generic JS-style wrapper for zlib calls. If you don't need | ||
|  |  * streaming behaviour - use more simple functions: [[deflate]], | ||
|  |  * [[deflateRaw]] and [[gzip]]. | ||
|  |  **/ | ||
|  | 
 | ||
|  | /* internal | ||
|  |  * Deflate.chunks -> Array | ||
|  |  * | ||
|  |  * Chunks of output data, if [[Deflate#onData]] not overridden. | ||
|  |  **/ | ||
|  | 
 | ||
|  | /** | ||
|  |  * Deflate.result -> Uint8Array|Array | ||
|  |  * | ||
|  |  * Compressed result, generated by default [[Deflate#onData]] | ||
|  |  * and [[Deflate#onEnd]] handlers. Filled after you push last chunk | ||
|  |  * (call [[Deflate#push]] with `Z_FINISH` / `true` param)  or if you | ||
|  |  * push a chunk with explicit flush (call [[Deflate#push]] with | ||
|  |  * `Z_SYNC_FLUSH` param). | ||
|  |  **/ | ||
|  | 
 | ||
|  | /** | ||
|  |  * Deflate.err -> Number | ||
|  |  * | ||
|  |  * Error code after deflate finished. 0 (Z_OK) on success. | ||
|  |  * You will not need it in real life, because deflate errors | ||
|  |  * are possible only on wrong options or bad `onData` / `onEnd` | ||
|  |  * custom handlers. | ||
|  |  **/ | ||
|  | 
 | ||
|  | /** | ||
|  |  * Deflate.msg -> String | ||
|  |  * | ||
|  |  * Error message, if [[Deflate.err]] != 0 | ||
|  |  **/ | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * new Deflate(options) | ||
|  |  * - options (Object): zlib deflate options. | ||
|  |  * | ||
|  |  * Creates new deflator instance with specified params. Throws exception | ||
|  |  * on bad params. Supported options: | ||
|  |  * | ||
|  |  * - `level` | ||
|  |  * - `windowBits` | ||
|  |  * - `memLevel` | ||
|  |  * - `strategy` | ||
|  |  * - `dictionary` | ||
|  |  * | ||
|  |  * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
 | ||
|  |  * for more information on these. | ||
|  |  * | ||
|  |  * Additional options, for internal needs: | ||
|  |  * | ||
|  |  * - `chunkSize` - size of generated data chunks (16K by default) | ||
|  |  * - `raw` (Boolean) - do raw deflate | ||
|  |  * - `gzip` (Boolean) - create gzip wrapper | ||
|  |  * - `to` (String) - if equal to 'string', then result will be "binary string" | ||
|  |  *    (each char code [0..255]) | ||
|  |  * - `header` (Object) - custom header for gzip | ||
|  |  *   - `text` (Boolean) - true if compressed data believed to be text | ||
|  |  *   - `time` (Number) - modification time, unix timestamp | ||
|  |  *   - `os` (Number) - operation system code | ||
|  |  *   - `extra` (Array) - array of bytes with extra data (max 65536) | ||
|  |  *   - `name` (String) - file name (binary string) | ||
|  |  *   - `comment` (String) - comment (binary string) | ||
|  |  *   - `hcrc` (Boolean) - true if header crc should be added | ||
|  |  * | ||
|  |  * ##### Example: | ||
|  |  * | ||
|  |  * ```javascript
 | ||
|  |  * var pako = require('pako') | ||
|  |  *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) | ||
|  |  *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); | ||
|  |  * | ||
|  |  * var deflate = new pako.Deflate({ level: 3}); | ||
|  |  * | ||
|  |  * deflate.push(chunk1, false); | ||
|  |  * deflate.push(chunk2, true);  // true -> last chunk
 | ||
|  |  * | ||
|  |  * if (deflate.err) { throw new Error(deflate.err); } | ||
|  |  * | ||
|  |  * console.log(deflate.result); | ||
|  |  * ```
 | ||
|  |  **/ | ||
|  | function Deflate(options) { | ||
|  |   if (!(this instanceof Deflate)) return new Deflate(options); | ||
|  | 
 | ||
|  |   this.options = utils.assign({ | ||
|  |     level: Z_DEFAULT_COMPRESSION, | ||
|  |     method: Z_DEFLATED, | ||
|  |     chunkSize: 16384, | ||
|  |     windowBits: 15, | ||
|  |     memLevel: 8, | ||
|  |     strategy: Z_DEFAULT_STRATEGY, | ||
|  |     to: '' | ||
|  |   }, options || {}); | ||
|  | 
 | ||
|  |   var opt = this.options; | ||
|  | 
 | ||
|  |   if (opt.raw && (opt.windowBits > 0)) { | ||
|  |     opt.windowBits = -opt.windowBits; | ||
|  |   } | ||
|  | 
 | ||
|  |   else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { | ||
|  |     opt.windowBits += 16; | ||
|  |   } | ||
|  | 
 | ||
|  |   this.err    = 0;      // error code, if happens (0 = Z_OK)
 | ||
|  |   this.msg    = '';     // error message
 | ||
|  |   this.ended  = false;  // used to avoid multiple onEnd() calls
 | ||
|  |   this.chunks = [];     // chunks of compressed data
 | ||
|  | 
 | ||
|  |   this.strm = new ZStream(); | ||
|  |   this.strm.avail_out = 0; | ||
|  | 
 | ||
|  |   var status = zlib_deflate.deflateInit2( | ||
|  |     this.strm, | ||
|  |     opt.level, | ||
|  |     opt.method, | ||
|  |     opt.windowBits, | ||
|  |     opt.memLevel, | ||
|  |     opt.strategy | ||
|  |   ); | ||
|  | 
 | ||
|  |   if (status !== Z_OK) { | ||
|  |     throw new Error(msg[status]); | ||
|  |   } | ||
|  | 
 | ||
|  |   if (opt.header) { | ||
|  |     zlib_deflate.deflateSetHeader(this.strm, opt.header); | ||
|  |   } | ||
|  | 
 | ||
|  |   if (opt.dictionary) { | ||
|  |     var dict; | ||
|  |     // Convert data if needed
 | ||
|  |     if (typeof opt.dictionary === 'string') { | ||
|  |       // If we need to compress text, change encoding to utf8.
 | ||
|  |       dict = strings.string2buf(opt.dictionary); | ||
|  |     } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { | ||
|  |       dict = new Uint8Array(opt.dictionary); | ||
|  |     } else { | ||
|  |       dict = opt.dictionary; | ||
|  |     } | ||
|  | 
 | ||
|  |     status = zlib_deflate.deflateSetDictionary(this.strm, dict); | ||
|  | 
 | ||
|  |     if (status !== Z_OK) { | ||
|  |       throw new Error(msg[status]); | ||
|  |     } | ||
|  | 
 | ||
|  |     this._dict_set = true; | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * Deflate#push(data[, mode]) -> Boolean | ||
|  |  * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be | ||
|  |  *   converted to utf8 byte sequence. | ||
|  |  * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. | ||
|  |  *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. | ||
|  |  * | ||
|  |  * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with | ||
|  |  * new compressed chunks. Returns `true` on success. The last data block must have | ||
|  |  * mode Z_FINISH (or `true`). That will flush internal pending buffers and call | ||
|  |  * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you | ||
|  |  * can use mode Z_SYNC_FLUSH, keeping the compression context. | ||
|  |  * | ||
|  |  * On fail call [[Deflate#onEnd]] with error code and return false. | ||
|  |  * | ||
|  |  * We strongly recommend to use `Uint8Array` on input for best speed (output | ||
|  |  * array format is detected automatically). Also, don't skip last param and always | ||
|  |  * use the same type in your code (boolean or number). That will improve JS speed. | ||
|  |  * | ||
|  |  * For regular `Array`-s make sure all elements are [0..255]. | ||
|  |  * | ||
|  |  * ##### Example | ||
|  |  * | ||
|  |  * ```javascript
 | ||
|  |  * push(chunk, false); // push one of data chunks
 | ||
|  |  * ... | ||
|  |  * push(chunk, true);  // push last chunk
 | ||
|  |  * ```
 | ||
|  |  **/ | ||
|  | Deflate.prototype.push = function (data, mode) { | ||
|  |   var strm = this.strm; | ||
|  |   var chunkSize = this.options.chunkSize; | ||
|  |   var status, _mode; | ||
|  | 
 | ||
|  |   if (this.ended) { return false; } | ||
|  | 
 | ||
|  |   _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); | ||
|  | 
 | ||
|  |   // Convert data if needed
 | ||
|  |   if (typeof data === 'string') { | ||
|  |     // If we need to compress text, change encoding to utf8.
 | ||
|  |     strm.input = strings.string2buf(data); | ||
|  |   } else if (toString.call(data) === '[object ArrayBuffer]') { | ||
|  |     strm.input = new Uint8Array(data); | ||
|  |   } else { | ||
|  |     strm.input = data; | ||
|  |   } | ||
|  | 
 | ||
|  |   strm.next_in = 0; | ||
|  |   strm.avail_in = strm.input.length; | ||
|  | 
 | ||
|  |   do { | ||
|  |     if (strm.avail_out === 0) { | ||
|  |       strm.output = new utils.Buf8(chunkSize); | ||
|  |       strm.next_out = 0; | ||
|  |       strm.avail_out = chunkSize; | ||
|  |     } | ||
|  |     status = zlib_deflate.deflate(strm, _mode);    /* no bad return value */ | ||
|  | 
 | ||
|  |     if (status !== Z_STREAM_END && status !== Z_OK) { | ||
|  |       this.onEnd(status); | ||
|  |       this.ended = true; | ||
|  |       return false; | ||
|  |     } | ||
|  |     if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) { | ||
|  |       if (this.options.to === 'string') { | ||
|  |         this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); | ||
|  |       } else { | ||
|  |         this.onData(utils.shrinkBuf(strm.output, strm.next_out)); | ||
|  |       } | ||
|  |     } | ||
|  |   } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); | ||
|  | 
 | ||
|  |   // Finalize on the last chunk.
 | ||
|  |   if (_mode === Z_FINISH) { | ||
|  |     status = zlib_deflate.deflateEnd(this.strm); | ||
|  |     this.onEnd(status); | ||
|  |     this.ended = true; | ||
|  |     return status === Z_OK; | ||
|  |   } | ||
|  | 
 | ||
|  |   // callback interim results if Z_SYNC_FLUSH.
 | ||
|  |   if (_mode === Z_SYNC_FLUSH) { | ||
|  |     this.onEnd(Z_OK); | ||
|  |     strm.avail_out = 0; | ||
|  |     return true; | ||
|  |   } | ||
|  | 
 | ||
|  |   return true; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * Deflate#onData(chunk) -> Void | ||
|  |  * - chunk (Uint8Array|Array|String): output data. Type of array depends | ||
|  |  *   on js engine support. When string output requested, each chunk | ||
|  |  *   will be string. | ||
|  |  * | ||
|  |  * By default, stores data blocks in `chunks[]` property and glue | ||
|  |  * those in `onEnd`. Override this handler, if you need another behaviour. | ||
|  |  **/ | ||
|  | Deflate.prototype.onData = function (chunk) { | ||
|  |   this.chunks.push(chunk); | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * Deflate#onEnd(status) -> Void | ||
|  |  * - status (Number): deflate status. 0 (Z_OK) on success, | ||
|  |  *   other if not. | ||
|  |  * | ||
|  |  * Called once after you tell deflate that the input stream is | ||
|  |  * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) | ||
|  |  * or if an error happened. By default - join collected chunks, | ||
|  |  * free memory and fill `results` / `err` properties. | ||
|  |  **/ | ||
|  | Deflate.prototype.onEnd = function (status) { | ||
|  |   // On success - join
 | ||
|  |   if (status === Z_OK) { | ||
|  |     if (this.options.to === 'string') { | ||
|  |       this.result = this.chunks.join(''); | ||
|  |     } else { | ||
|  |       this.result = utils.flattenChunks(this.chunks); | ||
|  |     } | ||
|  |   } | ||
|  |   this.chunks = []; | ||
|  |   this.err = status; | ||
|  |   this.msg = this.strm.msg; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * deflate(data[, options]) -> Uint8Array|Array|String | ||
|  |  * - data (Uint8Array|Array|String): input data to compress. | ||
|  |  * - options (Object): zlib deflate options. | ||
|  |  * | ||
|  |  * Compress `data` with deflate algorithm and `options`. | ||
|  |  * | ||
|  |  * Supported options are: | ||
|  |  * | ||
|  |  * - level | ||
|  |  * - windowBits | ||
|  |  * - memLevel | ||
|  |  * - strategy | ||
|  |  * - dictionary | ||
|  |  * | ||
|  |  * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
 | ||
|  |  * for more information on these. | ||
|  |  * | ||
|  |  * Sugar (options): | ||
|  |  * | ||
|  |  * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify | ||
|  |  *   negative windowBits implicitly. | ||
|  |  * - `to` (String) - if equal to 'string', then result will be "binary string" | ||
|  |  *    (each char code [0..255]) | ||
|  |  * | ||
|  |  * ##### Example: | ||
|  |  * | ||
|  |  * ```javascript
 | ||
|  |  * var pako = require('pako') | ||
|  |  *   , data = Uint8Array([1,2,3,4,5,6,7,8,9]); | ||
|  |  * | ||
|  |  * console.log(pako.deflate(data)); | ||
|  |  * ```
 | ||
|  |  **/ | ||
|  | function deflate(input, options) { | ||
|  |   var deflator = new Deflate(options); | ||
|  | 
 | ||
|  |   deflator.push(input, true); | ||
|  | 
 | ||
|  |   // That will never happens, if you don't cheat with options :)
 | ||
|  |   if (deflator.err) { throw deflator.msg || msg[deflator.err]; } | ||
|  | 
 | ||
|  |   return deflator.result; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * deflateRaw(data[, options]) -> Uint8Array|Array|String | ||
|  |  * - data (Uint8Array|Array|String): input data to compress. | ||
|  |  * - options (Object): zlib deflate options. | ||
|  |  * | ||
|  |  * The same as [[deflate]], but creates raw data, without wrapper | ||
|  |  * (header and adler32 crc). | ||
|  |  **/ | ||
|  | function deflateRaw(input, options) { | ||
|  |   options = options || {}; | ||
|  |   options.raw = true; | ||
|  |   return deflate(input, options); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * gzip(data[, options]) -> Uint8Array|Array|String | ||
|  |  * - data (Uint8Array|Array|String): input data to compress. | ||
|  |  * - options (Object): zlib deflate options. | ||
|  |  * | ||
|  |  * The same as [[deflate]], but create gzip wrapper instead of | ||
|  |  * deflate one. | ||
|  |  **/ | ||
|  | function gzip(input, options) { | ||
|  |   options = options || {}; | ||
|  |   options.gzip = true; | ||
|  |   return deflate(input, options); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | exports.Deflate = Deflate; | ||
|  | exports.deflate = deflate; | ||
|  | exports.deflateRaw = deflateRaw; | ||
|  | exports.gzip = gzip; |